示例#1
0
 static int QPYX_InitGameObject_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 1);
         string QPYX_arg1_YXQP = ToLua.CheckString(L_YXQP, 2);
         UnityEngine.GameObject QPYX_arg2_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.GameObject));
         UnityEngine.GameObject QPYX_o_YXQP    = ViewUtil.InitGameObject(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP);
         ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
示例#2
0
 static int InitGameObject(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         string arg0 = ToLua.CheckString(L, 1);
         string arg1 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         UnityEngine.GameObject o    = ViewUtil.InitGameObject(arg0, arg1, arg2);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }