示例#1
0
    public FootCheckMenu(PlayerController owner)
        : base(owner, Vector2.zero, Vector2.zero, "FootCheck")
    {
        var viewpos = new Vector2(Screen.width * 0.1f, Screen.height * 0.25f);
        var viewsize = new Vector2(WindowConfigure.fontScale(16f), WindowConfigure.fontScale(2f));
        var view = new ViewOnlyWindow(viewpos, viewsize);
        MainWindow = view;
        WindowText wt = new WindowText("",MainWindow.TextAreaPosition);
        //Debug.Log("Owner On:"+owner.OnObjectEntity.Entity);
        this.OnObject = owner.OnObjectEntity;
        if (OnObject is ItemEntity)
        {
            //UseMenu = new SelectedItemUseMenu(OnObject.Entity as ItemBasis, WindowOwner, MainWindow.WindowPosition + new Vector2(MainWindow.WindowSize.x, 0),SelectedItemUseMenu.InventoryMode.FIELD);
            wt.Text = (OnObject.Object as ItemBasis).Name;
        }
        else if (OnObject is TrapEntity)
        {
            wt.Text = (OnObject.Object as TrapBasis).Name;
        }
        else if(OnObject is GateWayEntity){
            wt.Text = (OnObject.Object as GateWayBasis).Name;
        }
        view.addWindowText(wt);

        //UseMenu.SubWindows.Add(view);
        //SubWindows.Add(UseMenu.MainWindow);
    }
 public StringBoardMenu(MyCharacterController owener, int maxlength)
     : base(rowsize,columnsize,owener,pos, size, "StringBoardMenu")
 {
     CurrentText = new StringBuilder(maxlength);
     MaxLength = maxlength;
     BoardText = new WindowText[rowsize, columnsize];
     Vector2 textpos0 = Window.TextAreaPosition+Vector2.one*WindowConfigure.fontScale(1f);
     for (int r = 0; r < rowsize; r++) {
         Vector2 prevpos = textpos0 + new Vector2(0,r*ymargin);
         for (int c = 0; c < columnsize; c++) {
             float xmargin = c%5==0 ? WindowConfigure.fontScale(1.5f) : WindowConfigure.fontScale(1.2f);
             xmargin = c == 0 ? WindowConfigure.fontScale(0.5f) : xmargin;
             Vector2 textpos = prevpos + new Vector2(xmargin, 0);
             BoardText[r, c] = new WindowText( "", textpos);
             prevpos = textpos;
         }
     }
     //string[] table = createHiraKanaTable();
     setHirakanaTable();
     setSystemText();
     Window.MultiSelectMode = false;
     Vector2 dispsize = new Vector2(WindowConfigure.fontScale(maxlength +6), WindowConfigure.fontScale(1.5f));
     Vector2 disppos = new Vector2(Window.WindowPosition.x + (Window.WindowSize.x/2 - dispsize.x/2),(Window.WindowPosition.y - dispsize.y));
     InputDisplay = new ViewOnlyWindow(disppos, dispsize);
     WindowText prevtext = new WindowText("",InputDisplay.TextAreaPosition + new Vector2(WindowConfigure.fontScale(2f),-WindowConfigure.fontScale(0.3f)));
     InputDisplay.addWindowText(prevtext);
     SubWindows.Add(InputDisplay);
     Window.SkipText.Add("");
     Window.ReplaceText.Add(WhiteSpace,"");
 }
 public static void initInputMenu(int digitnumber, Vector2 pos, int initialnumbr,string nulllabel,bool replaceofzero,string prefix, string sufix, ViewOnlyWindow caption,bool invisiblecurrentmenu = true)
 {
     Menu = new NumeralDialMenu(digitnumber, pos, initialnumbr, nulllabel, replaceofzero, prefix, sufix);
     Menu.SubWindows.Clear();
     Menu.SubWindows.Add(caption);
     isInit = true;
     InvisivleCurrentMenu = invisiblecurrentmenu;
 }
示例#4
0
 public YesNoMenu(MyCharacterController owner,ViewOnlyWindow captionwindow)
     : base(2,1,owner,new Vector2(captionwindow.Rect.xMin,captionwindow.Rect.yMax) + new Vector2(0,10),size,"YesNoMenu")
 {
     //Debug.Log("YESNOMenu!!!!!");
     this.Window.MultiSelectMode = false;
     CaptionWindow = captionwindow;
     if (captionwindow != null) this.SubWindows.Add(captionwindow);
     yeslabel = new WindowText("はい",this.Window.TextAreaPosition);
     nolabel = new WindowText("いいえ", yeslabel.Position + new Vector2(0,WindowConfigure.fontScale(1.2f)));
     WindowText[,] yesno = { { yeslabel}, {nolabel } };
     setTexts(yesno);
     PlayYesSound = true;
     PlayNoSound = true;
 }
示例#5
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 protected override void initTalkAction()
 {
     base.initTalkAction();
     selectmenu.setChoicesLabels(labels);
     selectmenu.ChoicesAction = action;
     message.setMessage(firstmessage);
     invmenu = new ItemInventoryMenu(GameController.MainPlayer,submitact);
     bankdislplay = new ViewOnlyWindow(WindowConfigure.createScreenPoint(0.5f, 0.3f), WindowConfigure.createFontScaleForVector(16f, 3f));
     WindowText[] wts = new WindowText[2];
     wts[0] = new WindowText("", bankdislplay.TextAreaPosition);
     wts[1] = new WindowText("", bankdislplay.TextAreaPosition+WindowConfigure.createFontScaleForVector(0,1.5f));
     bankdislplay.addWindowText(wts);
     TalkAction.setTalkActions(new OpenMenu(message),new OpenMenu(selectmenu));
     TalkAction.PreOperation = preoperaion;
 }
 private void initParameterWindow()
 {
     ParameterWindow = new ViewOnlyWindow(pos2,size2,"PlayerParameter");
     Vector2 textpos = ParameterWindow.TextAreaPosition + new Vector2(WindowConfigure.DefaultFontSize,0);
     paramtexts = new WindowText[5];
     paramtexts[0] =  new WindowText(atk, textpos + new Vector2(5, 10));
     paramtexts[1] = new WindowText(def, textpos + new Vector2(5, 10+WindowConfigure.DefaultFontSize*2));
     paramtexts[2] = new WindowText(hunger, textpos + new Vector2(5 + WindowConfigure.DefaultFontSize * 10, 10));
     paramtexts[4] = new WindowText(exp, textpos + new Vector2(5 + WindowConfigure.DefaultFontSize * 20, 10 + WindowConfigure.DefaultFontSize * 2));
     paramtexts[3] = new WindowText(strength, textpos + new Vector2(5 + WindowConfigure.DefaultFontSize * 10, 10 + WindowConfigure.DefaultFontSize * 2));
     ParameterWindow.addWindowText(paramtexts);
 }
示例#7
0
 public ViewOnlyMenu(MyCharacterController owner,Vector2 pos, Vector2 size, string name = "ViewOnlyMenu")
     : base(owner,pos,size,name)
 {
     Window =  new ViewOnlyWindow(pos, size);
 }
    public DungeonCompositorMenu(PlayerController owner,CompositionLeve compositionlevel,int saveslotnumber)
        : base(rowsize,1,owner,pos,size,"DungeonCompositer")
    {
        this.PlayerInventoryItems = owner.Parameter.Inventory.FindAll(item => item is IDungeonMaterial).ToArray();
        this.PlayerWareHouseItems = owner.Parameter.WareHouseInventory.FindAll(item => item is IDungeonMaterial).ToArray();
        Window.SkipText.Add("");
        Window.WindoName = "ItemList";
        Window.HighLightVisibleWhenUnFocus = false;
        SelectedItems = new List<SelectedItemEntity>();
        init(PlayerInventoryItems);
        CurrentCompositionLevel = compositionlevel;
        SelectedItemTexts = new WindowText[(int)compositionlevel];
        CurrentInventory = SelectedInventory.PLAYER;
        resetPageText();
        CurrentFocusMenu = this.Window;
        ButtonMenu = new SelectableWindow(1, 3,pos + new Vector2(0,this.MainWindow.WindowSize.y + 40), WindowConfigure.createFontScaleForVector(12.5f,1.8f),"Button");
        ButtonMenu.HighLightVisibleWhenUnFocus = false;
        var buttons = new WindowText[3];
        var orgpos = ButtonMenu.TextAreaPosition;
        int idx = 0;
        buttons[0] = new WindowText(WareHouseLabel, orgpos);
        var posdelta = buttons[idx].Position + new Vector2(WindowConfigure.fontScale(buttons[idx].Text.Length + 1.2f), 0);
        buttons[1] = new WindowText(SubmitButton, posdelta);
        idx++;
        posdelta = buttons[idx].Position + new Vector2(WindowConfigure.fontScale(buttons[idx].Text.Length + 0.5f), 0);
        buttons[2] = new WindowText(CancelButton, posdelta);
        for (int i = 0; i < ButtonMenu.ColumnSize; i++) {
            ButtonMenu.setText(buttons[i], 0, i);
        }
        ButtonMenu.CurrentPageNum = 0;
        ButtonMenu.SelectColumnIndex = 0;
        ButtonMenu.SelectRowIndex = 0;
        ///
        Vector2 viewpos = this.Window.WindowPosition;
        viewpos.x +=  this.Window.WindowSize.x+10;
        Vector2 viewsize = new Vector2(WindowConfigure.fontScale(12),WindowConfigure.fontScale((int)compositionlevel*1.5f));
        SelectedItemWindow = new ViewOnlyWindow(viewpos, viewsize, "SelectedItem");
        orgpos = SelectedItemWindow.TextAreaPosition;
        for (int i = 0; i < SelectedItemTexts.Length; i++) {
            SelectedItemTexts[i] = new WindowText("",orgpos+new Vector2(0,WindowConfigure.fontScale(i*1.05f)));
        }
        SelectedItemWindow.addWindowText(SelectedItemTexts);
        resetSelectItemTexts();
        ///
        PreviewTexts = new WindowText[PreviewLables.Length];
        viewpos = SelectedItemWindow.WindowPosition + new Vector2(0, SelectedItemWindow.WindowSize.y + 80);
        viewsize = new Vector2(WindowConfigure.fontScale(12), WindowConfigure.fontScale(PreviewTexts.Length+1.5f));
        PreviewWindow = new ViewOnlyWindow(viewpos, viewsize, "Preview");
        orgpos = PreviewWindow.TextAreaPosition;
        ///---
        for (int i = 0; i < PreviewTexts.Length; i++) {
            PreviewTexts[i] = new WindowText(PreviewLables[i], orgpos+(new Vector2(0, WindowConfigure.fontScale(1.25f)*i)));
        }
        //PreviewTexts[0] = new WindowText(MaxRank,orgpos);
        //PreviewTexts[1] = new WindowText(MaxFloorNum, PreviewTexts[0].Position + new Vector2(0, WindowConfigure.fontScale(1.25f)));
        ///---
        PreviewWindow.addWindowText(PreviewTexts);
        ///

        Compositor = new DungeonCompositor();
        SaveSlotNumber = saveslotnumber;
        this.SubWindows.Add(PreviewWindow);
        this.SubWindows.Add(SelectedItemWindow);
        this.SubWindows.Add(ButtonMenu);

        ///
        SubmitCaption = new ViewOnlyWindow(submitpos, submitsize);
        SubmitCaption.addWindowText(new WindowText(SubmitText,SubmitCaption.TextAreaPosition));
        SubmitMenu = new YesNoMenu(owner, SubmitCaption);
        SubmitMenu.YesAct = delegate () {
            Debug.Log("Yes");
            MenuContoller.doDisableMenu(SubmitMenu);
            StringInputSystem.initInputMenu(owner, 12);
            StringInputSystem.menuOpen((text,iscancel) => {
                if (iscancel) return;
                var dgparam = Compositor.createParameter(text);
                GameController.DgParameterTable[SaveSlotNumber] = dgparam;
                for (int i = 0; i < GameController.DgParameterTable.TableSize; i++) {
                    var param = GameController.DgParameterTable[i];
                    string name;
                    if (param == null) {
                        name = "NULL";
                    }
                    else
                    {
                        name = param.DungeonName;
                    }
                    Debug.LogFormat("[{0}]:{1}", i, name);
                }
                MenuContoller.doDisableAllMenu();
            });
        };
        SubmitMenu.NoAct = delegate () {
            Debug.Log("No");
            SubmitMenu.cancelclose();
            changeFocus(WindowFocus.BUTTON);
        };

        ///
        if (PlayerInventoryItems.Length != 0)
        {
            changeFocus(WindowFocus.ITEM);
        }
        else
        {
            changeFocus(WindowFocus.BUTTON);
        }
        setOnePageTexts();
        updatePreview();
    }
 public void initHeadLabel(string text)
 {
     headlabel = new ViewOnlyWindow(new Vector2(0, WindowConfigure.fontScale(0.5f)), new Vector2(Size.x, WindowConfigure.fontScale(1.8f)));
     headlabelText = new WindowText(text, headlabel.TextAreaPosition + new Vector2(WindowConfigure.fontScale(0.5f), 0));
     headlabel.addWindowText(headlabelText);
     this.SubWindows.Add(headlabel);
 }