/// <summary>
 /// Mouse has left the view.
 /// </summary>
 /// <param name="c">Reference to the source control instance.</param>
 /// <param name="next">Reference to view that is next to have the mouse.</param>
 public virtual void MouseLeave(Control c, ViewBase next)
 {
     // Only if mouse is leaving all the children monitored by controller.
     if (!_target.ContainsRecurse(next))
     {
         _pressed   = false;
         _mouseOver = false;
         UpdateTargetState(c);
         _repeatTimer?.Stop();
     }
 }
 /// <summary>
 /// Mouse has left the view.
 /// </summary>
 /// <param name="c">Reference to the source control instance.</param>
 /// <param name="next">Reference to view that is next to have the mouse.</param>
 public virtual void MouseLeave(Control c, ViewBase next)
 {
     // Only if mouse is leaving all the children monitored by controller.
     if (!_target.ContainsRecurse(next))
     {
         _mouseOver = false;
         _mouseDown = false;
         ViewManager.ClearTarget(this);
         UpdateTarget();
     }
 }
示例#3
0
        /// <summary>
        /// Mouse has left the view.
        /// </summary>
        /// <param name="c">Reference to the source control instance.</param>
        /// <param name="next">Reference to view that is next to have the mouse.</param>
        public virtual void MouseLeave(Control c, ViewBase next)
        {
            // Only if mouse is leaving all the children monitored by controller.
            if (!Target.ContainsRecurse(next))
            {
                // Mouse is no longer over the target
                _mouseOver = false;

                // If leaving the view then cannot be capturing mouse input anymore
                Captured = false;

                // Update the visual state
                UpdateTargetState(c);
            }
        }
示例#4
0
        /// <summary>
        /// Mouse has left the view.
        /// </summary>
        /// <param name="c">Reference to the source control instance.</param>
        /// <param name="next">Reference to view that is next to have the mouse.</param>
        public virtual void MouseLeave(Control c, ViewBase next)
        {
            // Only if mouse is leaving all the children monitored by controller.
            if (!_target.ContainsRecurse(next))
            {
                // Mouse is no longer over the target
                _mouseOver = false;

                // Not tracking the mouse means a null value
                _mousePoint = CommonHelper.NullPoint;

                // If leaving the view then cannot be capturing mouse input anymore
                _captured = false;

                // End any current dragging operation
                if (_dragging)
                {
                    OnDragQuit();
                }
            }
        }