protected override void LoadContent() { LoadTMXMaps(Content);//Loading all the TMX maps m_spriteBatch = new SpriteBatch(GraphicsDevice); //Debugging tools, showing FPS and other relevant information. Press X while debugging to enable #region PerformanceTool //m_performanceTool = new PerformanceUtility.PerformanceUtility(m_graphics, this); //m_performanceTool.LoadContent(Content, m_spriteBatch); #endregion //Initializing the games main MVC classes m_gameModel = new Model.GameModel(m_TMXMaps); m_inputHandler = new View.InputHandler(); m_gameView = new View.GameView(m_gameModel, m_inputHandler, m_spriteBatch, GraphicsDevice); m_gameController = new GameController(m_gameModel, m_gameView); m_gameView.LoadContent(Content); }
internal void LoadContent(ContentManager a_content) { m_gameView.LoadContent(a_content); }
/// <summary> /// Method for lodaing the game content via the GameView /// </summary> /// <param name="content">ContentManagerInstance</param> internal void LoadContent(ContentManager content) { _gameView.LoadContent(content); }