示例#1
0
        public override void TickLogic(CGfxSceneView view, CRenderContext RHICtx)
        {
            if (mCaptureSV == null)
            {
                return;
            }
            var rc = EngineNS.CEngine.Instance.RenderContext;

            if (rc == null)
            {
                return;
            }

            mCaptureSV.CookSpecRenderLayerDataToPass(rc, ERenderLayer.RL_Opaque, Camera, mCaptureSE, PrebuildPassIndex.PPI_SceneCapture);
            mCaptureSV.CookSpecRenderLayerDataToPass(rc, ERenderLayer.RL_CustomOpaque, Camera, mCaptureSE, PrebuildPassIndex.PPI_SceneCapture);
            mCaptureSV.CookSpecRenderLayerDataToPass(rc, ERenderLayer.RL_CustomTranslucent, Camera, mCaptureSE, PrebuildPassIndex.PPI_SceneCapture);
            mCaptureSV.CookSpecRenderLayerDataToPass(rc, ERenderLayer.RL_Translucent, Camera, mCaptureSE, PrebuildPassIndex.PPI_SceneCapture);
            mCaptureSV.CookSpecRenderLayerDataToPass(rc, ERenderLayer.RL_Gizmos, Camera, mCaptureSE, PrebuildPassIndex.PPI_SceneCapture);
            mCommandList_Final.BeginCommand();
            mCommandList_Final.BeginRenderPass(mRenderPassDesc_SceneCapture, mCaptureSV.FrameBuffer);
            mCaptureSV.PushSpecRenderLayerDataToRHI(mCommandList_Final, ERenderLayer.RL_Opaque);
            mCaptureSV.PushSpecRenderLayerDataToRHI(mCommandList_Final, ERenderLayer.RL_CustomOpaque);
            mCaptureSV.PushSpecRenderLayerDataToRHI(mCommandList_Final, ERenderLayer.RL_CustomTranslucent);
            mCaptureSV.PushSpecRenderLayerDataToRHI(mCommandList_Final, ERenderLayer.RL_Translucent);
            mCaptureSV.PushSpecRenderLayerDataToRHI(mCommandList_Final, ERenderLayer.RL_Gizmos);

            mCommandList_Final.BuildRenderPass(int.MaxValue, false, true);
            mCommandList_Final.EndRenderPass();
            mCommandList_Final.EndCommand();
        }
示例#2
0
        public CPass TickLogic(CGfxCamera Camera, View.CGfxSceneView view, CRenderContext rc, int DPLimitter, bool GraphicsDebug)
        {
            var CmdList = CommitingCMDs;

            if (CmdList == null)
            {
                return(null);
            }
            using (var i = mLayerParameter.GetEnumerator())
            {
                while (i.MoveNext())
                {
                    var parameter = i.Current.Value;
                    mBaseSceneView.CookSpecRenderLayerDataToPass(rc, parameter.Layer, Camera, parameter.ShadingEnv, parameter.PassIndex);
                    mBaseSceneView.PushSpecRenderLayerDataToRHI(CmdList, parameter.Layer);
                }
            }

            CmdList.BeginCommand();
            CmdList.BeginRenderPass(mRenderPassDesc, mBaseSceneView.FrameBuffer);

            if (BeforeBuildRenderPass != null)
            {
                BeforeBuildRenderPass(Camera, view, rc, CmdList, DPLimitter, GraphicsDebug);
            }

            var LatestPass = CmdList.BuildRenderPass(DPLimitter, GraphicsDebug);

            if (AfterBuildRenderPass != null)
            {
                AfterBuildRenderPass(Camera, view, rc, CmdList, DPLimitter, GraphicsDebug);
            }

            CmdList.EndRenderPass();
            CmdList.EndCommand();

            return(LatestPass);
        }