示例#1
0
        public void SetUp()
        {
            EditorSceneManager.OpenScene(GetTestAssetPath("EmptyTestScene.unity"));

            m_VideoPlaybackManager = new VideoPlaybackManager();
            m_VideoClip1           = AssetDatabase.LoadAssetAtPath <VideoClip>(GetTestAssetPath("TestVideoClip1.mov"));
            m_VideoClip2           = AssetDatabase.LoadAssetAtPath <VideoClip>(GetTestAssetPath("TestVideoClip2.mov"));
        }
        public void SetUp()
        {
            // NOTE If opening a new scene, temporary render textures won't get disposed properly.
            //EditorSceneManager.OpenScene(GetTestAssetPath("EmptyTestScene.unity"));

            m_VideoPlaybackManager = new VideoPlaybackManager();
            m_VideoClip1           = AssetDatabase.LoadAssetAtPath <VideoClip>(GetTestAssetPath("TestVideoClip1.mov"));
            m_VideoClip2           = AssetDatabase.LoadAssetAtPath <VideoClip>(GetTestAssetPath("TestVideoClip2.mov"));
        }