public void SetUp() { EditorSceneManager.OpenScene(GetTestAssetPath("EmptyTestScene.unity")); m_VideoPlaybackManager = new VideoPlaybackManager(); m_VideoClip1 = AssetDatabase.LoadAssetAtPath <VideoClip>(GetTestAssetPath("TestVideoClip1.mov")); m_VideoClip2 = AssetDatabase.LoadAssetAtPath <VideoClip>(GetTestAssetPath("TestVideoClip2.mov")); }
public void SetUp() { // NOTE If opening a new scene, temporary render textures won't get disposed properly. //EditorSceneManager.OpenScene(GetTestAssetPath("EmptyTestScene.unity")); m_VideoPlaybackManager = new VideoPlaybackManager(); m_VideoClip1 = AssetDatabase.LoadAssetAtPath <VideoClip>(GetTestAssetPath("TestVideoClip1.mov")); m_VideoClip2 = AssetDatabase.LoadAssetAtPath <VideoClip>(GetTestAssetPath("TestVideoClip2.mov")); }