IEnumerator FadeCamera(int newLocation)
    {
        Material mat = fader.GetComponent <Renderer>().material;

        // Blackout the screen to avoid motion sickness
        Debug.Log("Fade In");
        for (float alpha = 0.0f; alpha < 1.0f; alpha += 0.1f)
        {
            mat.color = new Color(mat.color.r, mat.color.g, mat.color.b, alpha);
            yield return(new WaitForSeconds(0.05f));
        }

        Debug.Log("Changing Video");
        tourManager.currentVideo.Stop();
        tourManager.ChangeVideo(newLocation);
        tourManager.currentVideo.Play();
        this.transform.position = locations[newLocation];

        Debug.Log("Fade Out");
        for (float alpha = 1.0f; alpha > 0.0f; alpha -= 0.1f)
        {
            mat.color = new Color(mat.color.r, mat.color.g, mat.color.b, alpha);
            yield return(new WaitForSeconds(0.05f));
        }
    }