// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); sourceToMatHelper = gameObject.GetComponent <VideoCaptureToMatHelper>(); if (string.IsNullOrEmpty(sourceToMatHelper.requestedVideoFilePath)) { sourceToMatHelper.requestedVideoFilePath = VIDEO_FILENAME; } sourceToMatHelper.outputColorFormat = VideoCaptureToMatHelper.ColorFormat.RGB; // Tracking API must handle 3 channels Mat image. sourceToMatHelper.Initialize(); }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); sourceToMatHelper = gameObject.GetComponent <VideoCaptureToMatHelper>(); #if UNITY_WEBGL getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else haarcascade_frontalface_alt_xml_filepath = OpenCVForUnity.UnityUtils.Utils.getFilePath("haarcascade_frontalface_alt.xml"); sp_human_face_68_dat_filepath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath("sp_human_face_68.dat"); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); sourceToMatHelper = gameObject.GetComponent <VideoCaptureToMatHelper>(); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); drawLowPassFilterToggle.isOn = drawLowPassFilter; drawKalmanFilterToggle.isOn = drawKalmanFilter; drawOpticalFlowFilterToggle.isOn = drawOpticalFlowFilter; drawOFAndLPFilterToggle.isOn = drawOFAndLPFilter; sourceToMatHelper = gameObject.GetComponent <VideoCaptureToMatHelper>(); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }