public void RestartGame() { Debug.Log("Starting game..."); Time.timeScale = 1; VictoryScreen.SetActive(false); GameOverScreen.SetActive(false); Money = GetComponent <ConfiguraionLoader>().DefaultMoney; Lives = GetComponent <ConfiguraionLoader>().DefaultLives; foreach (Transform child in EnemiesParent.transform) { GameObject.Destroy(child.gameObject); } foreach (Transform child in ProjectileParent.transform) { GameObject.Destroy(child.gameObject); } foreach (Transform child in TowersParent.transform) { GameObject.Destroy(child.gameObject); } GetComponent <WaveController>().ResetGame(); }
public void GameOver(EndCondition endCondition) { Time.timeScale = 0f; if (endCondition == EndCondition.Victory) { Text[] info = VictoryScreen.GetComponentsInChildren <Text>(); info[0].text = string.Format("{0:00}:{1:00}", totalTime / 60, totalTime % 60); info[1].text = totalGameOvers.ToString(); totalTime = 0f; totalGameOvers = 0; VictoryScreen.SetActive(true); } else if (endCondition == EndCondition.Defeat) { DefeatScreen.SetActive(true); } }
void Update() { if (!EndGame && !GameWon) { Inputs(); CountSoldiers(); Collider2D HitCollider = Physics2D.OverlapCircle(transform.position, Radius, layerMask); if (!GameOver) { GameOver = GameObject.FindGameObjectWithTag("GameOverScreen"); } else if (GameOver) { GameOver.SetActive(false); } if (!VictoryScreen) { VictoryScreen = GameObject.FindGameObjectWithTag("VictoryScreen"); } else if (VictoryScreen) { VictoryScreen.SetActive(false); } if (!TooManySoldierScreen) { TooManySoldierScreen = GameObject.FindGameObjectWithTag("SoldierFull"); } else if (TooManySoldierScreen) { TooManySoldierScreen.SetActive(false); } if (!Dropoff) { Dropoff = GameObject.FindObjectOfType <DropoffSound>(); } if (!Pickup) { Pickup = GameObject.FindObjectOfType <PickupSound>(); } if (HitCollider != null && HitCollider?.tag == "Hospital" && GameManager.Instance.SoldierCounter > 0) { //Dropoff.Play(); if (!GameWon) { Dropoff.Dropoff.Play(); } GameManager.Instance.RescuedCounter += GameManager.Instance.SoldierCounter; GameManager.Instance.SoldierCounter = 0; } if (HitCollider?.tag == "InjuredSoldier" && GameManager.Instance.SoldierCounter < 3) { //Pickup.Play(); Pickup.Pickup.Play(); Destroy(HitCollider.gameObject); GameManager.Instance.SoldierCounter++; } else if (HitCollider?.tag == "InjuredSoldier" && GameManager.Instance.SoldierCounter >= 3) { TooManySoldierScreen.SetActive(true); } if (HitCollider?.tag != "InjuredSoldier" && GameManager.Instance.SoldierCounter >= 3) { TooManySoldierScreen.SetActive(false); } if (HitCollider?.tag == "Tree") { EndGame = true; HeliAnim.SetBool("Explosion", true); GameOver.SetActive(true); } if (GameManager.Instance.RescuedCounter == SM.TotalSoldiers && SM.Continued == false) { //Debug.Log("Game won"); GameWon = true; Dropoff.Dropoff.Stop(); VictoryScreen.SetActive(true); } if (EndGame || GameWon) { GameManager.Instance.Audio.Stop(); HeliSound.Stop(); } } }
public void Victory() { Debug.Log("Victory!"); Time.timeScale = 0; VictoryScreen.SetActive(true); }
public void Victory() { Cursor.visible = true; Time.timeScale = 0; VictoryScreen.SetActive(true); }