示例#1
0
 public void SetPositionCar(VictimCar pCar, float pX, float pY)
 {
     pCar.SetXY(pX, pY);
     if (_level.carsList.Count > 0)
     {
         foreach (VictimCar otherCar in _level.carsList)
         {
             if (pCar.HitTest(otherCar))
             {
                 SetPositionCar(pCar, pCar.CorrectLane(pX, pCar.facing), pY);
             }
         }
     }
 }
示例#2
0
    private void CreateCar()
    {
        string facing = (OurUtils.RandomBool()) ? "up" : "down";

        VictimCar newCar = new VictimCar(this, facing);

        _victimLayer.AddChild(newCar);
        newCar.SetScaleXY(CAR_SCALE, CAR_SCALE);

        float positionModifier = MyGame.OldY() * ((facing == "up") ? 1 : -1);
        float positionX        = 0;
        float positionY        = Utils.Random(newCar.height / 2, MyGame.OldY() - newCar.height / 2) + positionModifier;

        positionX = newCar.CorrectLane(positionX, facing);

        newCar.SetPositionCar(newCar, positionX, positionY);

        carsList.Add(newCar);
    }