示例#1
0
    //private CircleCollider2D pointCollider;

    void OnEnable()
    {
        _line           = gameObject.GetComponent <LineRenderer>();
        _colliderScript = GetComponent <VibrationCollision>();

        //pointCollider = (new GameObject()).AddComponent(typeof(CircleCollider2D)) as CircleCollider2D;
        //pointCollider.radius = 0.01f;
    }
示例#2
0
 public override void Awake()
 {
     base.Awake();
     _lineRenderer  = GetComponent <LineRenderer>();
     colliderScript = GetComponent <VibrationCollision>();
     edge           = transform.position;
     time           = 250;
     beginningTime  = time;
 }