//private CircleCollider2D pointCollider; void OnEnable() { _line = gameObject.GetComponent <LineRenderer>(); _colliderScript = GetComponent <VibrationCollision>(); //pointCollider = (new GameObject()).AddComponent(typeof(CircleCollider2D)) as CircleCollider2D; //pointCollider.radius = 0.01f; }
public override void Awake() { base.Awake(); _lineRenderer = GetComponent <LineRenderer>(); colliderScript = GetComponent <VibrationCollision>(); edge = transform.position; time = 250; beginningTime = time; }