public override void OnPressed() { ViDebuger.AssertWarning(_state == State.NONE); _state = State.PRESSED; ViTimerInstance.SetTime(_allowMoveStartNode, IgnoreMovingStateTime, this.OnAllowMoveStartTime); ViTimerInstance.SetTime(_pressedEndNode, EnterMovingStateTime, this.OnMoveTime); }
public void SetDuration(float duration) { ViTimerInstance.SetTime(_endTimeNode, duration, this.OnEndTime); }