public static void Main() { try { ServerContext.StartTime = DateTime.UtcNow.Ticks; //Start the server clock ServerContext.ServerClock.Start(); //Set the last player activity time to server start ServerContext.LastPlayerActivity = ServerContext.ServerClock.ElapsedMilliseconds; //Register the ctrl+c event Console.CancelKeyPress += CatchExit; ServerContext.ServerStarting = true; LunaLog.Debug("Loading settings..."); if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom) { GameplaySettings.Reset(); GameplaySettings.Load(); } //Set day for log change ServerContext.Day = DateTime.Now.Day; //Load plugins LmpPluginHandler.LoadPlugins(); Console.Title = $"LMPServer v{VersionInfo.VersionNumber}"; while (ServerContext.ServerStarting || ServerContext.ServerRestarting) { if (ServerContext.ServerRestarting) { LunaLog.Debug("Reloading settings..."); GeneralSettings.Reset(); GeneralSettings.Load(); if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom) { LunaLog.Debug("Reloading gameplay settings..."); GameplaySettings.Reset(); GameplaySettings.Load(); } } ServerContext.ServerRestarting = false; LunaLog.Normal($"Starting Luna Server v{VersionInfo.FullVersionNumber}"); if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom) { //Generate the config file by accessing the object. LunaLog.Debug("Loading gameplay settings..."); GameplaySettings.Load(); } //Load universe LunaLog.Normal("Loading universe... "); Universe.CheckUniverse(); LunaLog.Normal($"Starting {GeneralSettings.SettingsStore.WarpMode} server on Port {GeneralSettings.SettingsStore.Port}... "); ServerContext.ServerRunning = true; var commandThread = Task.Run(() => new CommandHandler().ThreadMain()); var clientThread = Task.Run(() => new ClientMainThread().ThreadMain()); ServerContext.LidgrenServer.SetupLidgrenServer(); Task.Run(() => ServerContext.LidgrenServer.StartReceiveingMessages()); Task.Run(() => ServerContext.LidgrenServer.RegisterWithMasterServer()); var vesselRelayThread = Task.Run(() => VesselRelaySystem.RelayOldVesselMessages()); var vesselRelayFarThread = Task.Run(() => VesselUpdateRelaySystem.RelayToFarPlayers()); var vesselRelayMediumThread = Task.Run(() => VesselUpdateRelaySystem.RelayToMediumDistancePlayers()); var vesselRelayCloseThread = Task.Run(() => VesselUpdateRelaySystem.RelayToClosePlayers()); while (ServerContext.ServerStarting) { Thread.Sleep(500); } LunaLog.Normal("Ready!"); LmpPluginHandler.FireOnServerStart(); while (ServerContext.ServerRunning) { //Run the log expire function every 10 minutes if (ServerContext.ServerClock.ElapsedMilliseconds - _lastLogExpiredCheck > 600000) { _lastLogExpiredCheck = ServerContext.ServerClock.ElapsedMilliseconds; LogExpire.ExpireLogs(); } // Check if the day has changed, every minute if (ServerContext.ServerClock.ElapsedMilliseconds - _lastDayCheck > 60000) { _lastDayCheck = ServerContext.ServerClock.ElapsedMilliseconds; if (ServerContext.Day != DateTime.Now.Day) { LunaLog.LogFilename = Path.Combine(LunaLog.LogFolder, $"lmpserver {DateTime.Now:yyyy-MM-dd HH-mm-ss}.log"); LunaLog.WriteToLog($"Continued from logfile {DateTime.Now:yyyy-MM-dd HH-mm-ss}.log"); ServerContext.Day = DateTime.Now.Day; } } Thread.Sleep(500); } LmpPluginHandler.FireOnServerStop(); commandThread.Wait(); clientThread.Wait(); vesselRelayThread.Wait(); vesselRelayFarThread.Wait(); vesselRelayMediumThread.Wait(); vesselRelayCloseThread.Wait(); } LunaLog.Normal("Goodbye and thanks for all the fish!"); Environment.Exit(0); } catch (Exception e) { LunaLog.Fatal($"Error in main server thread, Exception: {e}"); throw; } }
public static void Main() { try { Console.Title = $"LMPServer {LmpVersioning.CurrentVersion}"; #if DEBUG Console.Title += " DEBUG"; #endif Console.OutputEncoding = Encoding.Unicode; ServerContext.StartTime = LunaTime.UtcNow.Ticks; //We disable quick edit as otherwise when you select some text for copy/paste then you can't write to the console and server freezes //This just happens on windows.... if (Common.PlatformIsWindows()) { ConsoleUtil.DisableConsoleQuickEdit(); } //We cannot run more than 6 instances ofd servers + clients as otherwise the sync time will fail (30 seconds / 5 seconds = 6) but we use 3 for safety if (GetRunningInstances() > 3) { throw new HandledException("Cannot run more than 3 servers at a time!"); } //Start the server clock ServerContext.ServerClock.Start(); //Set the last player activity time to server start ServerContext.LastPlayerActivity = ServerContext.ServerClock.ElapsedMilliseconds; //Register the ctrl+c event Console.CancelKeyPress += CatchExit; ServerContext.ServerStarting = true; //Set day for log change ServerContext.Day = LunaTime.Now.Day; LunaLog.Normal($"Starting Luna Server version: {LmpVersioning.CurrentVersion}"); Universe.CheckUniverse(); LoadSettingsAndGroups(); LmpPluginHandler.LoadPlugins(); WarpSystem.Reset(); ChatSystem.Reset(); LunaLog.Normal($"Starting {GeneralSettings.SettingsStore.WarpMode} server on Port {GeneralSettings.SettingsStore.Port}... "); ServerContext.ServerRunning = true; ServerContext.LidgrenServer.SetupLidgrenServer(); Task.Run(() => new CommandHandler().ThreadMain()); Task.Run(() => new ClientMainThread().ThreadMain()); Task.Run(() => ServerContext.LidgrenServer.StartReceiveingMessages()); Task.Run(() => ServerContext.LidgrenServer.RefreshMasterServersList()); Task.Run(() => ServerContext.LidgrenServer.RegisterWithMasterServer()); Task.Run(() => LogThread.RunLogThread()); Task.Run(() => VesselRelaySystem.RelayOldVesselMessages()); Task.Run(() => VesselUpdateRelaySystem.RelayToFarPlayers()); Task.Run(() => VesselUpdateRelaySystem.RelayToMediumDistancePlayers()); Task.Run(() => VesselUpdateRelaySystem.RelayToClosePlayers()); Task.Run(() => VersionChecker.CheckForNewVersions()); while (ServerContext.ServerStarting) { Thread.Sleep(500); } LunaLog.Normal("All systems up and running. Поехали!"); LmpPluginHandler.FireOnServerStart(); QuitEvent.WaitOne(); WarpSystem.SaveSubspacesToFile(); LmpPluginHandler.FireOnServerStop(); LunaLog.Normal("Goodbye and thanks for all the fish!"); } catch (Exception e) { if (e is HandledException) { LunaLog.Fatal(e.Message); } else { LunaLog.Fatal($"Error in main server thread, Exception: {e}"); } Console.ReadLine(); //Avoid closing automatically } }