void Start() { _verticesMovement = GameObject.Find("Terrain").GetComponent<VerticesMovement>(); _player = GameObject.Find("Player"); _camera = GameObject.Find("Comme Si"); //_timer = GameObject.Find("Timer").GetComponent<Timer>(); _changeEnvironmentColors = GetComponent<ChangeEnvironmentColors>(); _restart = GameObject.Find("Restart").renderer; StartCoroutine("Loop"); }
void Start() { _verticesMovement = GameObject.Find("Terrain").GetComponent<VerticesMovement>(); _gameManager = GameObject.Find("GameManager").GetComponent<Manager>(); _audioSource = GetComponent<AudioSource>(); }