public void ApplyShaderResources() { var vs = (CargoEngine.Shader.VertexShader)VertexShader.Shader; if (vs != null && InputAssembler.DesiredState.InputElements.NeedUpdate) { var il = vs.GetInputLayout(InputAssembler.InputElements); DevContext.InputAssembler.InputLayout = il; InputAssembler.CurrentState.InputElements.State = InputAssembler.DesiredState.InputElements.State; InputAssembler.DesiredState.InputElements.ResetTracking(); } InputAssembler.ApplyDesiredState(DevContext, ParameterManager); VertexShader.ApplyDesiredState(DevContext, ParameterManager); PixelShader.ApplyDesiredState(DevContext, ParameterManager); Rasterizer.ApplyDesiredState(DevContext, ParameterManager); }