public VMeshData(byte[] data, ILibFile materialLibrary, string name) { if (data == null) { throw new ArgumentNullException("data"); } if (materialLibrary == null) { throw new ArgumentNullException("materialLibrary"); } vmsname = name; ready = false; using (BinaryReader reader = new BinaryReader(new MemoryStream(data))) { // Read the data header. MeshType = reader.ReadUInt32(); SurfaceType = reader.ReadUInt32(); MeshCount = reader.ReadUInt16(); IndexCount = reader.ReadUInt16(); FlexibleVertexFormat = (D3DFVF)reader.ReadUInt16(); VertexCount = reader.ReadUInt16(); // Read the mesh headers. Meshes = new List <TMeshHeader>(); int triangleStartOffset = 0; for (int count = 0; count < MeshCount; count++) { TMeshHeader item = new TMeshHeader(reader, triangleStartOffset, materialLibrary); triangleStartOffset += item.NumRefVertices; Meshes.Add(item); } // Read the triangle data Indices = new ushort[IndexCount]; for (int i = 0; i < IndexCount; i++) { Indices[i] = reader.ReadUInt16(); } // Read the vertex data. // The FVF defines what fields are included for each vertex. switch (FlexibleVertexFormat) { case D3DFVF.XYZ: //(D3DFVF)0x0002: verticesVertexPosition = new VertexPosition[VertexCount]; for (int i = 0; i < VertexCount; i++) { verticesVertexPosition[i] = new VertexPosition(reader); } break; case D3DFVF.XYZ | D3DFVF.NORMAL: //(D3DFVF)0x0012: verticesVertexPositionNormal = new VertexPositionNormal[VertexCount]; for (int i = 0; i < VertexCount; i++) { verticesVertexPositionNormal[i] = new VertexPositionNormal(reader); } break; case D3DFVF.XYZ | D3DFVF.TEX1: //(D3DFVF)0x0102: verticesVertexPositionNormalTexture = new VertexPositionNormalTexture[VertexCount]; for (int i = 0; i < VertexCount; i++) { Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Vector2 textureCoordinate = new Vector2(reader.ReadSingle(), 1 - reader.ReadSingle()); verticesVertexPositionNormalTexture[i] = new VertexPositionNormalTexture(position, Vector3.Zero, textureCoordinate); } CalculateNormals(verticesVertexPositionNormalTexture); FlexibleVertexFormat |= D3DFVF.NORMAL; break; case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.TEX1: //(D3DFVF)0x0112: verticesVertexPositionNormalTexture = new VertexPositionNormalTexture[VertexCount]; for (int i = 0; i < VertexCount; i++) { Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Vector3 normal = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Vector2 textureCoordinate = new Vector2(reader.ReadSingle(), 1 - reader.ReadSingle()); verticesVertexPositionNormalTexture[i] = new VertexPositionNormalTexture(position, normal, textureCoordinate); } break; case D3DFVF.XYZ | D3DFVF.DIFFUSE | D3DFVF.TEX1: //(D3DFVF)0x0142: verticesVertexPositionNormalColorTexture = new VertexPositionNormalColorTexture[VertexCount]; for (int i = 0; i < VertexCount; i++) { Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); int r = reader.ReadByte(); int g = reader.ReadByte(); int b = reader.ReadByte(); int a = reader.ReadByte(); Color4 diffuse = new Color4(r / 255f, g / 255f, b / 255f, a / 255f); Vector2 textureCoordinate = new Vector2(reader.ReadSingle(), 1 - reader.ReadSingle()); verticesVertexPositionNormalColorTexture[i] = new VertexPositionNormalColorTexture(position, Vector3.Zero, diffuse, textureCoordinate); } FlexibleVertexFormat |= D3DFVF.NORMAL; CalculateNormals(verticesVertexPositionNormalColorTexture); break; case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.DIFFUSE | D3DFVF.TEX1: //(D3DFVF)0x0152: verticesVertexPositionNormalColorTexture = new VertexPositionNormalColorTexture[VertexCount]; for (int i = 0; i < VertexCount; i++) { //verticesVertexPositionNormalDiffuseTexture[i] = new VertexPositionNormalDiffuseTexture(reader); var position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var normal = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); int r = reader.ReadByte(); int g = reader.ReadByte(); int b = reader.ReadByte(); int a = reader.ReadByte(); Color4 diffuse = new Color4(r / 255f, g / 255f, b / 255f, a / 255f); Vector2 textureCoordinate = new Vector2(reader.ReadSingle(), 1 - reader.ReadSingle()); verticesVertexPositionNormalColorTexture[i] = new VertexPositionNormalColorTexture(position, normal, diffuse, textureCoordinate); } break; case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.TEX2: //(D3DFVF)0x0212: verticesVertexPositionNormalTextureTwo = new VertexPositionNormalTextureTwo[VertexCount]; for (int i = 0; i < VertexCount; i++) { verticesVertexPositionNormalTextureTwo[i] = new VertexPositionNormalTextureTwo(reader); } break; case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.DIFFUSE | D3DFVF.TEX2: //(D3DFVF)0x0252: verticesVertexPositionNormalDiffuseTextureTwo = new VertexPositionNormalDiffuseTextureTwo[VertexCount]; for (int i = 0; i < VertexCount; i++) { verticesVertexPositionNormalDiffuseTextureTwo[i] = new VertexPositionNormalDiffuseTextureTwo(reader); } break; /*case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.TEX4: //(D3DFVF)0x0412: * for (int i = 0; i < VertexCount; i++) vertices[i] = new VertexPositionNormalTextureTangentBinormal(reader); * break;*/ default: throw new FileContentException("UTF:VMeshData", "FVF 0x" + FlexibleVertexFormat + " not supported."); } } }
public VMeshData(ArraySegment <byte> data, ILibFile materialLibrary, string name) { if (data == null) { throw new ArgumentNullException("data"); } if (materialLibrary == null) { throw new ArgumentNullException("materialLibrary"); } vmsname = name; ready = false; using (BinaryReader reader = new BinaryReader(data.GetReadStream())) { // Read the data header. MeshType = reader.ReadUInt32(); SurfaceType = reader.ReadUInt32(); MeshCount = reader.ReadUInt16(); IndexCount = reader.ReadUInt16(); FlexibleVertexFormat = (D3DFVF)reader.ReadUInt16(); OriginalFVF = FlexibleVertexFormat; VertexCount = reader.ReadUInt16(); // Read the mesh headers. Meshes = new List <TMeshHeader>(); int triangleStartOffset = 0; for (int count = 0; count < MeshCount; count++) { TMeshHeader item = new TMeshHeader(reader, triangleStartOffset, materialLibrary); if (item.NumRefVertices < 3) { FLLog.Warning("Vms", $"{name} mesh {count} references 0 triangles"); } triangleStartOffset += item.NumRefVertices; Meshes.Add(item); } // Read the triangle data Indices = new ushort[IndexCount]; for (int i = 0; i < IndexCount; i++) { Indices[i] = reader.ReadUInt16(); } // Read the vertex data. // The FVF defines what fields are included for each vertex. switch (FlexibleVertexFormat) { case D3DFVF.XYZ: //(D3DFVF)0x0002: verticesVertexPosition = new VertexPosition[VertexCount]; for (int i = 0; i < VertexCount; i++) { verticesVertexPosition[i] = new VertexPosition(reader); } break; case D3DFVF.XYZ | D3DFVF.NORMAL: //(D3DFVF)0x0012: verticesVertexPositionNormal = new VertexPositionNormal[VertexCount]; for (int i = 0; i < VertexCount; i++) { verticesVertexPositionNormal[i] = new VertexPositionNormal(reader); } break; case D3DFVF.XYZ | D3DFVF.TEX1: //(D3DFVF)0x0102: verticesVertexPositionNormalTexture = new VertexPositionNormalTexture[VertexCount]; for (int i = 0; i < VertexCount; i++) { Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Vector2 textureCoordinate = new Vector2(reader.ReadSingle(), 1 - reader.ReadSingle()); verticesVertexPositionNormalTexture[i] = new VertexPositionNormalTexture(position, Vector3.One, textureCoordinate); } FlexibleVertexFormat |= D3DFVF.NORMAL; break; case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.TEX1: //(D3DFVF)0x0112: verticesVertexPositionNormalTexture = new VertexPositionNormalTexture[VertexCount]; for (int i = 0; i < VertexCount; i++) { Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Vector3 normal = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Vector2 textureCoordinate = new Vector2(reader.ReadSingle(), 1 - reader.ReadSingle()); verticesVertexPositionNormalTexture[i] = new VertexPositionNormalTexture(position, normal, textureCoordinate); } break; case D3DFVF.XYZ | D3DFVF.DIFFUSE | D3DFVF.TEX1: //(D3DFVF)0x0142: verticesVertexPositionNormalDiffuseTexture = new VertexPositionNormalDiffuseTexture[VertexCount]; Diffuse = new uint[VertexCount]; for (int i = 0; i < VertexCount; i++) { Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Diffuse[i] = reader.ReadUInt32(); Vector2 textureCoordinate = new Vector2(reader.ReadSingle(), 1 - reader.ReadSingle()); verticesVertexPositionNormalDiffuseTexture[i] = new VertexPositionNormalDiffuseTexture(position, Vector3.One, Diffuse[i], textureCoordinate); } FlexibleVertexFormat |= D3DFVF.NORMAL; break; case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.DIFFUSE | D3DFVF.TEX1: //(D3DFVF)0x0152: verticesVertexPositionNormalDiffuseTexture = new VertexPositionNormalDiffuseTexture[VertexCount]; Diffuse = new uint[VertexCount]; for (int i = 0; i < VertexCount; i++) { var position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var normal = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Diffuse[i] = reader.ReadUInt32(); Vector2 textureCoordinate = new Vector2(reader.ReadSingle(), 1 - reader.ReadSingle()); verticesVertexPositionNormalDiffuseTexture[i] = new VertexPositionNormalDiffuseTexture(position, normal, Diffuse[i], textureCoordinate); } break; case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.TEX2: //(D3DFVF)0x0212: verticesVertexPositionNormalTextureTwo = new VertexPositionNormalTextureTwo[VertexCount]; for (int i = 0; i < VertexCount; i++) { verticesVertexPositionNormalTextureTwo[i] = new VertexPositionNormalTextureTwo(reader); } break; case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.DIFFUSE | D3DFVF.TEX2: //(D3DFVF)0x0252: verticesVertexPositionNormalDiffuseTextureTwo = new VertexPositionNormalDiffuseTextureTwo[VertexCount]; for (int i = 0; i < VertexCount; i++) { verticesVertexPositionNormalDiffuseTextureTwo[i] = new VertexPositionNormalDiffuseTextureTwo(reader); } break; /*case D3DFVF.XYZ | D3DFVF.NORMAL | D3DFVF.TEX4: //(D3DFVF)0x0412: * for (int i = 0; i < VertexCount; i++) vertices[i] = new VertexPositionNormalTextureTangentBinormal(reader); * break;*/ default: throw new FileContentException("UTF:VMeshData", "FVF 0x" + FlexibleVertexFormat + " not supported."); } } }