public override int GetHashCode() { var hashCode = 2038128800; hashCode = hashCode * -1521134295 + VertexLayout.GetHashCode(); hashCode = hashCode * -1521134295 + VertexShader.GetHashCode(); hashCode = hashCode * -1521134295 + FragmentShader.GetHashCode(); hashCode = hashCode * -1521134295 + PipelineOptions.GetHashCode(); hashCode = hashCode * -1521134295 + UseSpirV.GetHashCode(); return(hashCode); }