void OnPostRender() { tex.ReadPixels(new Rect(0, 0, VertexDirt.sampleWidth, VertexDirt.sampleHeight), 0, 0); lum = tex.GetPixels32(tex.mipmapCount - 1); // //var bytes = tex.EncodeToPNG(); //System.IO.File.WriteAllBytes(Application.dataPath + "/../saved/SavedScreen"+VertexDirt.vertexSample.index+".png", bytes); // VertexDirt.SetColorSample(lum[0]); }
void OnGUI() { // GUILayout.Space(10); // GUILayout.BeginHorizontal(); // GUILayout.Label ("[RGB] bake mode", GUILayout.Width(120)); // bakingModeIndex = EditorGUILayout.Popup(bakingModeIndex, bakingModes); // GUILayout.EndHorizontal(); // GUILayout.Space(5); // GUILayout.BeginHorizontal(); // GUILayout.Label ("[Alpha] bake mode", GUILayout.Width(120)); // bakingModeIndex = EditorGUILayout.Popup(bakingModeIndex, bakingModes); // GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.Label("Occlusion distance"); VertexDirt.settings.samplingDistance = EditorGUILayout.Slider(VertexDirt.settings.samplingDistance, 0.1f, 100.0f); // GUILayout.Space(5); GUILayout.Label("Sampling angle"); VertexDirt.settings.samplingAngle = EditorGUILayout.Slider(VertexDirt.settings.samplingAngle, 45.0f, 145.0f); // //GUILayout.Space(5); //GUILayout.Label ("Sampling bias"); //VertexDirt.settings.samplingBias = EditorGUILayout.Slider(VertexDirt.settings.samplingBias,0.00,0.1); // GUILayout.Space(20); // GUILayout.BeginHorizontal(); GUILayout.Label("Blend to existing colors", GUILayout.Width(150)); VertexDirt.settings.blendModeIndex = EditorGUILayout.Popup(VertexDirt.settings.blendModeIndex, blendModes); GUILayout.EndHorizontal(); // GUILayout.BeginHorizontal(); // GUILayout.Label ("Active layers", GUILayout.Width(150)); // VertexDirt.settings.bakeLayerMask = EditorGUILayout.LayerField(VertexDirt.settings.bakeLayerMask); // GUILayout.EndHorizontal(); // // GUILayout.BeginHorizontal(); // GUILayout.Label ("Color output", GUILayout.Width(150)); // VertexDirt.settings.colorOutputIndex = EditorGUILayout.Popup(VertexDirt.settings.colorOutputIndex, colorOutput); // GUILayout.EndHorizontal(); // GUILayout.BeginHorizontal(); // GUILayout.Label ("Luminance output", GUILayout.Width(150)); // VertexDirt.settings.luminanceOutputIndex = EditorGUILayout.Popup(VertexDirt.settings.luminanceOutputIndex, luminanceOutput); // GUILayout.EndHorizontal(); GUILayout.Space(20); // GUILayout.BeginHorizontal(); VertexDirt.settings.useCustomShadowColor = GUILayout.Toggle(VertexDirt.settings.useCustomShadowColor, "", GUILayout.Width(20)); GUILayout.Label("Custom shadow color", GUILayout.Width(140)); VertexDirt.settings.customShadowColor = EditorGUILayout.ColorField(VertexDirt.settings.customShadowColor); GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.BeginHorizontal(); VertexDirt.settings.useCustomSkyColor = GUILayout.Toggle(VertexDirt.settings.useCustomSkyColor, "", GUILayout.Width(20)); GUILayout.Label("Custom sky color", GUILayout.Width(140)); VertexDirt.settings.customSkyColor = EditorGUILayout.ColorField(VertexDirt.settings.customSkyColor); GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.BeginHorizontal(); VertexDirt.settings.edgeSmooth = GUILayout.Toggle(VertexDirt.settings.edgeSmooth, "", GUILayout.Width(20)); //GUILayout.FlexibleSpace(); GUILayout.Label("Average hard edges"); GUILayout.EndHorizontal(); if (GUI.Button(new Rect(133, this.position.height - 75, 117, 20), "Online manual")) { Application.OpenURL("http://zololgo.com/downloads/vertexdirt_manual.pdf"); } if (Selection.gameObjects != null) { if (GUI.Button(new Rect(10, this.position.height - 50, 240, 40), "Bake")) { VertexDirt.settings.occluderShader = "Hidden/VD-AMBIENTOCCLUSION"; VertexDirt.Dirt(Selection.GetTransforms(SelectionMode.Deep)); } } }