public ActionVertexColorProgression Clone() { ActionVertexColorProgression color_progression = new ActionVertexColorProgression(new VertexColour()); color_progression.m_progression = m_progression; color_progression.m_ease_type = m_ease_type; color_progression.m_from = m_from.Clone(); color_progression.m_to = m_to.Clone(); color_progression.m_to_to = m_to_to.Clone(); color_progression.m_to_to_bool = m_to_to_bool; color_progression.m_is_offset_from_last = m_is_offset_from_last; color_progression.m_unique_randoms = m_unique_randoms; color_progression.m_override_animate_per_option = m_override_animate_per_option; color_progression.m_animate_per = m_animate_per; return(color_progression); }
public ActionVertexColorProgression(VertexColour start_colour) { m_from = start_colour.Clone(); m_to = start_colour.Clone(); m_to_to = start_colour.Clone(); }