public void Clear()
 {
     if (Vertices != null)
     {
         Vertices.Clear();
     }
     if (Uvs != null)
     {
         Uvs.Clear();
     }
     if (VertexColors != null)
     {
         VertexColors.Clear();
     }
     if (Triangles != null)
     {
         Triangles.Clear();
     }
 }
        /// <inheritdoc />
        protected override void Initialize()
        {
            base.Initialize();

            VertexColors.Clear();
        }