示例#1
0
        internal VertexBufferArray(string name, int id, VertexBufferLayoutKind[] vblk, VertexBuffer vb, IndexBuffer ib = null) : base(name, id, GraphicsResourceType.VertexBufferArray)
        {
            _LayoutElements = new List<VertexBufferLayoutKind[]>();
            _InternalBuffers = new List<VertexBuffer>();

            VertexBufferLayoutKind[] layout = new VertexBufferLayoutKind[vblk.Length];
            Array.Copy(vblk, layout, layout.Length);

            _LayoutElements.Add(layout);

            _InternalBuffers.Add(vb);
            vb.SetUseCount(vb.InternalUseCount + 1);

            _InternalOptionalIndexBuffer = ib;
            if(ib != null)
                _InternalOptionalIndexBuffer.SetUseCount(_InternalOptionalIndexBuffer.InternalUseCount + 1);
        }
示例#2
0
        public void AddVertexBuffer(VertexBufferLayoutKind[] vblk, VertexBuffer vb)
        {
            if (!m_PrepareMode)
            {
                GL.BindVertexArray(ID);
            }

            if (vb.Created)
            {
                GL.BindBuffer(BufferTarget.ArrayBuffer, vb.ID);

                for (int i = 0; i < vblk.Length; i++)
                {
                    GL.EnableVertexAttribArray(vblk[i].AttributeID);
                    GL.VertexAttribPointer(vblk[i].AttributeID, vblk[i].AttributeSize, (VertexAttribPointerType)vblk[i].AttributeType,
                        vblk[i].Normalized, vblk[i].Stride, (IntPtr)vblk[i].Offset);
                }

                VertexBufferLayoutKind[] layout = new VertexBufferLayoutKind[vblk.Length];
                Array.Copy(vblk, layout, layout.Length);

                _LayoutElements.Add(layout);

                _InternalBuffers.Add(vb);
                vb.SetUseCount(vb.InternalUseCount + 1);
            }

            if(!m_PrepareMode)
            {
                GL.BindVertexArray(0);
            }
        }