/// <summary> /// Creates a new Vertex with values copied from another. /// </summary> public Vertex(Vertex clone) { Position = clone.Position; BoneWeights = clone.BoneWeights; BoneIndices = clone.BoneIndices; Normal = clone.Normal; UVs = new List <Vector3>(clone.UVs); Tangents = new List <Vector4>(clone.Tangents); Bitangent = clone.Bitangent; Colors = new List <VertexColor>(clone.Colors); }
/// <summary> /// Creates a new Vertex with values copied from another. /// </summary> public Vertex(Vertex clone) { Position = clone.Position; BoneWeights = clone.BoneWeights; BoneIndices = clone.BoneIndices; Normal = clone.Normal; NormalW = clone.NormalW; UVCount = clone.UVCount; TangentCount = clone.TangentCount; //UVs = new List<Vector3>(clone.UVs); //Tangents = new List<Vector4>(clone.Tangents); Bitangent = clone.Bitangent; Colors = new List <VertexColor>(clone.Colors); UsesBoneIndices = clone.UsesBoneIndices; UsesBoneWeights = clone.UsesBoneWeights; uvQueue = null; tangentQueue = null; colorQueue = null; }
/// <summary> /// Create a Vertex with null or empty values. /// </summary> public Vertex(int uvCapacity = 0, int tangentCapacity = 0, int colorCapacity = 0) { Position = Vector3.Zero; BoneWeights = new VertexBoneWeights(); BoneIndices = new VertexBoneIndices(); Normal = Vector3.UnitX; NormalW = 0; Bitangent = Vector4.UnitW; uvQueue = null; tangentQueue = null; colorQueue = null; UVCount = 0; TangentCount = 0; //UVs = new List<Vector3>(uvCapacity); //Tangents = new List<Vector4>(tangentCapacity); //Colors = new List<VertexColor>(colorCapacity); //Tangents = null; Colors = null; UsesBoneIndices = false; UsesBoneWeights = false; }