public Mesh(string name = "unnamed mesh") { this.Name = name; Vertices = new BufferObjectVector3(); Normals = new BufferObjectVector3(); Tangents = new BufferObjectVector3(); UVs = new BufferObjectVector2(); TriangleIndicies = new BufferObjectInt() { Target = BufTarget.ControlElementArray, }; VertexArray = new VertexArrayObject(); VertexArray.AddVertexBuffer("vertices", Vertices); VertexArray.AddVertexBuffer("normals", Normals); VertexArray.AddVertexBuffer("tangents", Tangents); VertexArray.AddVertexBuffer("uvs", UVs); VertexArray.AddVertexBuffer("triangleIndicies", TriangleIndicies); VertexArray.OnChanged += () => { isOnGPU = false; VersionInFile++; }; }