public new static Subtexture GetModeIcon(Modes mode) { switch (mode) { case RespawnRoundLogic.Mode: return(TFGame.MenuAtlas["gameModes/respawn"]); case MobRoundLogic.Mode: return(TFGame.MenuAtlas["gameModes/crawl"]); default: return(VersusModeButton.GetModeIcon(mode)); } }
public new static string GetModeName(Modes mode) { switch (mode) { case RespawnRoundLogic.Mode: return("RESPAWN"); case MobRoundLogic.Mode: return("CRAWL"); default: return(VersusModeButton.GetModeName(mode)); } }