示例#1
0
        public static void Update()
        {
            if (!File.Exists(BoltFlow.Paths.unitOptions))
            {
                Build();
                return;
            }

            lock (@lock)
            {
                using (ProfilingUtility.SampleBlock("Update Unit Database"))
                {
                    using (NativeUtility.Module("sqlite3.dll"))
                    {
                        var progressTitle = "Updating unit database...";

                        SQLiteConnection database = null;

                        try
                        {
                            VersionControlUtility.Unlock(BoltFlow.Paths.unitOptions);

                            var steps = 7f;
                            var step  = 0f;

                            ProgressUtility.DisplayProgressBar(progressTitle, "Connecting to database...", step++ / steps);

                            database = new SQLiteConnection(BoltFlow.Paths.unitOptions);

                            ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", step++ / steps);

                            UpdateTypeMappings();

                            ProgressUtility.DisplayProgressBar(progressTitle, "Fetching modified scripts...", step++ / steps);

                            var modifiedScriptGuids = GetModifiedScriptGuids().Distinct().ToHashSet();

                            ProgressUtility.DisplayProgressBar(progressTitle, "Fetching deleted scripts...", step++ / steps);

                            var deletedScriptGuids = GetDeletedScriptGuids().Distinct().ToHashSet();

                            ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", step++ / steps);

                            var modifiedScriptTypes = modifiedScriptGuids.SelectMany(GetScriptTypes).ToArray();

                            UpdateCodebase(modifiedScriptTypes);

                            var outdatedScriptGuids = new HashSet <string>();
                            outdatedScriptGuids.UnionWith(modifiedScriptGuids);
                            outdatedScriptGuids.UnionWith(deletedScriptGuids);

                            ProgressUtility.DisplayProgressBar(progressTitle, "Removing outdated unit options...", step++ / steps);

                            options?.RemoveWhere(option => outdatedScriptGuids.Overlaps(option.sourceScriptGuids));

                            // We want to use the database level WHERE here for speed,
                            // so we'll run multiple queries, one for each outdated script GUID.

                            foreach (var outdatedScriptGuid in outdatedScriptGuids)
                            {
                                foreach (var outdatedRowId in database.Table <UnitOptionRow>()
                                         .Where(row => row.sourceScriptGuids.Contains(outdatedScriptGuid))
                                         .Select(row => row.id))
                                {
                                    database.Delete <UnitOptionRow>(outdatedRowId);
                                }
                            }

                            ProgressUtility.DisplayProgressBar(progressTitle, "Converting codebase to unit options...", step++ / steps);

                            var newOptions = new HashSet <IUnitOption>(modifiedScriptGuids.SelectMany(GetScriptTypes)
                                                                       .Distinct()
                                                                       .SelectMany(GetIncrementalOptions));

                            var rows = new HashSet <UnitOptionRow>();

                            float progress = 0;

                            foreach (var newOption in newOptions)
                            {
                                options?.Add(newOption);

                                try
                                {
                                    ProgressUtility.DisplayProgressBar(progressTitle, newOption.label, (step / steps) + ((1 / step) * (progress / newOptions.Count)));
                                    rows.Add(newOption.Serialize());
                                }
                                catch (Exception ex)
                                {
                                    Debug.LogError($"Failed to serialize option '{newOption.GetType()}'.\n{ex}");
                                }

                                progress++;
                            }

                            ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);

                            try
                            {
                                database.InsertAll(rows);
                            }
                            catch (Exception ex)
                            {
                                Debug.LogError($"Failed to write options to database.\n{ex}");
                            }

                            // Make sure the database is touched to the current date,
                            // even if we didn't do any change. This will avoid unnecessary
                            // analysis in future update checks.
                            File.SetLastWriteTimeUtc(BoltFlow.Paths.unitOptions, DateTime.UtcNow);
                        }
                        finally
                        {
                            database?.Close();
                            ProgressUtility.ClearProgressBar();
                            UnityAPI.Async(AssetDatabase.Refresh);
                            //ConsoleProfiler.Dump();
                        }
                    }
                }
            }
        }
示例#2
0
        public static void Build()
        {
            var progressTitle = "Building unit database...";

            lock (@lock)
            {
                using (ProfilingUtility.SampleBlock("Update Unit Database"))
                {
                    using (NativeUtility.Module("sqlite3.dll"))
                    {
                        SQLiteConnection database = null;

                        try
                        {
                            ProgressUtility.DisplayProgressBar(progressTitle, "Creating database...", 0);

                            if (File.Exists(BoltFlow.Paths.unitOptions))
                            {
                                VersionControlUtility.Unlock(BoltFlow.Paths.unitOptions);
                                File.Delete(BoltFlow.Paths.unitOptions);
                            }

                            PathUtility.CreateParentDirectoryIfNeeded(BoltFlow.Paths.unitOptions);
                            database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
                            database.CreateTable <UnitOptionRow>();

                            ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", 0);

                            UpdateCodebase();

                            ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", 0);

                            UpdateTypeMappings();

                            ProgressUtility.DisplayProgressBar(progressTitle, "Converting codebase to unit options...", 0);

                            options = new HashSet <IUnitOption>(GetStaticOptions());

                            var rows = new HashSet <UnitOptionRow>();

                            var progress          = 0;
                            var lastShownProgress = 0f;

                            foreach (var option in options)
                            {
                                try
                                {
                                    var shownProgress = (float)progress / options.Count;

                                    if (shownProgress > lastShownProgress + 0.01f)
                                    {
                                        ProgressUtility.DisplayProgressBar(progressTitle, "Converting codebase to unit options...", shownProgress);
                                        lastShownProgress = shownProgress;
                                    }

                                    rows.Add(option.Serialize());
                                }
                                catch (Exception ex)
                                {
                                    Debug.LogError($"Failed to save option '{option.GetType()}'.\n{ex}");
                                }

                                progress++;
                            }

                            ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);

                            try
                            {
                                database.CreateTable <UnitOptionRow>();
                                database.InsertAll(rows);
                            }
                            catch (Exception ex)
                            {
                                Debug.LogError($"Failed to write options to database.\n{ex}");
                            }
                        }
                        finally
                        {
                            database?.Close();
                            ProgressUtility.ClearProgressBar();
                            AssetDatabase.Refresh();
                            //ConsoleProfiler.Dump();
                        }
                    }
                }
            }
        }