void Start()
    {
        // Getting RCC, wheelcolliders, rigidbody, and Network Identity of the vehicle.
        carController  = GetComponent <RCC_CarControllerV3>();
        wheelColliders = GetComponentsInChildren <RCC_WheelCollider> ();
        rigid          = GetComponent <Rigidbody>();
        networkID      = GetComponent <NetworkIdentity> ();

        // If we are the owner of this vehicle, disable external controller and enable controller of the vehicle. Do opposite if we don't own this.
        if (isLocalPlayer)
        {
            carController.externalController = false;
            carController.SetCanControl(true);
        }
        else
        {
            carController.externalController = true;
            carController.SetCanControl(false);
        }

        // Setting name of the gameobject with Network ID.
        gameObject.name = gameObject.name + networkID.netId;

        currentVehicleTransform = new VehicleTransform();
    }
 public void CmdVehicleTransform(VehicleTransform _input)
 {
     m_Transform.Insert(0, _input);
 }