private void Bind(VehiclesGroup myArmy) { myArmy .SelectVehicles() .Assign(Id) .Scale(0.1); VehicleRegistry.RegisterNewFormation(Id, VehicleIds); binded = true; }
private void Bind(VehiclesGroup myArmy) { if (r2) { myArmy .SelectVehicles() .Assign(Id); } else { myArmy .SelectVehicles(VehicleType.Fighter) .AddToSelectionVehicles(VehicleType.Helicopter) .Assign(MagicConstants.AirFormationGroupId); } VehicleRegistry.RegisterNewFormation(Id, VehicleIds); binded = true; }
private void Bind(VehiclesGroup myArmy) { if (r2) { myArmy .SelectVehicles() .Assign(Id); } else { myArmy .SelectVehicles(VehicleType.Tank) .AddToSelectionVehicles(VehicleType.Arrv) .AddToSelectionVehicles(VehicleType.Ifv) .Assign(MagicConstants.GroundFormationGroupId); } VehicleRegistry.RegisterNewFormation(Id, VehicleIds); binded = true; }