private void GetRequiredComponents()
        {
            if (vehicleBody == null)
            {
                Debug.LogError("Vehicle body has not been assigned on the VehicleBehaviour", gameObject);
            }

            if (frontLeftWheel != null)
            {
                wheelFrontLeftParent = frontLeftWheel.parent;
                GetWheelRadius();
            }

            if (frontRightWheel != null)
            {
                wheelFrontRightParent = frontRightWheel.parent;
            }

            container     = VehicleModel.GetChild(0);
            containerBase = container.localPosition;

            modelHeightOffGround = new Vector3(0, transform.localPosition.y, 0);
        }