private void HeadLightsPerformed(UnityEngine.InputSystem.InputAction.CallbackContext obj) { if (Actions == null) { return; } Actions.IncrementHeadLightState(); }
private void ButtonRSB(UnityEngine.InputSystem.InputAction.CallbackContext obj) { actions.IncrementHeadLightState(); }
private void HeadLightsPerformed(UnityEngine.InputSystem.InputAction.CallbackContext obj) { actions.IncrementHeadLightState(); }