// Start is called before the first frame update void Start() { players = FindObjectOfType <DataManager>(); carInputs = FindObjectOfType <RaycastCar>(); abilityInputs = FindObjectOfType <VehicleAbilityBehavior>(); playerNum = FindObjectOfType <VehicleInput>(); }
// Start is called before the first frame update void Start() { fireButton = GetComponent <VehicleAbilityBehavior>(); _carHolder = GetComponent <AIBehaviour>(); if (_carHolder.GetComponent <VoidWasp_Attack>() == true) { _attackHolder = _carHolder.GetComponent <VoidWasp_Attack>(); isVoidWasp = true; } }