// Start is called before the first frame update
 void Start()
 {
     players       = FindObjectOfType <DataManager>();
     carInputs     = FindObjectOfType <RaycastCar>();
     abilityInputs = FindObjectOfType <VehicleAbilityBehavior>();
     playerNum     = FindObjectOfType <VehicleInput>();
 }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        fireButton = GetComponent <VehicleAbilityBehavior>();

        _carHolder = GetComponent <AIBehaviour>();

        if (_carHolder.GetComponent <VoidWasp_Attack>() == true)
        {
            _attackHolder = _carHolder.GetComponent <VoidWasp_Attack>();
            isVoidWasp    = true;
        }
    }