public void AddTerrain(GameObject go) { //TODO only add terrains that overlap area if automatic calculation is disabled IVegetationStudioTerrain vegetationStudioTerrain = VegetationStudioTerrain.GetIVegetationStudioTerrain(go); if (vegetationStudioTerrain != null) { if (!VegetationStudioTerrainObjectList.Contains(go)) { VegetationStudioTerrainObjectList.Add(go); } RefreshVegetationStudioTerrains(); if (AutomaticBoundsCalculation) { CalculateVegetationSystemBounds(); } else { RefreshTerrainArea(vegetationStudioTerrain.TerrainBounds); } } VerifyVegetationStudioTerrains(); }
public void VerifyVegetationStudioTerrains() { while (VegetationStudioTerrainObjectList.Contains(null)) { VegetationStudioTerrainObjectList.Remove(null); } }
public void AddTerrains(List <GameObject> terrainList) { Bounds combinedBounds = new Bounds(); for (int i = 0; i <= terrainList.Count - 1; i++) { IVegetationStudioTerrain vegetationStudioTerrain = VegetationStudioTerrain.GetIVegetationStudioTerrain(terrainList[i]); if (vegetationStudioTerrain != null) { if (!VegetationStudioTerrainObjectList.Contains(terrainList[i])) { VegetationStudioTerrainObjectList.Add(terrainList[i]); } } if (i == 0) { if (vegetationStudioTerrain != null) { combinedBounds = vegetationStudioTerrain.TerrainBounds; } } else { if (vegetationStudioTerrain != null) { combinedBounds.Encapsulate(vegetationStudioTerrain.TerrainBounds); } } } RefreshVegetationStudioTerrains(); if (AutomaticBoundsCalculation) { CalculateVegetationSystemBounds(); } else { RefreshTerrainArea(combinedBounds); } VerifyVegetationStudioTerrains(); }
public void RemoveTerrain(GameObject go) { if (VegetationStudioTerrainObjectList.Contains(go)) { VegetationStudioTerrainObjectList.Remove(go); } RefreshVegetationStudioTerrains(); IVegetationStudioTerrain vegetationStudioTerrain = VegetationStudioTerrain.GetIVegetationStudioTerrain(go); if (AutomaticBoundsCalculation) { CalculateVegetationSystemBounds(); } else { if (vegetationStudioTerrain != null) { RefreshTerrainArea(vegetationStudioTerrain.TerrainBounds); } } VerifyVegetationStudioTerrains(); }