public static Vector operator /(Vector vector, float divisor) => VectorOperatorHelper.Quotient(vector, divisor);
public static Vector operator -(Vector vector) => VectorOperatorHelper.Opposite(vector);
public static Vector operator *(Vector vectorA, Vector vectorB) => VectorOperatorHelper.Cross(vectorA, vectorB);
public static Vector operator *(double factor, Vector vector) => VectorOperatorHelper.Product(vector, (float)factor);
public static Vector operator *(float factor, Vector vector) => VectorOperatorHelper.Product(vector, factor);
public static Vector operator -(Vector vectorA, Vector vectorB) => VectorOperatorHelper.Subtract(vectorA, vectorB);
public static Vector operator +(Vector vectorA, Vector vectorB) => VectorOperatorHelper.Sum(vectorA, vectorB);