// Update is called once per frame void Update() { var list = new List <Transform>(); list.Add(PlayerCharacter); if (Progress.Instance.GetProgressFlagState(PineConesFlag) >= PineCones.Length) { list.Add(Dad); } else { foreach (var pineCone in PineCones) { if (pineCone && (VectorMath.Flatten(pineCone.position) - VectorMath.Flatten(PlayerCharacter.position)).sqrMagnitude < DistanceToShowPineCone * DistanceToShowPineCone) { list.Add(pineCone); } } } syncCameraGroup.Targets = list.ToArray(); }
private bool IsTooFarAway(Transform target) { return(( VectorMath.Flatten(target.position) - VectorMath.Flatten(PlayerCharacter.position) ).sqrMagnitude > MaxDistance * MaxDistance); }
// Update is called once per frame void Update() { var list = new List <Transform>(); list.Add(PlayerCharacter); if (Progress.Instance.GetProgressFlagState(TalkToMomFlag) == 0 || Progress.Instance.GetProgressFlagState(RaspberriesFlag) >= Raspberries.Length) { list.Add(Mom); } else { foreach (var raspberries in Raspberries) { if (raspberries && (VectorMath.Flatten(raspberries.position) - VectorMath.Flatten(PlayerCharacter.position)).sqrMagnitude < DistanceToShowRaspberry * DistanceToShowRaspberry) { list.Add(raspberries); } } } syncCameraGroup.Targets = list.ToArray(); }
private void Detach(GameObject g) { currentVolume -= collected.Last.Value.GetComponent <Stats>().GetVolume() * growthFactor; g.GetComponent <SphereCollider>().enabled = true; g.GetComponent <MeshCollider>().enabled = true; g.GetComponent <Rigidbody>().isKinematic = false; collected.Remove(g); colliders.Remove(g); collisions.Remove(g); g.transform.parent = null; g.GetComponent <Rigidbody>().velocity += VectorMath.Flatten(g.transform.position - gameObject.transform.position) + 3 * Vector3.up; }
void Update() { var list = new List <Transform>(); list.Add(PlayerCharacter); foreach (var target in TraditionTriggers) { if (target && (VectorMath.Flatten(target.position) - VectorMath.Flatten(PlayerCharacter.position)).sqrMagnitude < DistanceToShow * DistanceToShow) { list.Add(target); } } syncCameraGroup.Targets = list.ToArray(); }