示例#1
0
    void Start()
    {
        deformedLineList = new List <VectorLine>();
        pointLists       = new List <List <Vector3> >();
        VectorLine.SetCamera3D(myCamera);
        //Wireframe of cube
        VectorLine line = new VectorLine("Wireframe", new List <Vector3>(), 1.0f, LineType.Discrete);

        Mesh cubeMesh = ((MeshFilter)gameObject.GetComponent("MeshFilter")).mesh;

        line.MakeWireframe(cubeMesh);
        line.drawTransform = gameObject.transform;
        line.Draw3DAuto();

        mainLine = new VectorLine("MainLine", new List <Vector3>(), 10.0f);
        mainLine.Draw3DAuto();

        deformedLine = new VectorLine("deformedLine", new List <Vector3>(), 10.0f);
        deformedLine.Draw3DAuto();

        lineTransformList         = new List <Transform>();
        deformedLineTransformList = new List <Transform>();

        //Force Line
        forceVectorList = new List <Vector3>();
        //forceLine = new VectorLine("ForceLine", new List<Vector3>(), 30.0f);
        //VectorLine.SetEndCap("Arrow", EndCap.Both, -1.0F, lineTex, frontTex, backTex);
        //forceLine.endCap = "Arrow";
        //forceLine.Draw3DAuto();
    }