private static VectorGraphics.Primitives.Container CreateContainer( VectorGraphics.Renderers.Renderer renderer, int width, int height, bool balloon, Drawing.ColorTable colorTable ) { VectorGraphics.Paint.Color primaryColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( colorTable.PrimaryColor ); VectorGraphics.Paint.Color lightener = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( colorTable.GlossyLightenerColor ); VectorGraphics.Paint.Color borderColor = VectorGraphics.Paint.Color.Combine( primaryColor, lightener, 0.5 ); VectorGraphics.Paint.Color gradientStartColor = VectorGraphics.Paint.Color.Combine( primaryColor, lightener, 0.05 ); VectorGraphics.Paint.Color gradientEndColor = VectorGraphics.Paint.Color.Combine( primaryColor, lightener, 0.2 ); VectorGraphics.Factories.RoundedRectangle roundRectFactory = new VectorGraphics.Factories.RoundedRectangle(); VectorGraphics.Factories.SoftShadow softShadowFactory = new VectorGraphics.Factories.SoftShadow ( renderer, new VectorGraphics.Types.Point( 1, 1 ), 3, new VectorGraphics.Paint.Color( 0, 0, 0, 0.3 ) ); VectorGraphics.Types.Rectangle mainRect = new VectorGraphics.Types.Rectangle( 0, 0, width, height ); VectorGraphics.Primitives.Container container = new VectorGraphics.Primitives.Container(); double radius = 3; VectorGraphics.Primitives.Path shape = roundRectFactory.Create( mainRect, radius ); if( balloon ) { shape = new VectorGraphics.Primitives.Path(); shape.Add( new VectorGraphics.Primitives.Path.Move( new VectorGraphics.Types.Point( mainRect.X + radius, mainRect.Y ) ) ); shape.Add( new VectorGraphics.Primitives.Path.Line( new VectorGraphics.Types.Point( mainRect.X + radius * 2, mainRect.Y ) ) ); shape.Add( new VectorGraphics.Primitives.Path.Line( new VectorGraphics.Types.Point( mainRect.X - radius, mainRect.Y - radius * 7 ) ) ); shape.Add( new VectorGraphics.Primitives.Path.Line( new VectorGraphics.Types.Point( mainRect.X + radius * 9, mainRect.Y ) ) ); shape.Add( new VectorGraphics.Primitives.Path.Line( new VectorGraphics.Types.Point( mainRect.X + mainRect.Width - radius, mainRect.Y ) ) ); shape.Add( new VectorGraphics.Primitives.Path.EllipticalArc( radius, radius, 0, false, true, new VectorGraphics.Types.Point( mainRect.X + mainRect.Width, mainRect.Y + radius ) ) ); shape.Add( new VectorGraphics.Primitives.Path.Line( new VectorGraphics.Types.Point( mainRect.X + mainRect.Width, mainRect.Y + mainRect.Height - radius ) ) ); shape.Add( new VectorGraphics.Primitives.Path.EllipticalArc( radius, radius, 0, false, true, new VectorGraphics.Types.Point( mainRect.X + mainRect.Width - radius, mainRect.Y + mainRect.Height ) ) ); shape.Add( new VectorGraphics.Primitives.Path.Line( new VectorGraphics.Types.Point( mainRect.X + radius, mainRect.Y + mainRect.Height ) ) ); shape.Add( new VectorGraphics.Primitives.Path.EllipticalArc( radius, radius, 0, false, true, new VectorGraphics.Types.Point( mainRect.X, mainRect.Y + mainRect.Height - radius ) ) ); shape.Add( new VectorGraphics.Primitives.Path.Line( new VectorGraphics.Types.Point( mainRect.X, mainRect.Y + radius ) ) ); shape.Add( new VectorGraphics.Primitives.Path.EllipticalArc( radius, radius, 0, false, true, new VectorGraphics.Types.Point( mainRect.X + radius, mainRect.Y ) ) ); shape.Add( new VectorGraphics.Primitives.Path.Close() ); } else { shape = roundRectFactory.Create( mainRect, 3 ); } shape.Pen = new VectorGraphics.Paint.Pens.SolidPen( borderColor, 1 ); shape.Brush = new VectorGraphics.Paint.Brushes.LinearGradientBrush( gradientStartColor, gradientEndColor, mainRect.TopLeft, mainRect.BottomLeft ); container.AddBack( shape ); softShadowFactory.Apply( container ); return container; }
private VectorGraphics.Primitives.Container CreateRibbonVisualItem( Context context ) { Rectangle clientRect = new Rectangle ( context.RibbonControl.ClientRectangle.X, context.RibbonControl.ClientRectangle.Y , context.RibbonControl.ClientRectangle.Width - 1, context.RibbonControl.ClientRectangle.Height - 1 ); VectorGraphics.Types.Rectangle rect = VectorGraphics.Renderers.GdiPlusUtility.Convert.Rectangle( clientRect ); VectorGraphics.Factories.RoundedRectangle roundedRectangleFactory = new VectorGraphics.Factories.RoundedRectangle(); VectorGraphics.Primitives.Container container = new VectorGraphics.Primitives.Container(); VectorGraphics.Primitives.Path roundedRect = roundedRectangleFactory.Create( rect, 3 ); roundedRect.Pen = CreateSectionPen( context, null, 0 ); roundedRect.Brush = CreateSectionBrush( context, null, 0, rect ); container.AddBack( roundedRect ); VectorGraphics.Primitives.Path roundRectHighlight = CreateRoundRectHighlight( context, new VectorGraphics.Types.Rectangle( rect.X + 1, rect.Y + 1, rect.Width - 2, rect.Height - 2 ), 2 ); container.AddBack( roundRectHighlight ); return container; }
private VectorGraphics.Primitives.Container CreateSectionVisualItem( Context context, Rectangle logicalBounds, Section section ) { double glow = GetFade( context, logicalBounds, section, FadeIn, FadeOut ); VectorGraphics.Types.Rectangle rect = VectorGraphics.Renderers.GdiPlusUtility.Convert.Rectangle( logicalBounds ); VectorGraphics.Factories.RoundedRectangle roundedRectangleFactory = new VectorGraphics.Factories.RoundedRectangle(); VectorGraphics.Primitives.Container container = new VectorGraphics.Primitives.Container(); VectorGraphics.Primitives.Path roundedRect = roundedRectangleFactory.Create( rect, 3 ); roundedRect.Pen = CreateSectionPen( context, section, glow ); roundedRect.Brush = CreateSectionBrush( context, section, glow, rect ); container.AddBack( roundedRect ); VectorGraphics.Primitives.Path roundRectHighlight = CreateRoundRectHighlight( context, new VectorGraphics.Types.Rectangle( rect.X + 1, rect.Y + 1, rect.Width - 2, rect.Height - 2 ), 2 ); container.AddBack( roundRectHighlight ); double textHeight = WinFormsUtility.Drawing.GdiPlusEx.MeasureString( context.Graphics, section.Title, SystemFonts.DialogFont, int.MaxValue ).Height; VectorGraphics.Primitives.Path titleBackground = roundedRectangleFactory.Create ( new VectorGraphics.Types.Rectangle( rect.X, rect.Bottom - textHeight - 2, rect.Width, textHeight + 1 ), 2 , VectorGraphics.Factories.RoundedRectangle.Corners.BottomLeft | VectorGraphics.Factories.RoundedRectangle.Corners.BottomRight ); VectorGraphics.Paint.Color titleColor = GetPrimaryBackgroundColor( context, section ); VectorGraphics.Paint.Color lightener = GetLightenerColor( context, section, glow ); titleColor = VectorGraphics.Paint.Color.Combine( titleColor, lightener, 1 - glow / 7 ); titleBackground.Pen = null; titleBackground.Brush = new VectorGraphics.Paint.Brushes.SolidBrush( titleColor ); container.AddBack( titleBackground ); VectorGraphics.Primitives.Text text = new VectorGraphics.Primitives.Text ( section.Title, new VectorGraphics.Types.Point( rect.X + rect.Width / 2 + 1, rect.Bottom - 2 ), VectorGraphics.Primitives.Text.Position.BottomCenter ); SetSectionFont( context, section, text ); container.AddBack( text ); return container; }
private VectorGraphics.Primitives.Container CreateItemVisualItem( Context context, Rectangle logicalBounds, Item item, double glow, BackgroundStyle backgroundStyle ) { double overGlow = glow; if( logicalBounds.Height == RowHeight ) { overGlow = 1; } VectorGraphics.Types.Rectangle rect = VectorGraphics.Renderers.GdiPlusUtility.Convert.Rectangle( logicalBounds ); VectorGraphics.Factories.RoundedRectangle roundedRectangleFactory = new VectorGraphics.Factories.RoundedRectangle(); VectorGraphics.Primitives.Container container = new VectorGraphics.Primitives.Container(); VectorGraphics.Primitives.Path roundedRect = roundedRectangleFactory.Create( rect, 3 ); roundedRect.Pen = CreateItemPen( context, item, glow, overGlow, backgroundStyle ); roundedRect.Brush = CreateItemBrush( context, item, glow, overGlow, rect, backgroundStyle ); container.AddBack( roundedRect ); VectorGraphics.Primitives.Path lightRoundedRect = roundedRectangleFactory.Create ( new VectorGraphics.Types.Rectangle( rect.X + 1, rect.Y + 1, rect.Width - 2, rect.Height - 2 ), 2 ); VectorGraphics.Paint.Color lightener = GetLightenerColor( context, null, glow ); lightRoundedRect.Pen = new VectorGraphics.Paint.Pens.SolidPen( new VectorGraphics.Paint.Color( lightener, 0.4 * overGlow ), 1 ); lightRoundedRect.Brush = null; container.AddBack( lightRoundedRect ); if( glow > 0 ) { VectorGraphics.Primitives.Path glowRoundedRect = roundedRectangleFactory.Create ( new VectorGraphics.Types.Rectangle( rect.X - 1, rect.Y - 1, rect.Width + 2, rect.Height + 2 ), 4 ); VectorGraphics.Paint.Color glowEndColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( context.RibbonControl.ColorTable.GlowHighlightColor ); glowEndColor = new VectorGraphics.Paint.Color( glowEndColor, overGlow ); glowRoundedRect.Pen = new VectorGraphics.Paint.Pens.SolidPen ( new VectorGraphics.Paint.Color( glowEndColor.Red, glowEndColor.Green, glowEndColor.Blue, glow / 2 ), 1 ); glowRoundedRect.Brush = null; container.AddBack( glowRoundedRect ); } return container; }
private VectorGraphics.Primitives.Container CreateRibbonVisualItem( Context context ) { int topOff = _topEdge ? 0 : 1; int heightOff = _bottomEdge ? 0 : 1; Rectangle clientRect = new Rectangle ( context.RibbonControl.ClientRectangle.X - 1, context.RibbonControl.ClientRectangle.Y - topOff , context.RibbonControl.ClientRectangle.Width + 2, context.RibbonControl.ClientRectangle.Height + heightOff - 1 ); VectorGraphics.Types.Rectangle rect = VectorGraphics.Renderers.GdiPlusUtility.Convert.Rectangle( clientRect ); VectorGraphics.Factories.Rectangle rectangleFactory = new VectorGraphics.Factories.Rectangle(); VectorGraphics.Primitives.Container container = new VectorGraphics.Primitives.Container(); VectorGraphics.Primitives.Path backRect = rectangleFactory.Create( rect ); backRect.Pen = CreateSectionPen( context, null, 0 ); backRect.Brush = CreateSectionBrush( context, null, 0, rect ); container.AddBack( backRect ); return container; }
private VectorGraphics.Primitives.Container CreateRowVisualItem( Rectangle bounds, double glow ) { VectorGraphics.Types.Rectangle rect = VectorGraphics.Renderers.GdiPlusUtility.Convert.Rectangle( bounds ); VectorGraphics.Factories.RoundedRectangle roundedRectangleFactory = new VectorGraphics.Factories.RoundedRectangle(); VectorGraphics.Primitives.Container container = new VectorGraphics.Primitives.Container(); VectorGraphics.Primitives.Path roundedRect = roundedRectangleFactory.Create( rect, 3 ); container.AddBack( roundedRect ); return container; }
private VectorGraphics.Primitives.Container CreateNodeItem( VectorGraphics.Renderers.Renderer renderer, Rectangle nodeRect, bool isSelected, double glow ) { VectorGraphics.Paint.Color glowHighlightColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( _colorTable.GlowHighlightColor ); VectorGraphics.Paint.Color glossyGlowLightenerColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( _colorTable.GlossyGlowLightenerColor ); VectorGraphics.Paint.Color glowColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( _colorTable.GlowColor ); VectorGraphics.Paint.Color white = VectorGraphics.Paint.Color.White; VectorGraphics.Factories.RoundedRectangle roundedRectangleFactory = new VectorGraphics.Factories.RoundedRectangle(); VectorGraphics.Factories.GlossyBrush glossyBrushFactory = new VectorGraphics.Factories.GlossyBrush( glossyGlowLightenerColor ); VectorGraphics.Primitives.Container container = new VectorGraphics.Primitives.Container(); VectorGraphics.Types.Rectangle rect = VectorGraphics.Renderers.GdiPlusUtility.Convert.Rectangle( nodeRect ); VectorGraphics.Primitives.Path roundedRect = roundedRectangleFactory.Create( rect, 3 ); container.AddBack( roundedRect ); if( isSelected ) { VectorGraphics.Paint.Color borderColor = glowColor; VectorGraphics.Paint.Color glowStartColor = glowColor; VectorGraphics.Paint.Color glowEndColor = glowHighlightColor; if( !_treeControl.Focused ) { borderColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( _colorTable.GrayForegroundColor ); glowStartColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( _colorTable.GrayForegroundColor ); glowEndColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( _colorTable.GrayBackgroundColor ); } roundedRect.Pen = new VectorGraphics.Paint.Pens.SolidPen( borderColor, 1 ); roundedRect.Brush = glossyBrushFactory.Create( glowStartColor, glowEndColor, nodeRect.Top, nodeRect.Bottom ); rect = VectorGraphics.Types.Rectangle.Shrink( rect, 1 ); container.AddBack( CreateRoundRectHighlight( rect, 2 ) ); } else if( glow > 0 ) { VectorGraphics.Paint.Color borderColor = glowHighlightColor; VectorGraphics.Paint.Color glowStartColor = glowColor; VectorGraphics.Paint.Color glowEndColor = glowHighlightColor; borderColor = VectorGraphics.Paint.Color.Combine( borderColor, white, 0.7 ); glowStartColor = VectorGraphics.Paint.Color.Combine( glowStartColor, white, 0.4 ); glowEndColor = VectorGraphics.Paint.Color.Combine( glowEndColor, white, 0.4 ); borderColor = new VectorGraphics.Paint.Color( borderColor, glow ); glowStartColor = new VectorGraphics.Paint.Color( glowStartColor, glow ); glowEndColor = new VectorGraphics.Paint.Color( glowEndColor, glow ); roundedRect.Pen = new VectorGraphics.Paint.Pens.SolidPen( borderColor, 1 ); roundedRect.Brush = glossyBrushFactory.Create( glowStartColor, glowEndColor, nodeRect.Top, nodeRect.Bottom ); } return container; }
private VectorGraphics.Primitives.Container CreateExpandCollapseItem( VectorGraphics.Renderers.Renderer renderer, double borderGlow, double glow, bool over ) { VectorGraphics.Primitives.Container container = new VectorGraphics.Primitives.Container(); VectorGraphics.Primitives.Path arrow = new VectorGraphics.Primitives.Path( new VectorGraphics.Primitives.Path.Command[] { new VectorGraphics.Primitives.Path.Move( new VectorGraphics.Types.Point( -_ecSize / 4, -_ecSize / 2 ) ), new VectorGraphics.Primitives.Path.Line( new VectorGraphics.Types.Point( _ecSize / 3, 0 ) ), new VectorGraphics.Primitives.Path.Line( new VectorGraphics.Types.Point( -_ecSize / 4, _ecSize / 2 ) ), new VectorGraphics.Primitives.Path.Close() } ); VectorGraphics.Paint.Color greyColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( _colorTable.GrayTextColor ); VectorGraphics.Paint.Color glowDeepColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( _colorTable.GlowDeepColor ); VectorGraphics.Paint.Color glowColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( _colorTable.GlowColor ); VectorGraphics.Paint.Color bgColor = VectorGraphics.Renderers.GdiPlusUtility.Convert.Color( SystemColors.Window ); glowColor = VectorGraphics.Paint.Color.Combine( glowColor, bgColor, 0.7 ); VectorGraphics.Paint.Color borderColor = VectorGraphics.Paint.Color.Combine( glowDeepColor, greyColor, glow ); arrow.Pen = new VectorGraphics.Paint.Pens.SolidPen( new VectorGraphics.Paint.Color( borderColor, borderGlow ), 1 ); container.AddBack( arrow ); if( glow > 0 ) { arrow.Brush = new VectorGraphics.Paint.Brushes.SolidBrush( new VectorGraphics.Paint.Color( glowColor, glow ) ); VectorGraphics.Factories.SoftShadow shadow = new VectorGraphics.Factories.SoftShadow ( renderer, new BinaryComponents.VectorGraphics.Types.Point( 0, 0 ), 3 , new VectorGraphics.Paint.Color( glowColor, glow ) ); shadow.Apply( container ); } return container; }