private List <RectTransform> ChangeWordToChars(string word)
    {
        if (!commandPrefix.text.Contains(word))
        {
            Debug.LogError($"\"{word}\" not found in string!");
            return(null);
        }

        TMP_TextInfo textInfo = commandPrefix.textInfo;

        Debug.Log("First 3 chars of text info are: " + textInfo.characterInfo[0].character + textInfo.characterInfo[1].character + textInfo.characterInfo[2].character);
        List <RectTransform> charList = new List <RectTransform>();

        string commandText = commandPrefix.text;
        int    wordIndex   = commandText.IndexOf(word);
        int    charCount   = textInfo.characterCount;

        Debug.Log($"cText: {commandText}, wIndex: {wordIndex}, cCount: {charCount}");

        //The Y of the first letter, making sure every letter is on the right height
        TMP_CharacterInfo tempCInfo = textInfo.characterInfo[0];
        float             firstY    = VectorExtensions.Center(commandPrefix.transform.TransformPoint(tempCInfo.topRight), commandPrefix.transform.TransformPoint(tempCInfo.bottomLeft)).y;

        for (int i = wordIndex; i < charCount; i++)
        {
            TMP_CharacterInfo cInfo = textInfo.characterInfo[i];

            if (!cInfo.isVisible)
            {
                continue;
            }

            //Gets the center of the letter
            Vector3 bottomLeft = commandPrefix.transform.TransformPoint(cInfo.bottomLeft);
            Vector3 topRight   = commandPrefix.transform.TransformPoint(cInfo.topRight);
            Vector3 center     = VectorExtensions.Center(topRight, bottomLeft);
            center.y = firstY;

            //Spawn the characters
            TextMeshProUGUI obj = Instantiate(charPrefab, center, Quaternion.identity);
            string          c   = cInfo.character.ToString();
            obj.name                 = c;
            obj.text                 = c;
            obj.transform.parent     = commandPrefix.transform;
            obj.transform.localScale = Vector3.one;

            charList.Add((RectTransform)obj.transform);
        }

        commandPrefix.text = commandText.Remove(wordIndex);

        return(charList);
    }