void OnDrawGizmosSelected() { Vector2 rotVec = VectorEx.AngleToVector((checkpointRotation + transform.localEulerAngles.y + 180.0f) * Mathf.Deg2Rad); GizmoEx.DrawNormal(transform.position + checkpointOffset, new Vector3(rotVec.x, 0f, rotVec.y), 1f); }
void OnDrawGizmosSelected() { Vector2 rotVec = VectorEx.AngleToVector(spawnRotation - 180f); GizmoEx.DrawNormal(transform.position, new Vector3(rotVec.x, 0f, rotVec.y), 2f); }