void Start() { ultimoEjercicio = ejercicio; E1 = Instantiate(go, transform).transform; E2_1 = Instantiate(go, transform).transform; E2_2 = Instantiate(go, E2_1).transform; E2_3 = Instantiate(go, E2_2).transform; E3_1 = Instantiate(go, transform).transform; E3_2 = Instantiate(go, E3_1).transform; E3_3 = Instantiate(go, E3_2).transform; E2_2.rotation *= Quaternion.AngleAxis(-90f, E2_2.right); rotacion = Quaternion.AngleAxis(angle, new Vec3(E1.up)); E2 = new List <Vector3>(); E2.Add(Vector3.zero); E2.Add(E2_1.transform.forward * 10f); E2.Add(E2_1.transform.forward * 10f + E2_2.transform.forward * 10f); E2.Add(E2_1.transform.forward * 10f + E2_2.transform.forward * 10f + E2_3.transform.forward * 10f); E3 = new List <Vector3>(); E3.Add(Vector3.zero); E3.Add(E3_1.transform.forward * 10f); E3.Add(E3_1.transform.forward * 10f + E3_2.transform.forward * 10f); E3.Add(E3_1.transform.forward * 10f + E3_2.transform.forward * 10f + E3_3.transform.forward * 10f); VectorDebugger.EnableCoordinates(); VectorDebugger.AddVector(E1.forward, Color.red, "E1"); VectorDebugger.AddVectorsSecuence(E2, true, Color.blue, "E2"); VectorDebugger.AddVectorsSecuence(E3, true, Color.yellow, "E3"); VectorDebugger.EnableEditorView(); }
void Start() { VectorDebugger.EnableCoordinates(); Blanco = new Vec3(transform.forward * 50); White = Blanco; VectorDebugger.AddVector(transform.position, Blanco, Color.white, "Blanco"); VectorDebugger.EnableEditorView(); }
void Start() { VectorDebugger.EnableCoordinates(); Debug.Log(a.ToString()); VectorDebugger.AddVector(a, Color.green, "La verde"); VectorDebugger.EnableEditorView(); }
void Start() { ultimoEjercicio = ejercicio; VectorDebugger.EnableCoordinates(); VectorDebugger.AddVector(A, Color.white, "A"); VectorDebugger.AddVector(B, Color.black, "B"); VectorDebugger.AddVector(C, vectorColor, "C"); VectorDebugger.EnableEditorView(); E5_startTime = E10_startTime = Time.time; }
void Start() { VectorDebugger.EnableCoordinates(); Debug.Log(a.ToString()); VectorDebugger.AddVector(a, Color.green, "La verde"); Debug.Log(b.ToString()); VectorDebugger.AddVector(b, Color.blue, "La azul"); Debug.Log(result.ToString()); VectorDebugger.AddVector(result, Color.red, "La roja"); VectorDebugger.EnableEditorView(); }
void Start() { VectorDebugger.EnableCoordinates(); List <Vector3> vectors = new List <Vector3>(); vectors.Add(new Vec3(10.0f, 0.0f, 0.0f)); vectors.Add(new Vec3(10.0f, 10.0f, 0.0f)); vectors.Add(new Vec3(20.0f, 10.0f, 0.0f)); vectors.Add(new Vec3(20.0f, 20.0f, 0.0f)); //VectorDebugger.AddVectorsSecuence(vectors, false, Color.red, "secuencia"); //VectorDebugger.AddVector(new Vector3(10, 10, 0), Color.blue, "elAzul"); //VectorDebugger.AddVector(Vector3.down * 7, Color.green, "elVerde"); //VectorDebugger.AddVector(new Vec3(VectorDebugger.GetVectorsPositions("secuencia")[3] - VectorDebugger.GetVectorsPositions("secuencia")[1]), Color.cyan, "elPrimero"); VectorDebugger.AddVector(new Vec3(new Vec3(10.0f, 0.0f, 0.0f) * 2), Color.yellow, "elSegundo"); VectorDebugger.EnableEditorView(); }
void Start() { VectorDebugger.EnableCoordinates(); Blanco = origVec; Negro = new Vector3(25.0f, 20.0f, 20.0f); VectorDebugger.AddVector(Blanco, Color.white, "Blanco"); VectorDebugger.AddVector(Negro, Color.black, "Negro"); VectorDebugger.AddVector(Rojo, Color.red, "Rojo"); VectorDebugger.AddVector(Rojo, Color.green, "Verde"); VectorDebugger.TurnOffVector("Blanco"); VectorDebugger.TurnOffVector("Negro"); VectorDebugger.TurnOffVector("Rojo"); VectorDebugger.TurnOffVector("Verde"); VectorDebugger.EnableEditorView(); }
void Start() { VectorDebugger.EnableCoordinates(); Blanco = new Vector3(10.0f, 10.0f, 10.0f); Negro = new Vector3(25.0f, 20.0f, 20.0f); White = new Vec3(Blanco); Black = new Vec3(Negro); VectorDebugger.AddVector(Blanco, Color.white, "Blanco"); VectorDebugger.AddVector(Negro, Color.black, "Negro"); VectorDebugger.AddVector(Rojo, Color.red, "Rojo"); VectorDebugger.EnableEditorView(); }