public void ToVectorF() { double x = 23.4; double y = -11.0; double z = 0.0; double w = 0.3; double[] elementsD = new[] { x, y, z, w }; float[] elementsF = new[] { (float)x, (float)y, (float)z, (float)w }; VectorD vectorD = new VectorD(elementsD); VectorF vectorF = vectorD.ToVectorF(); Assert.AreEqual(new VectorF(elementsF), vectorF); }