示例#1
0
    private static int Main()
    {
        int returnVal = Pass;

        try
        {
            if (VectorArrayTest <float> .VectorArray(1f) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <double> .VectorArray(1d) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <int> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <long> .VectorArray(1L) != Pass)
            {
                returnVal = Fail;
            }
            if (Vector4Test.VectorArray(1f) != Pass)
            {
                returnVal = Fail;
            }
            if (Vector3Test.VectorArray(1f) != Pass)
            {
                returnVal = Fail;
            }
            if (Vector2Test.VectorArray(1f) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <ushort> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <byte> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <short> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <sbyte> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <uint> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <ulong> .VectorArray(1ul) != Pass)
            {
                returnVal = Fail;
            }

            JitLog jitLog = new JitLog();
            if (!jitLog.Check("get_Item", "Single"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("System.Numerics.Vector`1[Single][System.Single]:.ctor(float)"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("get_Item", "Double"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("System.Numerics.Vector`1[Double][System.Double]:.ctor(double)"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("get_Item", "Int32"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("System.Numerics.Vector`1[Int32][System.Int32]:.ctor(int)"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("get_Item", "Int64"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("System.Numerics.Vector`1[Int64][System.Int64]:.ctor(long)"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("System.Numerics.Vector4:.ctor(float)"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("System.Numerics.Vector3:.ctor(float)"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("System.Numerics.Vector2:.ctor(float)"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("get_Item", "UInt16"))
            {
                returnVal = Fail;
            }
            // We are not currently recognizing the Vector<UInt16> constructor.
            if (!Vector.IsHardwareAccelerated)
            {
                if (!jitLog.Check("System.Numerics.Vector`1[UInt16][System.UInt16]:.ctor(char)"))
                {
                    returnVal = Fail;
                }
            }
            if (!jitLog.Check("get_Item", "Byte"))
            {
                returnVal = Fail;
            }
            // We are not currently recognizing the Vector<Byte> constructor.
            if (!Vector.IsHardwareAccelerated)
            {
                if (!jitLog.Check("System.Numerics.Vector`1[Byte][System.Byte]:.ctor(ubyte)"))
                {
                    returnVal = Fail;
                }
            }
            if (!jitLog.Check("get_Item", "Int16"))
            {
                returnVal = Fail;
            }
            // We are not currently recognizing the Vector<Int16> constructor.
            if (!Vector.IsHardwareAccelerated)
            {
                if (!jitLog.Check("System.Numerics.Vector`1[Int16][System.Int16]:.ctor(short)"))
                {
                    returnVal = Fail;
                }
            }
            if (!jitLog.Check("get_Item", "SByte"))
            {
                returnVal = Fail;
            }
            // We are not currently recognizing the Vector<SByte> constructor.
            if (!Vector.IsHardwareAccelerated)
            {
                if (!jitLog.Check("System.Numerics.Vector`1[SByte][System.SByte]:.ctor(byte)"))
                {
                    returnVal = Fail;
                }
            }
            if (!jitLog.Check("get_Item", "UInt32"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("System.Numerics.Vector`1[UInt32][System.UInt32]:.ctor(int)"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("get_Item", "UInt64"))
            {
                returnVal = Fail;
            }
            if (!jitLog.Check("System.Numerics.Vector`1[UInt64][System.UInt64]:.ctor(long)"))
            {
                returnVal = Fail;
            }
            jitLog.Dispose();
        }
        catch (ArgumentException ex)
        {
            Console.WriteLine("Argument Exception was raised");
            Console.WriteLine(ex.StackTrace);
            return(Fail);
        }
        return(returnVal);
    }
示例#2
0
    private static int Main()
    {
        int returnVal = Pass;

        try
        {
            if (VectorArrayTest <float> .VectorArray(1f) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <double> .VectorArray(1d) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <int> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <long> .VectorArray(1L) != Pass)
            {
                returnVal = Fail;
            }
            if (Vector4Test.VectorArray(1f) != Pass)
            {
                returnVal = Fail;
            }
            if (Vector3Test.VectorArray(1f) != Pass)
            {
                returnVal = Fail;
            }
            if (Vector2Test.VectorArray(1f) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <ushort> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <byte> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <short> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <sbyte> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <uint> .VectorArray(1) != Pass)
            {
                returnVal = Fail;
            }
            if (VectorArrayTest <ulong> .VectorArray(1ul) != Pass)
            {
                returnVal = Fail;
            }
        }
        catch (ArgumentException ex)
        {
            Console.WriteLine("Argument Exception was raised");
            Console.WriteLine(ex.StackTrace);
            return(Fail);
        }
        return(returnVal);
    }