private void Update() { if (health.value <= 0) { StartCoroutine(death()); } IEnumerator death() { { vData.SetValueFormTransform(transform.position); Destroy(Prefab, 3f); } yield return(new WaitForSeconds(1)); } }
private void OnTriggerEnter(Collider other) { vData.SetValueFormTransform(transform.position); }