void OpenTheGatesOfHell(Player player, string cmd, string[] input) { if (!player.HasPermission("admin") && !player.HasPermission("mod")) { PrintToChat(player, "You have no permission to open the gates of Hell!"); return; } string z = "villager"; string w = "werewolf"; if (input.IsNullOrEmpty()) { CreatureAmount = GetConfig("AMOUNT of creatures to spawn", 5); PrintToChat(player, "you have not set an argument for the number of spawned creatures, using default value of " + CreatureAmount.ToString()); } else { CreatureAmount = int.Parse(string.Concat(input)); } if (CreatureAmount > 20) { CreatureAmount = 20; PrintToChat(player, "You cannot spawn more than 20 Villagers per Player with GatesOfHell (Server Lag)!"); } if (Werewolves && Zombies) { timer.Repeat(3f, (CreatureAmount / 2), () => { foreach (Player connectedplayer in Server.AllPlayersExcept(Server.GetPlayerFromString("Server"))) { Vector3 RandomPosition = Vector3Util.Randomize(connectedplayer.Entity.Position, -100, 100); Vector3 RandomToSurfacePosition = new Vector3(RandomPosition.x, TerrainAPIBase.GetTerrainHeightAt(RandomPosition), RandomPosition.z); SpawnSingleCreatureAroundEveryPlayer(RandomToSurfacePosition, connectedplayer, z); } }); timer.Repeat(3f, (CreatureAmount / 2), () => { foreach (Player connectedplayer in Server.AllPlayersExcept(Server.GetPlayerFromString("Server"))) { Vector3 RandomPosition = Vector3Util.Randomize(connectedplayer.Entity.Position, -100, 100); Vector3 RandomToSurfacePosition = new Vector3(RandomPosition.x, TerrainAPIBase.GetTerrainHeightAt(RandomPosition), RandomPosition.z); SpawnSingleCreatureAroundEveryPlayer(RandomToSurfacePosition, connectedplayer, w); } }); } else if (Zombies) { timer.Repeat(3f, (CreatureAmount), () => { foreach (Player connectedplayer in Server.AllPlayersExcept(Server.GetPlayerFromString("Server"))) { Vector3 RandomPosition = Vector3Util.Randomize(connectedplayer.Entity.Position, -100, 100); Vector3 RandomToSurfacePosition = new Vector3(RandomPosition.x, TerrainAPIBase.GetTerrainHeightAt(RandomPosition), RandomPosition.z); SpawnSingleCreatureAroundEveryPlayer(RandomToSurfacePosition, connectedplayer, z); } }); } else if (Werewolves) { timer.Repeat(3f, (CreatureAmount / 2), () => { foreach (Player connectedplayer in Server.AllPlayersExcept(Server.GetPlayerFromString("Server"))) { Vector3 RandomPosition = Vector3Util.Randomize(connectedplayer.Entity.Position, -100, 100); Vector3 RandomToSurfacePosition = new Vector3(RandomPosition.x, TerrainAPIBase.GetTerrainHeightAt(RandomPosition), RandomPosition.z); SpawnSingleCreatureAroundEveryPlayer(RandomToSurfacePosition, connectedplayer, w); } }); } else if (!Werewolves && !Zombies) { PrintToChat(player, "You need to activate at least one creature in the configfile to spawn it! reload the plugin afterwards."); return; } }
void OpenTheGatesOfHell(Player player, string cmd, string[] input) { if (!player.HasPermission("admin") && !player.HasPermission("mod")) { PrintToChat(player, string.Format(GetMessage("NoAdmin", player.Id.ToString()))); return; } string z = "villager"; string w = "werewolf"; if (input.IsNullOrEmpty()) { CreatureAmount = GetConfig("AMOUNT of creatures to spawn", 5); PrintToChat(player, string.Format(GetMessage("NoArgument", player.Id.ToString())), CreatureAmount.ToString()); } else { CreatureAmount = int.Parse(string.Concat(input)); } if (CreatureAmount > 20) { CreatureAmount = 20; PrintToChat(player, string.Format(GetMessage("TooMany", player.Id.ToString()))); } if (Werewolves && Zombies) { timer.Repeat(3f, (CreatureAmount / 2), () => { foreach (Player connectedplayer in Server.AllPlayersExcept(Server.GetPlayerFromString("Server"))) { Vector3 RandomPosition = Vector3Util.Randomize(connectedplayer.Entity.Position, -100, 100); Vector3 RandomToSurfacePosition = new Vector3(RandomPosition.x, TerrainAPIBase.GetTerrainHeightAt(RandomPosition), RandomPosition.z); SpawnSingleCreatureAroundEveryPlayer(RandomToSurfacePosition, connectedplayer, z); } }); timer.Repeat(3f, (CreatureAmount / 2), () => { foreach (Player connectedplayer in Server.AllPlayersExcept(Server.GetPlayerFromString("Server"))) { Vector3 RandomPosition = Vector3Util.Randomize(connectedplayer.Entity.Position, -100, 100); Vector3 RandomToSurfacePosition = new Vector3(RandomPosition.x, TerrainAPIBase.GetTerrainHeightAt(RandomPosition), RandomPosition.z); SpawnSingleCreatureAroundEveryPlayer(RandomToSurfacePosition, connectedplayer, w); } }); } else if (Zombies) { timer.Repeat(3f, (CreatureAmount), () => { foreach (Player connectedplayer in Server.AllPlayersExcept(Server.GetPlayerFromString("Server"))) { Vector3 RandomPosition = Vector3Util.Randomize(connectedplayer.Entity.Position, -100, 100); Vector3 RandomToSurfacePosition = new Vector3(RandomPosition.x, TerrainAPIBase.GetTerrainHeightAt(RandomPosition), RandomPosition.z); SpawnSingleCreatureAroundEveryPlayer(RandomToSurfacePosition, connectedplayer, z); } }); } else if (Werewolves) { timer.Repeat(3f, (CreatureAmount / 2), () => { foreach (Player connectedplayer in Server.AllPlayersExcept(Server.GetPlayerFromString("Server"))) { Vector3 RandomPosition = Vector3Util.Randomize(connectedplayer.Entity.Position, -100, 100); Vector3 RandomToSurfacePosition = new Vector3(RandomPosition.x, TerrainAPIBase.GetTerrainHeightAt(RandomPosition), RandomPosition.z); SpawnSingleCreatureAroundEveryPlayer(RandomToSurfacePosition, connectedplayer, w); } }); } else if (!Werewolves && !Zombies) { PrintToChat(player, string.Format(GetMessage("WrongConfig", player.Id.ToString()))); return; } }