示例#1
0
    void Update()
    {
        transform.position = positionTween.Update(transform.position);
        if (!positionTween.active)
        {
            PacketGraphicManager.RemovePacket(this);
        }

        float scaleOffset = Mathf.Sin((Time.time - lifeTime) / graphic_pulseFrequency) * graphic_pulseMagnitude;

        transform.localScale = startScale + (startScale * scaleOffset);

        transform.Rotate(spin);
    }
示例#2
0
        /// <summary>
        /// Updates the animation
        /// </summary>
        /// <param name="gameTime"></param>
        public void Update(GameTime gameTime)
        {
            if (currentTransition != null)
            {
                switch (kindOfAnimation)
                {
                case VariableToAnimate.floatValue:
                    singleValueTweener.Update(gameTime);
                    break;

                case VariableToAnimate.Vector2Value:
                    vectorTwoTweener.Update(gameTime);
                    break;

                case VariableToAnimate.Vector3Value:
                    vector3Tweener.Update(gameTime);
                    break;

                default:
                    vector3Tweener.Update(gameTime);
                    break;
                }
            }
        }
    void Update()
    {
        // Tweens
        transform.position = positionTween.Update(transform.position);
        childCamera.transform.localPosition = new Vector3(0, 0, zoomTween.Update(childCamera.transform.localPosition.z));
        offset.localPosition = offsetTween.Update(offset.localPosition);

        if (Time.time <= rotateStartTime + rotateMoveDuration)
        {
            transform.localRotation = TweenRotate(Time.time - rotateStartTime);
        }
        else
        {
            transform.Rotate(spin);
        }
    }
示例#4
0
    void Update()
    {
        // Update Position
        transform.position = positionTween.Update(transform.position);

        // Scale Pulse
        float scaleOffset = Mathf.Sin((Time.time - lifeTime) / graphic_pulseFrequency) * graphic_pulseMagnitude;

        sphere.localScale = originalScale + (originalScale * scaleOffset);

        // Lock rotation to camera
        transform.rotation = GameManager.FindPlayer(GameManager.activeConsole).cameraFocus.transform.localRotation;

        // Update Log Text
        if (logBox.gameObject.activeSelf)
        {
            logText.text = GetLogText();
        }

        UpdateMemory();
    }
示例#5
0
    void UpdateMemory()
    {
        if (!memory.gameObject.activeSelf)
        {
            return;
        }

        // Hide/unhide memory
        memory.localScale = scaleTween.Update(memory.localScale);

        if (!scaleTween.active)
        {
            if (memoryIsHidden)
            {
                memory.gameObject.SetActive(false);
                memoryData.localRotation = Quaternion.identity;
            }

            memoryData.localRotation = Quaternion.Euler(memoryData.localEulerAngles.x,
                                                        rotateTween.Update(memoryData.localEulerAngles.y),
                                                        memoryData.localEulerAngles.z);
            if (!rotateTween.active && freeRotate)
            {
                // Spin
                memoryData.Rotate(transform.up, rotationSpeed, Space.World);
            }
        }

        // Scale pulse memory cubes
        for (int i = 0; i < memoryData.childCount; i++)
        {
            float cubeAge     = (Time.time - lifeTime) + (i * 100);
            float scaleOffset = Mathf.Sin(cubeAge / memory_pulseFrequency) * memory_pulseMagnitude;
            memoryData.GetChild(i).localScale = memoryCubeOriginalScale + (memoryCubeOriginalScale * scaleOffset);
            memoryData.GetChild(i).GetComponent <MeshRenderer>().material.SetColor("_EmissionColor", memoryBaseColor);
        }

        // Set MemoryRead text
        GetMemoryText();
    }