public static Vector3L Normalize(Vector3L value)
    {
        FloatL num = Vector3L.Magnitude(value);

        if (num > FloatL.Epsilon)
        {
            return(value / num);
        }
        return(Vector3L.zero);
    }
    public void Normalize()
    {
        FloatL num = Vector3L.Magnitude(this);

        if (num > FloatL.Epsilon)
        {
            this /= num;
        }
        else
        {
            this = Vector3L.zero;
        }
    }