private void Update() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) if (lookAt != null) { if (Object.op_Implicit(lookAt as Transform)) { _transform.LookAt(lookAt as Transform); } else { _transform.LookAt((Vector3)lookAt); } } if (play) { if (translate != null && translate.IsPlaying()) { _transform.set_localPosition(translate.Update()); } if (rotate != null && rotate.IsPlaying()) { _transform.set_localEulerAngles(rotate.Update()); } if (scaling != null && scaling.IsPlaying()) { _transform.set_localScale(scaling.Update()); } } }
private IEnumerator DoMoveCamera(Vector3 from, Vector3 to) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3Interpolator ip = new Vector3Interpolator(); yield return((object)new WaitForSeconds(0.5f)); Vector3 scaleBegin = playerMarker.get_localScale(); Vector3 scaleEnd = new Vector3(0f, 0f, 0f); ip.Set(0.5f, scaleBegin, scaleEnd, null, default(Vector3), null); ip.Play(); while (ip.IsPlaying()) { ip.Update(); playerMarker.set_localScale(ip.Get()); yield return((object)null); } yield return((object)new WaitForSeconds(0f)); ip.Set(0.7f, from, to, null, default(Vector3), null); ip.Play(); while (ip.IsPlaying()) { ip.Update(); worldMapCamera.targetPos = ip.Get(); yield return((object)null); } RegionTable.Data targetData = openedRegionInfo[toRegionID].data; if (targetData != null) { playerMarker.set_localPosition(targetData.markerPos); } yield return((object)new WaitForSeconds(0.1f)); ip.Set(0.5f, scaleEnd, scaleBegin, null, default(Vector3), null); ip.Play(); while (ip.IsPlaying()) { ip.Update(); playerMarker.set_localScale(ip.Get()); yield return((object)null); } yield return((object)new WaitForSeconds(0.4f)); OnQuery_EXIT(); }
private void LateUpdate() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) if (playerRotAnim.IsPlaying() && playerLoader != null && !playerLoader.isLoading) { playerLoader.get_transform().set_rotation(playerRotAnim.Update()); } if (cameraPosAnim.IsPlaying()) { targetCamera.set_fieldOfView(cameraFovAnim.Update()); targetCameraTransform.set_position(cameraPosAnim.Update()); targetCameraTransform.set_rotation(cameraRotAnim.Update()); if (cameraTurningMode) { Vector3 val = -targetCameraTransform.get_forward(); val.x *= parameter.cameraTargetDistance; val.y = parameter.cameraHeight; val.z *= parameter.cameraTargetDistance; targetCameraTransform.set_position(val + parameter.playerPos); } } }
private void LateUpdate() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) if (anim.IsPlaying()) { _transform.set_localPosition(anim.Update()); } }
private IEnumerator RunScript() { Transform camera_t = MonoBehaviourSingleton <AppMain> .I.mainCameraTransform; for (int cmd_row = 0; cmd_row < scriptCommands.Count; cmd_row++) { string cmd = scriptCommands[cmd_row].cmd; string p0 = scriptCommands[cmd_row].p0; string p = scriptCommands[cmd_row].p1; string p2 = scriptCommands[cmd_row].p2; string p3 = scriptCommands[cmd_row].p3; string msg = scriptCommands[cmd_row].msg; switch (cmd) { case "WAIT": { float time = (!string.IsNullOrEmpty(p0)) ? float.Parse(p0) : 0f; while (true) { yield return((object)null); if (time > 0f) { time -= Time.get_deltaTime(); } else if (!MonoBehaviourSingleton <ResourceManager> .I.isLoading && !InstantiateManager.isBusy && !MonoBehaviourSingleton <TransitionManager> .I.isTransing && !(charas.Find((StoryCharacter o) => o.isMoving) != null) && !cameraPosAnim.IsPlaying()) { break; } } break; } case "FADE_IN": eventReceiver.FadeIn(); break; case "FADE_OUT": { Color c = Color.get_black(); switch (p0) { case "BLUE": c = Color.get_blue(); break; case "WHITE": c = Color.get_white(); break; case "RED": c = Color.get_red(); break; case "YELLOW": c = Color.get_yellow(); break; } eventReceiver.FadeOut(c); break; } case "CHR_EASE": { StoryCharacter.EaseDir type = (!(p == "L")) ? StoryCharacter.EaseDir.RIGHT : StoryCharacter.EaseDir.LEFT; bool forward = (!(p2 == "IN")) ? true : false; StoryCharacter chara = FindChara(p0); if (chara != null) { while (chara.isLoading) { yield return((object)null); } chara.PlayTween(type, forward, null); } break; } case "EFF_SHOW": { LoadObject load_obj = effectPrefabs.Get(p0); if (load_obj != null) { while (load_obj.isLoading) { yield return((object)null); } Transform effect = ResourceUtility.Realizes(load_obj.loadedObject, effectRenderTex.modelTransform, 1); Vector3 pos = Vector3.get_zero(); StoryCharacter chara2 = FindChara(p); if (chara2 != null) { pos = chara2.model.get_position(); } Vector3 position = camera_t.get_position(); pos.y = position.y; effect.set_position(pos); if (float.TryParse(p2, out float scale)) { effect.set_localScale(new Vector3(scale, scale, scale)); } } break; } case "SE_PLAY": { int se_id = int.Parse(p0); SoundManager.PlayOneShotUISE(se_id); break; } case "BGM_CHANGE": { int bgm_id = int.Parse(p0); MonoBehaviourSingleton <SoundManager> .I.requestBGMID = bgm_id; break; } case "CHR_SHOW": { StoryCharacter chara5 = FindChara(p0); if (chara5 != null) { while (chara5.isLoading) { yield return((object)null); } FadeCharacter(true, chara5); yield return((object)new WaitForSeconds(MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.charaFadeTime)); } break; } case "CHR_HIDE": { StoryCharacter chara7 = FindChara(p0); if (chara7 != null) { while (chara7.isLoading) { yield return((object)null); } FadeCharacter(false, chara7); yield return((object)new WaitForSeconds(MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.charaFadeTime)); } break; } case "CHR_ROT": { StoryCharacter chara8 = FindChara(p0); if (chara8 != null) { float angle; if (string.IsNullOrEmpty(p)) { chara8.RotateDefault(); } else if (p == "F") { chara8.RotateFront(); } else if (float.TryParse(p, out angle)) { chara8.RotateAngle(angle); } } break; } case "CHR_POSE": { StoryCharacter chara9 = FindChara(p0); if (chara9 != null) { chara9.RequestPose(p); } break; } case "CHR_STAND": { StoryCharacter chara10 = FindChara(p0); if (chara10 != null) { chara10.SetStandPosition(p, true); } break; } case "CHR_SCALE": { StoryCharacter chara11 = FindChara(p0); if (chara11 != null) { Vector3 scale2 = new Vector3 { x = float.Parse(p), y = float.Parse(p), z = float.Parse(p) }; chara11.SetModelScale(scale2); } break; } case "CHR_FACE": { StoryCharacter chara12 = FindChara(p0); if (chara12 != null) { chara12.RequestFace(p, p2); } break; } case "CAM_SET": { int camIndex2 = int.Parse(p0); if (0 <= camIndex2 && cameraPositions.Length > camIndex2) { float x = float.Parse(p); float y = float.Parse(p2); float z = float.Parse(p3); cameraPositions[camIndex2] = new Vector3(x, y, z); } break; } case "CAM_MOV": { int camIndex = int.Parse(p0); if (0 <= camIndex && cameraPositions.Length > camIndex) { ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, cameraPositions[camIndex], null, default(Vector3), null); cameraPosAnim.Play(); } break; } case "CAM_PAN": { StoryCharacter chara6 = FindChara(p0); if (chara6 != null) { int charaShowCount = GetCharaShowCount(); switch (charaShowCount) { case 1: { Vector3 position2 = chara6.model.get_position(); Vector3 pos3; pos3.x = position2.x; Transform chara_neck = (!(p == "F")) ? Utility.Find(chara6.model, "Neck") : Utility.Find(chara6.model, "Spine01"); if (chara_neck != null) { Vector3 position3 = chara_neck.get_position(); pos3.y = position3.y; } else { pos3.y = initCameraPos.y; } if (p == "N") { pos3.z = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.cameraPanNearZ; } else if (p == "F") { pos3.z = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.cameraPanFarZ; } else { pos3.z = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.cameraPanNormalZ; } ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, pos3, null, default(Vector3), null); cameraPosAnim.Play(); break; } case 2: ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.duoCameraPos, null, default(Vector3), null); cameraPosAnim.Play(); break; default: if (3 <= charaShowCount) { ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.trioCameraPos, null, default(Vector3), null); cameraPosAnim.Play(); } break; } } else { Vector3 pos2; pos2.x = 0f; pos2.y = initCameraPos.y; pos2.z = 0f; ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, pos2, null, default(Vector3), null); cameraPosAnim.Play(); } break; } case "CHR_ALIAS": { StoryCharacter chara4 = FindChara(p0); if (chara4 != null) { chara4.SetAliasName(p); } break; } case "MSG": { MSG_TYPE msg_type = MSG_TYPE.NORMAL; if (p == "M" || p == "MONOLOGUE") { msg_type = MSG_TYPE.MONOLOGUE; } waitMessage = true; StoryCharacter chara3 = FindChara(p0); msg = GetReplacedText(msg); eventReceiver.AddMessage((!(chara3 != null)) ? p0 : chara3.displayName, msg, (chara3 != null) ? chara3.dir : POS.NONE, msg_type); if (!string.IsNullOrEmpty(p2)) { int voice_id = int.Parse(p2); SoundManager.PlayVoice(voice_id, 1f, 0u, null, null); } break; } case "BG": { bool isFirstLoad = false; LoadingQueue load_queue = new LoadingQueue(this); if (locationRednerTex != null) { locationRednerTex.Release(); } else { isFirstLoad = true; } int loc_image_id = int.Parse(p0); int loc_sky_id = int.Parse(p); ResourceManager.enableCache = false; LoadObject lo_loc_image = (loc_image_id <= 0) ? null : load_queue.Load(RESOURCE_CATEGORY.STORY_LOCATION_IMAGE, ResourceName.GetStoryLocationImage(loc_image_id), false); LoadObject lo_loc_sky = (loc_sky_id <= 0) ? null : load_queue.Load(RESOURCE_CATEGORY.STORY_LOCATION_SKY, ResourceName.GetStoryLocationSky(loc_sky_id), false); yield return((object)load_queue.Wait()); ResourceManager.enableCache = true; locationRednerTex = UIRenderTexture.Get(locationTex, -1f, false, 0); locationRednerTex.Disable(); locationRednerTex.orthographicSize = (float)locationTex.height * 0.5f * 0.01f; locationRednerTex.modelTransform.set_position(new Vector3(0f, 0f, 10f)); locationRoot = Utility.CreateGameObject("LocationRoot", locationRednerTex.modelTransform, locationRednerTex.renderLayer); locationRoot.set_localPosition(new Vector3(0f, 0f, 3f)); locationRoot.set_localScale(new Vector3(0.01f, 0.01f, 1f)); if (lo_loc_image != null) { locationImageRoot = Utility.CreateGameObject("LocationImageRoot", locationRoot, locationRednerTex.renderLayer); locationImage = ResourceUtility.Realizes(lo_loc_image.loadedObject, locationImageRoot, locationRednerTex.renderLayer); } if (lo_loc_sky != null) { locationSky = ResourceUtility.Realizes(lo_loc_sky.loadedObject, locationRoot, locationRednerTex.renderLayer); locationSky.set_localPosition(new Vector3(0f, 0f, 1f)); } locationRednerTex.Enable(0.25f); if (isFirstLoad) { eventReceiver.EndLoadFirstBG(); } break; } } while (waitMessage) { yield return((object)null); } } isRunning = false; FocusChara(null); eventReceiver.EndStory(); }
private IEnumerator DoGlowRegion(Vector3 from, Vector3 to) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) yield return((object)new WaitForSeconds(0.5f)); Vector3Interpolator ip = new Vector3Interpolator(); Vector3 zoomDownTo = to + new Vector3(0f, 0f, -3f); ip.Set(1f, from, zoomDownTo, null, default(Vector3), null); ip.Play(); while (ip.IsPlaying()) { ip.Update(); worldMapCamera.targetPos = ip.Get(); yield return((object)null); } Transform toRegion = regionAreas[toRegionID]; toRegion.get_gameObject().SetActive(true); Renderer toRegionRenderer = toRegion.GetComponent <Renderer>(); toRegionRenderer.get_material().SetFloat("_Alpha", 0f); Renderer topRenderer = glowRegionTop.GetComponent <Renderer>(); topRenderer.get_material().SetFloat("_Alpha", 0f); topRenderer.get_material().SetFloat("_AddColor", 1f); topRenderer.get_material().SetFloat("_BlendRate", 1f); topRenderer.set_sortingOrder(2); glowRegionTop.get_gameObject().SetActive(true); DelayExecute(1f, delegate { //IL_000b: Unknown result type (might be due to invalid IL or missing references) ((_003CDoGlowRegion_003Ec__Iterator16E) /*Error near IL_0211: stateMachine*/)._003C_003Ef__this.mapGlowEffectA.get_gameObject().SetActive(true); Renderer component = ((_003CDoGlowRegion_003Ec__Iterator16E) /*Error near IL_0211: stateMachine*/)._003C_003Ef__this.mapGlowEffectA.GetComponent <Renderer>(); component.set_sortingOrder(1); }); yield return((object)new WaitForSeconds(1f)); ip.Set(1f, zoomDownTo, to, null, default(Vector3), null); ip.Play(); while (ip.IsPlaying()) { ip.Update(); worldMapCamera.targetPos = ip.Get(); yield return((object)null); } FloatInterpolator fip = new FloatInterpolator(); fip.Set(2f, 0f, 1.5f, null, 0f, null); fip.Play(); SoundManager.PlayOneShotUISE(SE_ID_SMOKE); while (fip.IsPlaying()) { fip.Update(); topRenderer.get_material().SetFloat("_Alpha", fip.Get()); yield return((object)null); } toRegionRenderer.get_material().SetFloat("_Alpha", 1f); mapGlowEffectParticleA.Stop(); mapGlowEffectB.get_gameObject().SetActive(true); yield return((object)new WaitForSeconds(0f)); fip.Set(0.2f, 1f, 0f, null, 0f, null); fip.Play(); while (fip.IsPlaying()) { fip.Update(); topRenderer.get_material().SetFloat("_Alpha", fip.Get()); yield return((object)null); } yield return((object)new WaitForSeconds(0f)); targetRegionIcon.get_gameObject().SetActive(true); TweenScale tweenScale = targetRegionIcon.GetComponent <TweenScale>(); tweenScale.PlayForward(); yield return((object)new WaitForSeconds(1f)); mapGlowEffectParticleB.Stop(); bool isTweenEnd = false; UITweenCtrl tweenCtrl = telop.GetComponent <UITweenCtrl>(); tweenCtrl.Reset(); tweenCtrl.Play(true, delegate { ((_003CDoGlowRegion_003Ec__Iterator16E) /*Error near IL_04df: stateMachine*/)._003CisTweenEnd_003E__7 = true; }); SoundManager.PlayOneShotUISE(SE_ID_LOGO); while (!isTweenEnd) { yield return((object)null); } yield return((object)new WaitForSeconds(0f)); Vector3 scaleBegin = playerMarker.get_localScale(); Vector3 scaleEnd = new Vector3(0f, 0f, 0f); ip.Set(0.5f, scaleBegin, scaleEnd, null, default(Vector3), null); ip.Play(); while (ip.IsPlaying()) { ip.Update(); playerMarker.set_localScale(ip.Get()); yield return((object)null); } RegionTable.Data targetData = openedRegionInfo[toRegionID].data; if (targetData != null) { playerMarker.set_localPosition(targetData.markerPos); } yield return((object)new WaitForSeconds(0.1f)); ip.Set(0.5f, scaleEnd, scaleBegin, null, default(Vector3), null); ip.Play(); while (ip.IsPlaying()) { ip.Update(); playerMarker.set_localScale(ip.Get()); yield return((object)null); } yield return((object)new WaitForSeconds(0.4f)); OnQuery_EXIT(); }