// Actually, this function marks even cubes around the block to make sure that any changes caused in their triangles // will be reflected in the navigation mesh. public void MarkBlockChanged(MySlimBlock block) { Vector3I min = block.Min - Vector3I.One; Vector3I max = block.Max + Vector3I.One; Vector3I pos = min; for (var it = new Vector3I.RangeIterator(ref block.Min, ref block.Max); it.IsValid(); it.GetNext(out pos)) { m_changedCubes.Add(pos); } Vector3I minCell = CubeToCell(ref min); Vector3I maxCell = CubeToCell(ref max); pos = minCell; for (var it = new Vector3I.RangeIterator(ref minCell, ref maxCell); it.IsValid(); it.GetNext(out pos)) { m_changedCells.Add(pos); MyCellCoord cellCoord = new MyCellCoord(0, pos); ulong packedCell = cellCoord.PackId64(); TryClearCell(packedCell); } }
internal void InvalidateRange(Vector3I lodMin, Vector3I lodMax) { var cell = new MyCellCoord(m_lodIndex, lodMin); for (var it = new Vector3I.RangeIterator(ref lodMin, ref lodMax); it.IsValid(); it.GetNext(out cell.CoordInLod)) { CellData data; var id = cell.PackId64(); using (m_storedCellDataLock.AcquireSharedUsing()) { if (m_storedCellData.TryGetValue(id, out data)) { data.State = CellState.Invalid; } } } }
// Actually, this function marks even cubes around the block to make sure that any changes caused in their triangles // will be reflected in the navigation mesh. public void MarkBlockChanged(MySlimBlock block) { Vector3I min = block.Min - Vector3I.One; Vector3I max = block.Max + Vector3I.One; Vector3I pos = min; for (var it = new Vector3I.RangeIterator(ref block.Min, ref block.Max); it.IsValid(); it.GetNext(out pos)) { m_changedCubes.Add(pos); } Vector3I minCell = CubeToCell(ref min); Vector3I maxCell = CubeToCell(ref max); pos = minCell; for (var it = new Vector3I.RangeIterator(ref minCell, ref maxCell); it.IsValid(); it.GetNext(out pos)) { m_changedCells.Add(pos); } }
/// <summary> /// Writes multiblocks (compound block and block ID) to outMultiBlocks collection with the same multiblockId. /// </summary> public static void GetBlocksInMultiBlock(MyCubeGrid grid, Vector3I minPosition, Vector3I maxPosition, MyMultiBlockDefinition multiBlockDefinition, int multiBlockId, HashSet<Tuple<MySlimBlock, ushort?>> outMultiBlocks) { Debug.Assert(multiBlockId != 0); if (multiBlockId == 0) return; Vector3I cube = minPosition; for (Vector3I.RangeIterator it = new Vector3I.RangeIterator(ref minPosition, ref maxPosition); it.IsValid(); it.GetNext(out cube)) { MySlimBlock slimBlock = grid.GetCubeBlock(cube); if (slimBlock == null) continue; MyCompoundCubeBlock compound = slimBlock.FatBlock as MyCompoundCubeBlock; if (compound != null) { m_tmpSlimBlocks.Clear(); foreach (var blockInCompound in compound.GetBlocks(m_tmpSlimBlocks)) { if (blockInCompound.MultiBlockDefinition == multiBlockDefinition && blockInCompound.MultiBlockId == multiBlockId) { ushort? blockInCompoundId = compound.GetBlockId(blockInCompound); outMultiBlocks.Add(new Tuple<MySlimBlock, ushort?>(slimBlock, blockInCompoundId)); } } m_tmpSlimBlocks.Clear(); } else { MyFracturedBlock fracturedBlock = slimBlock.FatBlock as MyFracturedBlock; if (fracturedBlock != null) { if (fracturedBlock.IsMultiBlockPart(multiBlockDefinition.Id, multiBlockId)) outMultiBlocks.Add(new Tuple<MySlimBlock, ushort?>(slimBlock, null)); } else { if (slimBlock.MultiBlockDefinition == multiBlockDefinition && slimBlock.MultiBlockId == multiBlockId) outMultiBlocks.Add(new Tuple<MySlimBlock, ushort?>(slimBlock, null)); } } } }
/// <param name="minVoxelChanged">Inclusive min.</param> /// <param name="maxVoxelChanged">Inclusive max.</param> internal void InvalidateRange(Vector3I minVoxelChanged, Vector3I maxVoxelChanged) { MyPrecalcComponent.AssertUpdateThread(); ProfilerShort.Begin("MyVoxelPhysicsBody.InvalidateRange"); minVoxelChanged -= MyPrecalcComponent.InvalidatedRangeInflate; maxVoxelChanged += MyPrecalcComponent.InvalidatedRangeInflate; m_voxelMap.Storage.ClampVoxelCoord(ref minVoxelChanged); m_voxelMap.Storage.ClampVoxelCoord(ref maxVoxelChanged); Vector3I minCellChanged, maxCellChanged; MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref minVoxelChanged, out minCellChanged); MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref maxVoxelChanged, out maxCellChanged); Vector3I minCellChangedVoxelMap, maxCellChangedVoxelMap; minCellChangedVoxelMap = minCellChanged - m_cellsOffset; maxCellChangedVoxelMap = maxCellChanged - m_cellsOffset; Debug.Assert(RigidBody != null, "RigidBody in voxel physics is null! This must not happen."); if (RigidBody != null) { var shape = (HkUniformGridShape)RigidBody.GetShape(); var tmpBuffer = m_cellsToGenerateBuffer; int invalidCount = shape.InvalidateRange(ref minCellChangedVoxelMap, ref maxCellChangedVoxelMap, tmpBuffer); if (invalidCount > tmpBuffer.Length) { // Not storing this new buffer in static variable since this is just temporary and potentially large. // Static variable could be potentially the same as leak. tmpBuffer = new Vector3I[invalidCount]; int invalidCount2 = shape.InvalidateRange(ref minCellChangedVoxelMap, ref maxCellChangedVoxelMap, tmpBuffer); Debug.Assert(invalidCount == invalidCount2); invalidCount = invalidCount2; } Debug.Assert(invalidCount <= tmpBuffer.Length); for (int i = 0; i < invalidCount; i++) { InvalidCells.Add(tmpBuffer[i]); } if (RunningBatchTask != null) { RunningBatchTask.Cancel(); foreach (var oldInvalidCell in RunningBatchTask.CellBatch) { InvalidCells.Add(oldInvalidCell); } RunningBatchTask = null; } if (InvalidCells.Count != 0) MyPrecalcComponent.PhysicsWithInvalidCells.Add(this); } var cell = minCellChanged; for (var it = new Vector3I.RangeIterator(ref minCellChanged, ref maxCellChanged); it.IsValid(); it.GetNext(out cell)) { m_workTracker.Cancel(cell); } m_needsShapeUpdate = true; ProfilerShort.End(); }
public void Submit() { ProfilerShort.Begin("RequestCollector.Submit"); MyCellCoord cell = default(MyCellCoord); foreach (var cellId in m_cancelRequests) { cell.SetUnpack(cellId); MyRenderProxy.CancelClipmapCell(m_clipmapId, cell); bool removed = m_sentRequests.Remove(cellId); Debug.Assert(removed); } foreach (var highPriorityRequest in m_unsentRequestsHigh) { cell.SetUnpack(highPriorityRequest); MyRenderProxy.RequireClipmapCell(m_clipmapId, cell, highPriority: true); } m_unsentRequestsHigh.Clear(); int addedCount = 0; for (int i = m_unsentRequestsLow.Length - 1; i >= 0; i--) { var unsent = m_unsentRequestsLow[i]; while (0 < unsent.Count && m_sentRequests.Count < m_maxRequests) { var cellId = unsent.FirstElement(); cell.SetUnpack(cellId); // Do Z-order style iteration of siblings that also need to // be requested. This ensures faster processing of cells and // shorter time when both lods are rendered. var baseCoord = (cell.CoordInLod >> 1) << 1; var offset = Vector3I.Zero; for (var it = new Vector3I.RangeIterator(ref Vector3I.Zero, ref Vector3I.One); it.IsValid(); it.GetNext(out offset)) { cell.CoordInLod = baseCoord + offset; cellId = cell.PackId64(); if (!unsent.Remove(cellId)) { continue; } Debug.Assert(!m_cancelRequests.Contains(cellId)); MyRenderProxy.RequireClipmapCell(m_clipmapId, cell, highPriority: false); bool added = m_sentRequests.Add(cellId); Debug.Assert(added); addedCount++; } } // When set reaches reasonably small size, stop freeing memory if (unsent.Count > 100) unsent.TrimExcess(); } m_cancelRequests.Clear(); ProfilerShort.End(); }
private void FixCacheMaterial(Vector3I voxelStart, Vector3I voxelEnd) { var mcount = Sandbox.Definitions.MyDefinitionManager.Static.VoxelMaterialCount; voxelEnd = Vector3I.Min(voxelEnd - voxelStart, m_cache.Size3D); voxelStart = Vector3I.Zero; var it = new Vector3I.RangeIterator(ref voxelStart, ref voxelEnd); var pos = it.Current; for(;it.IsValid();it.GetNext(out pos)) { var lin = m_cache.ComputeLinear(ref pos); if (m_cache.Material(lin) >= mcount) m_cache.Material(lin, 0); } }
public void TestVoxelNavmeshTriangle(ref Vector3D a, ref Vector3D b, ref Vector3D c, List<MyCubeGrid> gridsToTest, List<MyGridPathfinding.CubeId> linkCandidatesOutput, out bool intersecting) { ProfilerShort.Begin("TestVoxelNavmeshTriangle"); ProfilerShort.Begin("Triangle-obstacle tests"); Vector3D s = (a + b + c) / 3.0; if (m_obstacles.IsInObstacle(s)) { intersecting = true; ProfilerShort.End(); ProfilerShort.End(); return; } ProfilerShort.End(); BoundingBoxD triBB; Vector3D aLocal, bLocal, cLocal, gLocal; Vector3D g = Vector3D.Zero; if (MyPerGameSettings.NavmeshPresumesDownwardGravity) { g = Vector3.Down * 2.0f; } m_tmpLinkCandidates.Clear(); intersecting = false; foreach (var grid in gridsToTest) { MatrixD mat = grid.PositionComp.WorldMatrixNormalizedInv; Vector3D.Transform(ref a, ref mat, out aLocal); Vector3D.Transform(ref b, ref mat, out bLocal); Vector3D.Transform(ref c, ref mat, out cLocal); Vector3D.TransformNormal(ref g, ref mat, out gLocal); triBB = new BoundingBoxD(Vector3D.MaxValue, Vector3D.MinValue); triBB.Include(ref aLocal, ref bLocal, ref cLocal); Vector3I min = grid.LocalToGridInteger(triBB.Min); Vector3I max = grid.LocalToGridInteger(triBB.Max); Vector3I pos = min - Vector3I.One; Vector3I max2 = max + Vector3I.One; for (var it = new Vector3I.RangeIterator(ref pos, ref max2); it.IsValid(); it.GetNext(out pos)) { if (grid.GetCubeBlock(pos) != null) { Vector3 largeMin = (pos - Vector3.One) * grid.GridSize; Vector3 largeMax = (pos + Vector3.One) * grid.GridSize; Vector3 smallMin = (pos - Vector3.Half) * grid.GridSize; Vector3 smallMax = (pos + Vector3.Half) * grid.GridSize; BoundingBoxD largeBb = new BoundingBoxD(largeMin, largeMax); BoundingBoxD bb = new BoundingBoxD(smallMin, smallMax); largeBb.Include(largeMin + gLocal); largeBb.Include(largeMax + gLocal); bb.Include(smallMin + gLocal); bb.Include(smallMax + gLocal); ProfilerShort.Begin("Triangle intersection tests"); if (largeBb.IntersectsTriangle(ref aLocal, ref bLocal, ref cLocal)) { if (bb.IntersectsTriangle(ref aLocal, ref bLocal, ref cLocal)) { intersecting = true; ProfilerShort.End(); break; } else { int dx = Math.Min(Math.Abs(min.X - pos.X), Math.Abs(max.X - pos.X)); int dy = Math.Min(Math.Abs(min.Y - pos.Y), Math.Abs(max.Y - pos.Y)); int dz = Math.Min(Math.Abs(min.Z - pos.Z), Math.Abs(max.Z - pos.Z)); if ((dx + dy + dz) < 3) m_tmpLinkCandidates.Add(new MyGridPathfinding.CubeId() { Grid = grid, Coords = pos }); } } ProfilerShort.End(); } } if (intersecting) break; } if (!intersecting) { for (int i = 0; i < m_tmpLinkCandidates.Count; ++i) { linkCandidatesOutput.Add(m_tmpLinkCandidates[i]); } } m_tmpLinkCandidates.Clear(); ProfilerShort.End(); }
internal void InvalidateRange(Vector3I minVoxelChanged, Vector3I maxVoxelChanged, int lod) { MyPrecalcComponent.AssertUpdateThread(); // No physics there ever was so we don't care. if (!m_bodiesInitialized) return; if (m_queueInvalidation) { if (m_queuedRange.Max.X < 0) { m_queuedRange = new BoundingBoxI(minVoxelChanged, maxVoxelChanged); } else { var bb = new BoundingBoxI(minVoxelChanged, maxVoxelChanged); m_queuedRange.Include(ref bb); } return; } ProfilerShort.Begin("MyVoxelPhysicsBody.InvalidateRange"); minVoxelChanged -= MyPrecalcComponent.InvalidatedRangeInflate; maxVoxelChanged += MyPrecalcComponent.InvalidatedRangeInflate; m_voxelMap.Storage.ClampVoxelCoord(ref minVoxelChanged); m_voxelMap.Storage.ClampVoxelCoord(ref maxVoxelChanged); Vector3I minCellChanged, maxCellChanged; MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref minVoxelChanged, out minCellChanged); MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref maxVoxelChanged, out maxCellChanged); Vector3I minCellChangedVoxelMap, maxCellChangedVoxelMap; minCellChangedVoxelMap = (minCellChanged - m_cellsOffset) >> lod; maxCellChangedVoxelMap = (maxCellChanged - m_cellsOffset) >> lod; var maxCell = m_voxelMap.Size - 1; MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref maxCell, out maxCell); maxCell >>= lod; Vector3I.Min(ref maxCellChangedVoxelMap, ref maxCell, out maxCellChangedVoxelMap); Debug.Assert(RigidBody != null, "RigidBody in voxel physics is null! This must not happen."); var rb = GetRigidBody(lod); Debug.Assert(rb != null, "RigidBody in voxel physics is null! This must not happen."); if (rb != null) { HkUniformGridShape shape = (HkUniformGridShape) rb.GetShape(); Debug.Assert(shape.Base.IsValid); var tmpBuffer = m_cellsToGenerateBuffer; int invalidCount = shape.InvalidateRange(ref minCellChangedVoxelMap, ref maxCellChangedVoxelMap, tmpBuffer); if (invalidCount > tmpBuffer.Length) { // Not storing this new buffer in static variable since this is just temporary and potentially large. // Static variable could be potentially the same as leak. tmpBuffer = new Vector3I[invalidCount]; int invalidCount2 = shape.InvalidateRange(ref minCellChangedVoxelMap, ref maxCellChangedVoxelMap, tmpBuffer); Debug.Assert(invalidCount == invalidCount2); invalidCount = invalidCount2; } shape.InvalidateRangeImmediate(ref minCellChangedVoxelMap, ref maxCellChangedVoxelMap); Debug.Assert(invalidCount <= tmpBuffer.Length); for (int i = 0; i < invalidCount; i++) { InvalidCells.Add(tmpBuffer[i]); } if (RunningBatchTask == null && InvalidCells.Count != 0) { MyPrecalcComponent.PhysicsWithInvalidCells.Add(this); } } if (minCellChangedVoxelMap == Vector3I.Zero && maxCellChangedVoxelMap == maxCell) { m_workTracker.CancelAll(); } else { var cell = minCellChanged; for (var it = new Vector3I.RangeIterator(ref minCellChanged, ref maxCellChanged); it.IsValid(); it.GetNext(out cell)) { m_workTracker.Cancel(new MyCellCoord(lod, cell)); } } m_needsShapeUpdate = true; ProfilerShort.End(); m_voxelMap.RaisePhysicsChanged(); }
// Precalculate voxel cell into cache (makes triangles and vertex buffer from voxels) public void Precalc(MyVoxelPrecalcTaskItem task) { Profiler.Begin("MyVoxelPrecalcTask.Precalc"); m_precalcType = task.Type; m_resultVerticesCounter = 0; m_resultTrianglesCounter = 0; m_edgeVertexCalcCounter++; m_voxelMap = task.VoxelMap; m_voxelStart = task.VoxelStart; int lodIdx = MyVoxelGeometry.GetLodIndex(m_precalcType); CalcPolygCubeSize(lodIdx); // Copy voxels into temp array //using (Stats.Timing.Measure("NewPrecalc.CopyVoxelContents", MyStatTypeEnum.Sum, clearRateMs: TIMEOUT)) Profiler.Begin("NewPrecalc.CopyVoxelContents"); bool isMixed = CopyVoxelContents() == MyVoxelRangeType.MIXED; Profiler.End(); //using (Stats.Timing.Measure("Precalc.Geometry generation", MyStatTypeEnum.Sum, clearRateMs: TIMEOUT)) Profiler.Begin("Precalc.Geometry generation"); { if (isMixed) { var cache = ThreadLocalCache; // Size of voxel or cell (in meters) and size of voxel map / voxel cells ComputeSizeAndOrigin(lodIdx); var start = Vector3I.One; var end = m_polygCubes - 1; Vector3I coord0 = start; for (var it = new Vector3I.RangeIterator(ref start, ref end); it.IsValid(); it.GetNext(out coord0)) { // We can get this voxel content right from cache (not using GetVoxelContent method), because after CopyVoxelContents these array must be filled. But only content, not material, normal, etc. int cubeIndex = 0; if (cache.Content(coord0.X + 0, coord0.Y + 0, coord0.Z + 0) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 1; if (cache.Content(coord0.X + 1, coord0.Y + 0, coord0.Z + 0) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 2; if (cache.Content(coord0.X + 1, coord0.Y + 0, coord0.Z + 1) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 4; if (cache.Content(coord0.X + 0, coord0.Y + 0, coord0.Z + 1) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 8; if (cache.Content(coord0.X + 0, coord0.Y + 1, coord0.Z + 0) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 16; if (cache.Content(coord0.X + 1, coord0.Y + 1, coord0.Z + 0) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 32; if (cache.Content(coord0.X + 1, coord0.Y + 1, coord0.Z + 1) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 64; if (cache.Content(coord0.X + 0, coord0.Y + 1, coord0.Z + 1) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 128; // Cube is entirely in/out of the surface if (MyMarchingCubesConstants.EdgeTable[cubeIndex] == 0) { continue; } // We can get this voxel content right from cache (not using GetVoxelContent method), because after CopyVoxelContents these array must be filled. But only content, not material, normal, etc. Vector3I tempVoxelCoord0 = ComputeTemporaryVoxelData(cache, ref coord0, cubeIndex); // Create the triangles CreateTriangles(ref coord0, cubeIndex, ref tempVoxelCoord0); } } } Profiler.End(); //using (Stats.Timing.Measure("Precalc.PrepareCache", MyStatTypeEnum.Sum, clearRateMs: TIMEOUT)) Profiler.Begin("Precalc.PrepareCache"); { // Cache the vertices and triangles and precalculate the octree task.Cache.PrepareCache(m_resultVertices, m_resultVerticesCounter, m_resultTriangles, m_resultTrianglesCounter, m_positionScale, m_originPosition, task.Type == MyLodTypeEnum.LOD0); } Profiler.End(); Profiler.End(); }
public void DebugDraw() { if (m_lodIndex > 5) { return; } if (m_lodIndex == 1) { float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex); //var start = localFarCameraBox.Min; //var end = localFarCameraBox.Max; var start = m_localNearCameraBox.Min; var end = m_localNearCameraBox.Max; Vector3I coord = start; Color nearColor = Color.Yellow; Color farColor = Color.White; var startF = m_localFarCameraBox.Min; var endF = m_localFarCameraBox.Max; Vector3I coordF = startF; // for (var it = new Vector3I.RangeIterator(ref startF, ref endF); //it.IsValid(); it.GetNext(out coordF)) // { // Vector3D min = Vector3D.Transform((Vector3D)(sizeInMetres * coordF), m_parent.m_worldMatrix); // Vector3D max = Vector3D.Transform((Vector3D)(sizeInMetres * coordF + new Vector3(sizeInMetres)), m_parent.m_worldMatrix); // BoundingBoxD aabb = new BoundingBoxD(min, max); // MyRenderProxy.DebugDrawAABB(aabb, farColor, 1, 1, false); // if (Vector3D.Distance(CameraFrustumGetter().Matrix.Translation, aabb.Center) < 200) // MyRenderProxy.DebugDrawText3D(aabb.Center, coordF.ToString(), farColor, 0.5f, false); // } for (var it = new Vector3I.RangeIterator(ref start, ref end); it.IsValid(); it.GetNext(out coord)) { Vector3D min = Vector3D.Transform((Vector3D)(sizeInMetres * coord), m_clipmap.m_worldMatrix); Vector3D max = Vector3D.Transform((Vector3D)(sizeInMetres * coord + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix); BoundingBoxD aabb = new BoundingBoxD(min, max); MyRenderProxy.DebugDrawAABB(aabb, nearColor, 1, 1, false); } Vector3D center = Vector3D.Transform(m_localPosition, m_clipmap.m_worldMatrix); MyRenderProxy.DebugDrawSphere(center, m_nearDistance, nearColor, 1, false); MyRenderProxy.DebugDrawSphere(center, m_farDistance, farColor, 1, false); } //if (m_lodIndex == 1) { float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex); Color color = LOD_COLORS[m_lodIndex] + new Vector4(0.2f); foreach (var cell in m_storedCellData) { if (!cell.Value.InScene) { continue; } MyCellCoord cellStr = new MyCellCoord(); cellStr.SetUnpack(cell.Key); var coordF = cellStr.CoordInLod; Vector3D min = Vector3D.Transform((Vector3D)(sizeInMetres * coordF), m_clipmap.m_worldMatrix); Vector3D max = Vector3D.Transform((Vector3D)(sizeInMetres * coordF + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix); BoundingBoxD aabb = new BoundingBoxD(min, max); MyRenderProxy.DebugDrawAABB(aabb, color, 1, 1, false); if (Vector3D.Distance(CameraFrustumGetter().Matrix.Translation, aabb.Center) < 200) { MyRenderProxy.DebugDrawText3D(aabb.Center, coordF.ToString(), color, 0.5f, false); } } if (m_storedCellData.Count > 0) { Vector3D center = Vector3D.Transform(m_localPosition, m_clipmap.m_worldMatrix); //MyRenderProxy.DebugDrawSphere(center, m_farDistance, color, 1, false); } } }
/// <summary> /// Recursive clipping function requests cells in provided range and /// cells needed from parent to wrap the lod safely /// </summary> /// <param name="collector"></param> /// <param name="it0">requested range</param> /// <param name="ignore">inner range filled by children</param> private void DoClipping(RequestCollector collector, Vector3I min, Vector3I max, ref BoundingBox ignore) { LodLevel parentLod, clevel; GetNearbyLodLevels(out parentLod, out clevel); MyCellCoord cell = new MyCellCoord(m_lodIndex, Vector3I.Zero); //if (collector.SentRequestsEmpty) { MyUtils.Swap(ref m_storedCellData, ref m_clippedCells); m_storedCellData.Clear(); } var it0 = new Vector3I.RangeIterator(ref min, ref max); cell.CoordInLod = it0.Current; var shiftToParent = MyVoxelCoordSystems.RenderCellSizeShiftToLessDetailed(cell.Lod); var parentCell = parentLod != null ? new MyCellCoord(parentLod.m_lodIndex, cell.CoordInLod >> shiftToParent) : cell; var parentIgnore = new BoundingBox(parentCell.CoordInLod, parentCell.CoordInLod); BoundingBox bb = new BoundingBox(cell.CoordInLod, cell.CoordInLod); for (; it0.IsValid(); it0.GetNext(out cell.CoordInLod)) //cells to be loaded { if (ignore.Contains((Vector3)cell.CoordInLod) == ContainmentType.Contains) { continue; //lower lod requested } if (parentLod != null) //get also their lodcell mates { parentCell = new MyCellCoord(parentLod.m_lodIndex, cell.CoordInLod >> shiftToParent); var it = GetChildrenCoords(this, ref parentCell); bb.Include(it); parentIgnore.Max = parentCell.CoordInLod; } } if (parentLod != null) { Vector3I parentMinI = Vector3I.Round(parentIgnore.Min - Vector3.One); Vector3I parentMaxI = Vector3I.Round(parentIgnore.Max + Vector3.One); //Vector3I.Clamp(ref parentMinI, ref Vector3I.Zero, ref m_lodSizeMinusOne, out parentMinI); //Vector3I.Clamp(ref parentMaxI, ref Vector3I.Zero, ref m_lodSizeMinusOne, out parentMaxI); var parentIterator = new Vector3I.RangeIterator(ref parentMinI, ref parentMaxI); parentLod.DoClipping(collector, parentMinI, parentMaxI, ref parentIgnore); } Vector3I start, end; start = Vector3I.Round(bb.Min); end = Vector3I.Round(bb.Max); Vector3I.Clamp(ref start, ref Vector3I.Zero, ref m_lodSizeMinusOne, out start); Vector3I.Clamp(ref end, ref Vector3I.Zero, ref m_lodSizeMinusOne, out end); it0 = new Vector3I.RangeIterator(ref start, ref end); cell.CoordInLod = it0.Current; for (; it0.IsValid(); it0.GetNext(out cell.CoordInLod)) //cells to be loaded { if (ignore.Contains((Vector3)cell.CoordInLod) == ContainmentType.Contains) { continue; //lower lod requested } var cellId = cell.PackId64(); CellData data; if (m_clippedCells.TryGetValue(cellId, out data)) { m_clippedCells.Remove(cellId); } else { var clipmapCellId = MyCellCoord.GetClipmapCellHash(m_clipmap.Id, cellId); data = CellsCache.Read(clipmapCellId); if (data == null) //cache miss { data = new CellData(); ClippingCacheMisses++; } else { //cache hit ClippingCacheHits++; data.InScene = false; if (data.Cell != null) { m_nonEmptyCells[cellId] = data; } } } if (data.State == CellState.Invalid) { if (!TryAddCellRequest(collector, parentLod, cell, cellId, data)) { continue; } } if (!m_storedCellData.ContainsKey(cellId)) { m_storedCellData.Add(cellId, data); } } }
/// <summary> /// Whether connection is allowed to any of the positions between otherBlockMinPos and otherBlockMaxPos (both inclusive). /// Default implementation calls ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal) in a for loop. /// Override this in a subclass if this is not needed (for example, because all calls would return the same value for the same face) /// </summary> public virtual bool ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) { Vector3I pos = otherBlockMinPos; for (Vector3I.RangeIterator it = new Vector3I.RangeIterator(ref otherBlockMinPos, ref otherBlockMaxPos); it.IsValid(); it.GetNext(out pos)) { if (ConnectionAllowed(ref pos, ref faceNormal, def)) { return(true); } } return(false); }
internal void InvalidateRange(Vector3I minVoxelChanged, Vector3I maxVoxelChanged, int lod) { MyPrecalcComponent.AssertUpdateThread(); // No physics there ever was so we don't care. if (!m_bodiesInitialized) { return; } if (m_queueInvalidation) { if (m_queuedRange.Max.X < 0) { m_queuedRange = new BoundingBoxI(minVoxelChanged, maxVoxelChanged); } else { var bb = new BoundingBoxI(minVoxelChanged, maxVoxelChanged); m_queuedRange.Include(ref bb); } return; } ProfilerShort.Begin("MyVoxelPhysicsBody.InvalidateRange"); minVoxelChanged -= 1; // MyPrecalcComponent.InvalidatedRangeInflate; maxVoxelChanged += 1; //MyPrecalcComponent.InvalidatedRangeInflate; m_voxelMap.Storage.ClampVoxelCoord(ref minVoxelChanged); m_voxelMap.Storage.ClampVoxelCoord(ref maxVoxelChanged); Vector3I minCellChanged, maxCellChanged; MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref minVoxelChanged, out minCellChanged); MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref maxVoxelChanged, out maxCellChanged); Vector3I minCellChangedVoxelMap, maxCellChangedVoxelMap; minCellChangedVoxelMap = (minCellChanged - m_cellsOffset) >> lod; maxCellChangedVoxelMap = (maxCellChanged - m_cellsOffset) >> lod; var maxCell = m_voxelMap.Size - 1; MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref maxCell, out maxCell); maxCell >>= lod; Vector3I.Min(ref maxCellChangedVoxelMap, ref maxCell, out maxCellChangedVoxelMap); Debug.Assert(RigidBody != null, "RigidBody in voxel physics is null! This must not happen."); var rb = GetRigidBody(lod); Debug.Assert(rb != null, "RigidBody in voxel physics is null! This must not happen."); if (rb != null) { HkUniformGridShape shape = (HkUniformGridShape)rb.GetShape(); Debug.Assert(shape.Base.IsValid); var numCells = (maxCellChangedVoxelMap - minCellChangedVoxelMap + 1).Size; if (numCells >= m_cellsToGenerateBuffer.Length) { m_cellsToGenerateBuffer = new Vector3I[MathHelper.GetNearestBiggerPowerOfTwo(numCells)]; } var tmpBuffer = m_cellsToGenerateBuffer; int invalidCount = shape.InvalidateRange(ref minCellChangedVoxelMap, ref maxCellChangedVoxelMap, tmpBuffer); Debug.Assert(invalidCount <= tmpBuffer.Length); //if (numCells <= 8) //shape.InvalidateRangeImmediate(ref minCellChangedVoxelMap, ref maxCellChangedVoxelMap); Debug.Assert(invalidCount <= tmpBuffer.Length); for (int i = 0; i < invalidCount; i++) { InvalidCells[lod].Add(tmpBuffer[i]); } if (RunningBatchTask[lod] == null && InvalidCells[lod].Count != 0) { MyPrecalcComponent.PhysicsWithInvalidCells.Add(this); } } if (minCellChangedVoxelMap == Vector3I.Zero && maxCellChangedVoxelMap == maxCell) { m_workTracker.CancelAll(); } else { var cell = minCellChanged; for (var it = new Vector3I.RangeIterator(ref minCellChanged, ref maxCellChanged); it.IsValid(); it.GetNext(out cell)) { m_workTracker.Cancel(new MyCellCoord(lod, cell)); } } m_needsShapeUpdate = true; ProfilerShort.End(); m_voxelMap.RaisePhysicsChanged(); }
public void Submit() { ProfilerShort.Begin("RequestCollector.Submit"); MyCellCoord cell = default(MyCellCoord); foreach (var cellId in m_cancelRequests) { cell.SetUnpack(cellId); MyRenderProxy.CancelClipmapCell(m_clipmapId, cell); bool removed = m_sentRequests.Remove(cellId); Debug.Assert(removed); } foreach (var request in m_unsentRequests) { m_sentRequests.Add(request.Key); cell.SetUnpack(request.Key); MyRenderProxy.RequireClipmapCell(m_clipmapId, cell, true, request.Value.PriorityFunc, request.Value.DebugDraw); } m_unsentRequests.Clear(); //foreach (var highPriorityRequest in m_unsentRequestsHigh) //{ // cell.SetUnpack(highPriorityRequest); // MyRenderProxy.RequireClipmapCell(m_clipmapId, cell, highPriority: true); //} //m_unsentRequestsHigh.Clear(); int addedCount = 0; for (int i = m_unsentRequestsLow.Length - 1; i >= 0; i--) { var unsent = m_unsentRequestsLow[i]; while (0 < unsent.Count)// && m_sentRequests.Count < m_maxRequests*1000) { var pair = unsent.FirstPair(); var cellId = pair.Key; var hs = new HashSet <object>(); cell.SetUnpack(cellId); // Do Z-order style iteration of siblings that also need to // be requested. This ensures faster processing of cells and // shorter time when both lods are rendered. var baseCoord = (cell.CoordInLod >> 1) << 1; var offset = Vector3I.Zero; for (var it = new Vector3I.RangeIterator(ref Vector3I.Zero, ref Vector3I.One); it.IsValid(); it.GetNext(out offset)) { cell.CoordInLod = baseCoord + offset; cellId = cell.PackId64(); if (!unsent.Remove(cellId)) { continue; } Debug.Assert(!m_cancelRequests.Contains(cellId)); MyRenderProxy.RequireClipmapCell(m_clipmapId, cell, false, pair.Value.PriorityFunc, pair.Value.DebugDraw); bool added = m_sentRequests.Add(cellId); Debug.Assert(added); addedCount++; } } // When set reaches reasonably small size, stop freeing memory //if (unsent.Count > 100) no trim for dictionary :( // unsent.TrimExcess(); } m_cancelRequests.Clear(); ProfilerShort.End(); }
public void TestVoxelNavmeshTriangle(ref Vector3D a, ref Vector3D b, ref Vector3D c, List <MyCubeGrid> gridsToTest, List <MyGridPathfinding.CubeId> linkCandidatesOutput, out bool intersecting) { ProfilerShort.Begin("TestVoxelNavmeshTriangle"); BoundingBoxD triBB; Vector3D aLocal, bLocal, cLocal, gLocal; Vector3D g = Vector3D.Zero; if (MyFakes.NAVMESH_PRESUMES_DOWNWARD_GRAVITY) { g = Vector3.Down * 2.0f; } m_tmpLinkCandidates.Clear(); intersecting = false; foreach (var grid in gridsToTest) { MatrixD mat = grid.PositionComp.WorldMatrixNormalizedInv; Vector3D.Transform(ref a, ref mat, out aLocal); Vector3D.Transform(ref b, ref mat, out bLocal); Vector3D.Transform(ref c, ref mat, out cLocal); Vector3D.TransformNormal(ref g, ref mat, out gLocal); triBB = new BoundingBoxD(Vector3D.MaxValue, Vector3D.MinValue); triBB.Include(ref aLocal, ref bLocal, ref cLocal); Vector3I min = grid.LocalToGridInteger(triBB.Min); Vector3I max = grid.LocalToGridInteger(triBB.Max); Vector3I pos = min - Vector3I.One; Vector3I max2 = max + Vector3I.One; for (var it = new Vector3I.RangeIterator(ref pos, ref max2); it.IsValid(); it.GetNext(out pos)) { if (grid.GetCubeBlock(pos) != null) { Vector3 largeMin = (pos - Vector3.One) * grid.GridSize; Vector3 largeMax = (pos + Vector3.One) * grid.GridSize; Vector3 smallMin = (pos - Vector3.Half) * grid.GridSize; Vector3 smallMax = (pos + Vector3.Half) * grid.GridSize; BoundingBoxD largeBb = new BoundingBoxD(largeMin, largeMax); BoundingBoxD bb = new BoundingBoxD(smallMin, smallMax); largeBb.Include(largeMin + gLocal); largeBb.Include(largeMax + gLocal); bb.Include(smallMin + gLocal); bb.Include(smallMax + gLocal); ProfilerShort.Begin("Triangle intersection tests"); if (largeBb.IntersectsTriangle(ref aLocal, ref bLocal, ref cLocal)) { if (bb.IntersectsTriangle(ref aLocal, ref bLocal, ref cLocal)) { intersecting = true; ProfilerShort.End(); break; } else { int dx = Math.Min(Math.Abs(min.X - pos.X), Math.Abs(max.X - pos.X)); int dy = Math.Min(Math.Abs(min.Y - pos.Y), Math.Abs(max.Y - pos.Y)); int dz = Math.Min(Math.Abs(min.Z - pos.Z), Math.Abs(max.Z - pos.Z)); if ((dx + dy + dz) < 3) { m_tmpLinkCandidates.Add(new MyGridPathfinding.CubeId() { Grid = grid, Coords = pos }); } } } ProfilerShort.End(); } } if (intersecting) { break; } } if (!intersecting) { for (int i = 0; i < m_tmpLinkCandidates.Count; ++i) { linkCandidatesOutput.Add(m_tmpLinkCandidates[i]); } } m_tmpLinkCandidates.Clear(); ProfilerShort.End(); }
internal void DoClipping(Vector3D localPosition, float farPlaneDistance, RequestCollector collector) { MyClipmap.ComputeLodViewBounds(m_parent.m_scaleGroup, m_lodIndex, out m_nearDistance, out m_farDistance); m_fitsInFrustum = (farPlaneDistance * 1.25f) > m_nearDistance; if (!m_fitsInFrustum) return; Vector3I min, max; { var minD = localPosition - m_farDistance; var maxD = localPosition + m_farDistance; MyVoxelCoordSystems.LocalPositionToRenderCellCoord(ref minD, out min); MyVoxelCoordSystems.LocalPositionToRenderCellCoord(ref maxD, out max); Vector3I.Max(ref min, ref Vector3I.Zero, out min); Vector3I.Max(ref max, ref Vector3I.Zero, out max); min >>= m_lodIndex; max >>= m_lodIndex; Vector3I.Min(ref min, ref m_lodSizeMinusOne, out min); Vector3I.Min(ref max, ref m_lodSizeMinusOne, out max); } if (m_lastMin == min && m_lastMax == max && !m_parent.m_updateClipping) return; m_lastMin = min; m_lastMax = max; LodLevel parentLod, childLod; GetNearbyLodLevels(out parentLod, out childLod); // Moves cells which are still needed from one collection to another. // All that is left behind is unloaded as no longer needed. // Move everything in range to collection of next stored cells. MyUtils.Swap(ref m_storedCellData, ref m_clippedCells); m_storedCellData.Clear(); MyCellCoord cell = new MyCellCoord(m_lodIndex, ref min); for (var it = new Vector3I.RangeIterator(ref min, ref max); it.IsValid(); it.GetNext(out cell.CoordInLod)) { if (!WasAncestorCellLoaded(parentLod, ref cell)) continue; var cellId = cell.PackId64(); CellData data; if (m_clippedCells.TryGetValue(cellId, out data)) m_clippedCells.Remove(cellId); else data = new CellData(); if (data.State == CellState.Invalid) { collector.AddRequest(cellId, data.WasLoaded); data.State = CellState.Pending; } m_storedCellData.Add(cellId, data); } }
private static void WriteRange( ref WriteRangeArgs args, byte defaultData, int lodIdx, Vector3I lodCoord, ref Vector3I min, ref Vector3I max) { MyOctreeNode node = new MyOctreeNode(); { MyCellCoord leaf = new MyCellCoord(lodIdx - LeafLodCount, ref lodCoord); var leafKey = leaf.PackId64(); if (args.Leaves.ContainsKey(leafKey)) { args.Leaves.Remove(leafKey); var childBase = lodCoord << 1; Vector3I childOffset; MyCellCoord child = new MyCellCoord(); child.Lod = leaf.Lod - 1; var leafSize = LeafSizeInVoxels << child.Lod; for (int i = 0; i < MyOctreeNode.CHILD_COUNT; ++i) { ComputeChildCoord(i, out childOffset); child.CoordInLod = childBase + childOffset; var childCopy = child; childCopy.Lod += LeafLodCount; IMyOctreeLeafNode octreeLeaf = new MyProviderLeaf(args.Provider, args.DataType, ref childCopy); args.Leaves.Add(child.PackId64(), octreeLeaf); node.SetChild(i, true); node.SetData(i, octreeLeaf.GetFilteredValue()); } } else { leaf.Lod -= 1; // changes to node coord instead of leaf coord var nodeKey = leaf.PackId64(); if (!args.Nodes.TryGetValue(nodeKey, out node)) { for (int i = 0; i < MyOctreeNode.CHILD_COUNT; ++i) { node.SetData(i, defaultData); } } } } if (lodIdx == (LeafLodCount + 1)) { MyCellCoord child = new MyCellCoord(); Vector3I childBase = lodCoord << 1; Vector3I minInLod = min >> LeafLodCount; Vector3I maxInLod = max >> LeafLodCount; Vector3I leafSizeMinusOne = new Vector3I(LeafSizeInVoxels - 1); Vector3I childOffset; for (int i = 0; i < MyOctreeNode.CHILD_COUNT; ++i) { ComputeChildCoord(i, out childOffset); child.CoordInLod = childBase + childOffset; if (!child.CoordInLod.IsInsideInclusive(ref minInLod, ref maxInLod)) { continue; } var childMin = child.CoordInLod << LeafLodCount; var childMax = childMin + LeafSizeInVoxels - 1; Vector3I.Max(ref childMin, ref min, out childMin); Vector3I.Min(ref childMax, ref max, out childMax); var readOffset = childMin - min; IMyOctreeLeafNode leaf; var leafKey = child.PackId64(); var startInChild = childMin - (child.CoordInLod << LeafLodCount); var endInChild = childMax - (child.CoordInLod << LeafLodCount); args.Leaves.TryGetValue(leafKey, out leaf); byte uniformValue; bool uniformLeaf; { // ensure leaf exists and is writable // the only writable leaf type is MicroOctree at this point byte childDefaultData = node.GetData(i); if (leaf == null) { var octree = new MyMicroOctreeLeaf(args.DataType, LeafLodCount, child.CoordInLod << (child.Lod + LeafLodCount)); octree.BuildFrom(childDefaultData); leaf = octree; } if (leaf.ReadOnly) { var rangeEnd = new Vector3I(LeafSizeInVoxels - 1); m_temporaryCache.Resize(Vector3I.Zero, rangeEnd); leaf.ReadRange(m_temporaryCache, ref Vector3I.Zero, 0, ref Vector3I.Zero, ref rangeEnd); var inCell = startInChild; for (var it2 = new Vector3I.RangeIterator(ref startInChild, ref endInChild); it2.IsValid(); it2.GetNext(out inCell)) { var read = readOffset + (inCell - startInChild); m_temporaryCache.Set(args.DataType, ref inCell, args.Source.Get(args.DataType, ref read)); } var octree = new MyMicroOctreeLeaf(args.DataType, LeafLodCount, child.CoordInLod << (child.Lod + LeafLodCount)); octree.BuildFrom(m_temporaryCache); leaf = octree; } else { leaf.WriteRange(args.Source, ref readOffset, ref startInChild, ref endInChild); } uniformLeaf = ((MyMicroOctreeLeaf)leaf).TryGetUniformValue(out uniformValue); } if (!uniformLeaf) { args.Leaves[leafKey] = leaf; node.SetChild(i, true); } else { args.Leaves.Remove(leafKey); node.SetChild(i, false); } node.SetData(i, leaf.GetFilteredValue()); } args.Nodes[new MyCellCoord(lodIdx - 1 - LeafLodCount, ref lodCoord).PackId64()] = node; } else { MyCellCoord child = new MyCellCoord(); child.Lod = lodIdx - 2 - LeafLodCount; var childBase = lodCoord << 1; Vector3I childOffset; var minInChild = (min >> (lodIdx - 1)) - childBase; var maxInChild = (max >> (lodIdx - 1)) - childBase; for (int i = 0; i < MyOctreeNode.CHILD_COUNT; ++i) { ComputeChildCoord(i, out childOffset); if (!childOffset.IsInsideInclusive(ref minInChild, ref maxInChild)) { continue; } child.CoordInLod = childBase + childOffset; WriteRange(ref args, node.GetData(i), lodIdx - 1, child.CoordInLod, ref min, ref max); var childKey = child.PackId64(); var childNode = args.Nodes[childKey]; if (!childNode.HasChildren && childNode.AllDataSame()) { node.SetChild(i, false); node.SetData(i, childNode.GetData(0)); args.Nodes.Remove(childKey); } else { node.SetChild(i, true); node.SetData(i, childNode.ComputeFilteredValue(args.DataFilter)); } } args.Nodes[new MyCellCoord(lodIdx - 1 - LeafLodCount, ref lodCoord).PackId64()] = node; } }
internal void DoClipping_Old(Vector3D localPosition, float farPlaneDistance, RequestCollector collector) { m_localPosition = localPosition; MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex, out m_nearDistance, out m_farDistance); m_fitsInFrustum = (farPlaneDistance * 1.25f) > m_nearDistance; if (!m_fitsInFrustum) { return; } //var localFrustum = new BoundingFrustumD(CameraFrustumGetter().Matrix * m_parent.m_invWorldMatrix); var frustum = CameraFrustumGetter(); Vector3I min, max; Vector3I ignoreMin, ignoreMax; var minD = m_localPosition - m_farDistance; var maxD = m_localPosition + m_farDistance; MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minD, out min); MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxD, out max); BoundingBoxI lodBox = new BoundingBoxI(Vector3I.Zero, m_lodSizeMinusOne); bool intersects = false; bool intersectsNear = false; m_localFarCameraBox = new BoundingBoxI(min, max); m_localNearCameraBox = new BoundingBoxI(min, max); if (lodBox.Intersects(m_localFarCameraBox)) { intersects = true; var intersection = lodBox.Intersect(m_localFarCameraBox); min = intersection.Min; max = intersection.Max; //Optimize only LOD2 and higher by two lods, because neighbour cells shares border cells if (m_lodIndex > 1) { float lowerFar, lowerNear; MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex - 2, out lowerFar, out lowerNear); var minNear = m_localPosition - (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2); var maxNear = m_localPosition + (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2); MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minNear, out ignoreMin); MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxNear, out ignoreMax); m_localNearCameraBox = new BoundingBoxI(ignoreMin, ignoreMax); if (lodBox.Intersects(m_localNearCameraBox)) { intersectsNear = false; } } } if (m_lastMin == min && m_lastMax == max && !m_clipmap.m_updateClipping) { return; } m_lastMin = min; m_lastMax = max; LodLevel parentLod, childLod; GetNearbyLodLevels(out parentLod, out childLod); // Moves cells which are still needed from one collection to another. // All that is left behind is unloaded as no longer needed. // Move everything in range to collection of next stored cells. MyUtils.Swap(ref m_storedCellData, ref m_clippedCells); m_storedCellData.Clear(); if (intersects) { float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex); MyCellCoord cell = new MyCellCoord(m_lodIndex, ref min); for (var it = new Vector3I.RangeIterator(ref min, ref max); it.IsValid(); it.GetNext(out cell.CoordInLod)) { if (intersectsNear && m_localNearCameraBox.Contains(cell.CoordInLod) == ContainmentType.Contains) { continue; } //if (!WasAncestorCellLoaded(parentLod, ref cell)) // continue; Vector3D minAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod - 2)), m_clipmap.m_worldMatrix); Vector3D maxAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod + 2) + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix); if (frustum.Contains(new BoundingBoxD(minAABB, maxAABB)) == ContainmentType.Disjoint) { continue; } var cellId = cell.PackId64(); CellData data; if (m_clippedCells.TryGetValue(cellId, out data)) { m_clippedCells.Remove(cellId); } else { var clipmapCellId = MyCellCoord.GetClipmapCellHash(m_clipmap.Id, cellId); data = CellsCache.Read(clipmapCellId); if (data == null) //cache miss { data = new CellData(); ClippingCacheMisses++; } else { //cache hit ClippingCacheHits++; //System.Diagnostics.Debug.Assert((!data.InScene && data.Cell != null) || data.Cell == null, "Not allowed cell state"); data.InScene = false; if (data.Cell != null) { m_nonEmptyCells[cellId] = data; } } } if (data.State == CellState.Invalid) { if (!TryAddCellRequest(collector, parentLod, cell, cellId, data)) { continue; } } m_storedCellData.Add(cellId, data); } } }
protected override MyProceduralCell GenerateProceduralCell(ref VRageMath.Vector3I cellId) { MyProceduralCell cell = new MyProceduralCell(cellId, this); ProfilerShort.Begin("GenerateObjectSeedsCell"); IMyModule densityFunctionFilled = GetCellDensityFunctionFilled(cell.BoundingVolume); if (densityFunctionFilled == null) { ProfilerShort.End(); return null; } IMyModule densityFunctionRemoved = GetCellDensityFunctionRemoved(cell.BoundingVolume); int cellSeed = GetCellSeed(ref cellId); var random = MyRandom.Instance; using (random.PushSeed(cellSeed)) { int index = 0; Vector3I subCellId = Vector3I.Zero; Vector3I max = new Vector3I(SUBCELLS - 1); for (var iter = new Vector3I.RangeIterator(ref Vector3I.Zero, ref max); iter.IsValid(); iter.GetNext(out subCellId)) { // there is a bug in the position calculation which can very rarely cause overlaping objects but backwards compatibility so meh Vector3D position = new Vector3D(random.NextDouble(), random.NextDouble(), random.NextDouble()); position += (Vector3D)subCellId / SUBCELL_SIZE; position += cellId; position *= CELL_SIZE; if (!MyEntities.IsInsideWorld(position)) { continue; } ProfilerShort.Begin("Density functions"); double valueRemoved = -1; if (densityFunctionRemoved != null) { valueRemoved = densityFunctionRemoved.GetValue(position.X, position.Y, position.Z); if (valueRemoved <= -1) { ProfilerShort.End(); continue; } } var valueFilled = densityFunctionFilled.GetValue(position.X, position.Y, position.Z); if (densityFunctionRemoved != null) { if (valueRemoved < valueFilled) { ProfilerShort.End(); continue; } } ProfilerShort.End(); if (valueFilled < m_objectDensity) // -1..+1 { var objectSeed = new MyObjectSeed(cell, position, GetObjectSize(random.NextDouble())); objectSeed.Type = GetSeedType(random.NextDouble()); objectSeed.Seed = random.Next(); objectSeed.Index = index++; GenerateObject(cell, objectSeed, ref index, random, densityFunctionFilled, densityFunctionRemoved); } } } ProfilerShort.End(); return cell; }
public void InvalidateRange(Vector3I minVoxelChanged, Vector3I maxVoxelChanged) { minVoxelChanged -= MyPrecalcComponent.InvalidatedRangeInflate; maxVoxelChanged += MyPrecalcComponent.InvalidatedRangeInflate; m_voxelMap.Storage.ClampVoxelCoord(ref minVoxelChanged); m_voxelMap.Storage.ClampVoxelCoord(ref maxVoxelChanged); Vector3I minCell, maxCell; MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref minVoxelChanged, out minCell); MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref maxVoxelChanged, out maxCell); Vector3I currentCell = minCell; for (var it = new Vector3I.RangeIterator(ref minCell, ref maxCell); it.IsValid(); it.GetNext(out currentCell)) { if (m_processedCells.Contains(ref currentCell)) { RemoveCell(currentCell); } MyCellCoord coord = new MyCellCoord(NAVMESH_LOD, currentCell); m_higherLevelHelper.TryClearCell(coord.PackId64()); } }
private MySlimBlock GetBlockInMergeArea() { Vector3I minI, maxI; CalculateMergeArea(out minI, out maxI); Vector3I pos = minI; for (Vector3I.RangeIterator it = new Vector3I.RangeIterator(ref minI, ref maxI); it.IsValid(); it.GetNext(out pos)) { var block = this.CubeGrid.GetCubeBlock(pos); if (block != null) { return(block); } } return(null); }
public void MarkBoxForAddition(BoundingBoxD box) { ProfilerShort.Begin("VoxelNavMesh.MarkBoxForAddition"); Vector3I pos, end; MyVoxelCoordSystems.WorldPositionToVoxelCoord(m_voxelMap.PositionLeftBottomCorner, ref box.Min, out pos); MyVoxelCoordSystems.WorldPositionToVoxelCoord(m_voxelMap.PositionLeftBottomCorner, ref box.Max, out end); m_voxelMap.Storage.ClampVoxelCoord(ref pos); m_voxelMap.Storage.ClampVoxelCoord(ref end); MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref pos, out pos); MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref end, out end); Vector3 center = pos + end; center = center * 0.5f; pos /= 1 << NAVMESH_LOD; end /= 1 << NAVMESH_LOD; for (var it = new Vector3I.RangeIterator(ref pos, ref end); it.IsValid(); it.GetNext(out pos)) { if (!m_processedCells.Contains(ref pos) && !m_markedForAddition.Contains(ref pos)) { float weight = 1.0f / (0.01f + Vector3.RectangularDistance(pos, center)); if (!m_toAdd.Full) { m_toAdd.Insert(pos, weight); m_markedForAddition.Add(ref pos); } else { float min = m_toAdd.MinKey(); if (weight > min) { Vector3I posRemoved = m_toAdd.RemoveMin(); m_markedForAddition.Remove(ref posRemoved); m_toAdd.Insert(pos, weight); m_markedForAddition.Add(ref pos); } } } } ProfilerShort.End(); }
public void InvalidateRange(Vector3I minVoxelChanged, Vector3I maxVoxelChanged) { minVoxelChanged -= MyPrecalcComponent.InvalidatedRangeInflate + 1; maxVoxelChanged += MyPrecalcComponent.InvalidatedRangeInflate + 1; m_voxelMap.Storage.ClampVoxelCoord(ref minVoxelChanged); m_voxelMap.Storage.ClampVoxelCoord(ref maxVoxelChanged); Vector3I minCellLod0, maxCellLod0; minVoxelChanged -= m_voxelMap.StorageMin; maxVoxelChanged -= m_voxelMap.StorageMin; MyVoxelCoordSystems.VoxelCoordToRenderCellCoord(ref minVoxelChanged, out minCellLod0); MyVoxelCoordSystems.VoxelCoordToRenderCellCoord(ref maxVoxelChanged, out maxCellLod0); MyRenderProxy.InvalidateClipmapRange(m_renderObjectIDs[0], minCellLod0, maxCellLod0); if (minCellLod0 == Vector3I.Zero && maxCellLod0 == ((m_voxelMap.Storage.Geometry.CellsCount - 1) >> MyVoxelConstants.RENDER_CELL_SIZE_IN_GEOMETRY_CELLS_BITS)) { m_renderWorkTracker.InvalidateAll(); } else { for (int i = 0; i < MyCellCoord.MAX_LOD_COUNT; ++i) { var minCell = minCellLod0 >> i; var maxCell = maxCellLod0 >> i; var cellCoord = new MyCellCoord(i, ref minCell); for (var it = new Vector3I.RangeIterator(ref minCell, ref maxCell); it.IsValid(); it.GetNext(out cellCoord.CoordInLod)) { m_renderWorkTracker.Invalidate(cellCoord.PackId64()); } } } }
private MyShipMergeBlock GetOtherMergeBlock() { Vector3I minI, maxI; CalculateMergeArea(out minI, out maxI); Vector3I pos = minI; for (Vector3I.RangeIterator it = new Vector3I.RangeIterator(ref minI, ref maxI); it.IsValid(); it.GetNext(out pos)) { var block = this.CubeGrid.GetCubeBlock(pos); if (block != null && block.FatBlock != null) { var mergeBlock = block.FatBlock as MyShipMergeBlock; if (mergeBlock == null) { continue; } Vector3I otherMinI, otherMaxI; mergeBlock.CalculateMergeArea(out otherMinI, out otherMaxI); Vector3I faceNormal = Base6Directions.GetIntVector(this.Orientation.TransformDirection(m_forward)); // Bounding box test of minI <-> maxI and otherMinI(shifted by faceNormal) <-> otherMaxI(shifted by faceNormal) otherMinI = maxI - (otherMinI + faceNormal); otherMaxI = otherMaxI + faceNormal - minI; if (otherMinI.X < 0) { continue; } if (otherMinI.Y < 0) { continue; } if (otherMinI.Z < 0) { continue; } if (otherMaxI.X < 0) { continue; } if (otherMaxI.Y < 0) { continue; } if (otherMaxI.Z < 0) { continue; } return(mergeBlock); } } return(null); }
private void Segment() { m_segmentation.ClearInput(); foreach (var block in m_grid.CubeBlocks) { Vector3I begin = block.Min; Vector3I end = block.Max; Vector3I pos = begin; for (var it = new Vector3I.RangeIterator(ref begin, ref end); it.IsValid(); it.GetNext(out pos)) m_segmentation.AddInput(pos); } var segmentList = m_segmentation.FindSegments(MyVoxelSegmentationType.Simple2); m_segments = new List<BoundingBox>(segmentList.Count); for (int i = 0; i < segmentList.Count; ++i) { BoundingBox bb = new BoundingBox(); bb.Min = (new Vector3(segmentList[i].Min) - Vector3.Half) * m_grid.GridSize - Vector3.Half; // The another half is here to just add some head space bb.Max = (new Vector3(segmentList[i].Max) + Vector3.Half) * m_grid.GridSize + Vector3.Half; m_segments.Add(bb); } m_segmentation.ClearInput(); }
internal void DoClipping_Old(Vector3D localPosition, float farPlaneDistance, RequestCollector collector) { m_localPosition = localPosition; MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex, out m_nearDistance, out m_farDistance); m_fitsInFrustum = (farPlaneDistance * 1.25f) > m_nearDistance; if (!m_fitsInFrustum) return; //var localFrustum = new BoundingFrustumD(CameraFrustumGetter().Matrix * m_parent.m_invWorldMatrix); var frustum = CameraFrustumGetter(); Vector3I min, max; Vector3I ignoreMin, ignoreMax; var minD = m_localPosition - m_farDistance; var maxD = m_localPosition + m_farDistance; MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minD, out min); MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxD, out max); BoundingBoxI lodBox = new BoundingBoxI(Vector3I.Zero, m_lodSizeMinusOne); bool intersects = false; bool intersectsNear = false; m_localFarCameraBox = new BoundingBoxI(min, max); m_localNearCameraBox = new BoundingBoxI(min, max); if (lodBox.Intersects(m_localFarCameraBox)) { intersects = true; var intersection = lodBox.Intersect(m_localFarCameraBox); min = intersection.Min; max = intersection.Max; //Optimize only LOD2 and higher by two lods, because neighbour cells shares border cells if (m_lodIndex > 1) { float lowerFar, lowerNear; MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex - 2, out lowerFar, out lowerNear); var minNear = m_localPosition - (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2); var maxNear = m_localPosition + (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2); MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minNear, out ignoreMin); MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxNear, out ignoreMax); m_localNearCameraBox = new BoundingBoxI(ignoreMin, ignoreMax); if (lodBox.Intersects(m_localNearCameraBox)) intersectsNear = false; } } if (m_lastMin == min && m_lastMax == max && !m_clipmap.m_updateClipping) return; m_lastMin = min; m_lastMax = max; LodLevel parentLod, childLod; GetNearbyLodLevels(out parentLod, out childLod); // Moves cells which are still needed from one collection to another. // All that is left behind is unloaded as no longer needed. // Move everything in range to collection of next stored cells. MyUtils.Swap(ref m_storedCellData, ref m_clippedCells); m_storedCellData.Clear(); if (intersects) { float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex); MyCellCoord cell = new MyCellCoord(m_lodIndex, ref min); for (var it = new Vector3I.RangeIterator(ref min, ref max); it.IsValid(); it.GetNext(out cell.CoordInLod)) { if (intersectsNear && m_localNearCameraBox.Contains(cell.CoordInLod) == ContainmentType.Contains) continue; //if (!WasAncestorCellLoaded(parentLod, ref cell)) // continue; Vector3D minAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod - 2)), m_clipmap.m_worldMatrix); Vector3D maxAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod + 2) + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix); if (frustum.Contains(new BoundingBoxD(minAABB, maxAABB)) == ContainmentType.Disjoint) continue; var cellId = cell.PackId64(); CellData data; if (m_clippedCells.TryGetValue(cellId, out data)) { m_clippedCells.Remove(cellId); } else { var clipmapCellId = MyCellCoord.GetClipmapCellHash(m_clipmap.Id, cellId); data = CellsCache.Read(clipmapCellId); if (data == null) //cache miss { data = new CellData(); ClippingCacheMisses++; } else { //cache hit ClippingCacheHits++; //System.Diagnostics.Debug.Assert((!data.InScene && data.Cell != null) || data.Cell == null, "Not allowed cell state"); data.InScene = false; if (data.Cell != null) { m_nonEmptyCells[cellId] = data; } } } if (data.State == CellState.Invalid) { if (!TryAddCellRequest(collector, parentLod, cell, cellId, data)) continue; } m_storedCellData.Add(cellId, data); } } }
protected override void Init(MyObjectBuilder_DefinitionBase ob) { base.Init(ob); var objectBuilder = ob as MyObjectBuilder_BlockNavigationDefinition; Debug.Assert(ob != null); if (ob == null) return; if (objectBuilder.NoEntry || objectBuilder.Triangles == null) { NoEntry = true; } else { NoEntry = false; var newMesh = new MyGridNavigationMesh(null, null, objectBuilder.Triangles.Length); Vector3I maxPos = objectBuilder.Size - Vector3I.One - objectBuilder.Center; Vector3I minPos = - (Vector3I)(objectBuilder.Center); foreach (var triOb in objectBuilder.Triangles) { Vector3 pa = (Vector3)triOb.Points[0]; Vector3 pb = (Vector3)triOb.Points[1]; Vector3 pc = (Vector3)triOb.Points[2]; var tri = newMesh.AddTriangle(ref pa, ref pb, ref pc); var center = (pa + pb + pc) / 3.0f; // We want to move the triangle vertices more towards the triangle center to ensure correct calculation of containing cube Vector3 cvA = (center - pa) * 0.0001f; Vector3 cvB = (center - pb) * 0.0001f; Vector3 cvC = (center - pc) * 0.0001f; Vector3I gridPosA = Vector3I.Round(pa + cvA); Vector3I gridPosB = Vector3I.Round(pb + cvB); Vector3I gridPosC = Vector3I.Round(pc + cvC); Vector3I.Clamp(ref gridPosA, ref minPos, ref maxPos, out gridPosA); Vector3I.Clamp(ref gridPosB, ref minPos, ref maxPos, out gridPosB); Vector3I.Clamp(ref gridPosC, ref minPos, ref maxPos, out gridPosC); Vector3I min, max; Vector3I.Min(ref gridPosA, ref gridPosB, out min); Vector3I.Min(ref min, ref gridPosC, out min); Vector3I.Max(ref gridPosA, ref gridPosB, out max); Vector3I.Max(ref max, ref gridPosC, out max); Vector3I pos = min; for (var it = new Vector3I.RangeIterator(ref min, ref max); it.IsValid(); it.GetNext(out pos)) { newMesh.RegisterTriangle(tri, ref pos); } } m_mesh = newMesh; } }
private static void WriteRange( ref WriteRangeArgs args, byte defaultData, int lodIdx, Vector3I lodCoord, ref Vector3I min, ref Vector3I max) { MyOctreeNode node = new MyOctreeNode(); { MyCellCoord leaf = new MyCellCoord(lodIdx - LeafLodCount, ref lodCoord); var leafKey = leaf.PackId64(); if (args.Leaves.ContainsKey(leafKey)) { args.Leaves.Remove(leafKey); var childBase = lodCoord << 1; Vector3I childOffset; MyCellCoord child = new MyCellCoord(); child.Lod = leaf.Lod - 1; var leafSize = LeafSizeInVoxels << child.Lod; for (int i = 0; i < MyOctreeNode.CHILD_COUNT; ++i) { ComputeChildCoord(i, out childOffset); child.CoordInLod = childBase + childOffset; var childCopy = child; childCopy.Lod += LeafLodCount; IMyOctreeLeafNode octreeLeaf = new MyProviderLeaf(args.Provider, args.DataType, ref childCopy); args.Leaves.Add(child.PackId64(), octreeLeaf); node.SetChild(i, true); node.SetData(i, octreeLeaf.GetFilteredValue()); } } else { leaf.Lod -= 1; // changes to node coord instead of leaf coord var nodeKey = leaf.PackId64(); if (!args.Nodes.TryGetValue(nodeKey, out node)) { for (int i = 0; i < MyOctreeNode.CHILD_COUNT; ++i) node.SetData(i, defaultData); } } } if (lodIdx == (LeafLodCount + 1)) { MyCellCoord child = new MyCellCoord(); Vector3I childBase = lodCoord << 1; Vector3I minInLod = min >> LeafLodCount; Vector3I maxInLod = max >> LeafLodCount; Vector3I leafSizeMinusOne = new Vector3I(LeafSizeInVoxels - 1); Vector3I childOffset; for (int i = 0; i < MyOctreeNode.CHILD_COUNT; ++i) { ComputeChildCoord(i, out childOffset); child.CoordInLod = childBase + childOffset; if (!child.CoordInLod.IsInsideInclusive(ref minInLod, ref maxInLod)) continue; var childMin = child.CoordInLod << LeafLodCount; var childMax = childMin + LeafSizeInVoxels - 1; Vector3I.Max(ref childMin, ref min, out childMin); Vector3I.Min(ref childMax, ref max, out childMax); var readOffset = childMin - min; IMyOctreeLeafNode leaf; var leafKey = child.PackId64(); var startInChild = childMin - (child.CoordInLod << LeafLodCount); var endInChild = childMax - (child.CoordInLod << LeafLodCount); args.Leaves.TryGetValue(leafKey, out leaf); byte uniformValue; bool uniformLeaf; { // ensure leaf exists and is writable // the only writable leaf type is MicroOctree at this point byte childDefaultData = node.GetData(i); if (leaf == null) { var octree = new MyMicroOctreeLeaf(args.DataType, LeafLodCount, child.CoordInLod << (child.Lod + LeafLodCount)); octree.BuildFrom(childDefaultData); leaf = octree; } if (leaf.ReadOnly) { var rangeEnd = new Vector3I(LeafSizeInVoxels - 1); m_temporaryCache.Resize(Vector3I.Zero, rangeEnd); leaf.ReadRange(m_temporaryCache, ref Vector3I.Zero, 0, ref Vector3I.Zero, ref rangeEnd); var inCell = startInChild; for (var it2 = new Vector3I.RangeIterator(ref startInChild, ref endInChild); it2.IsValid(); it2.GetNext(out inCell)) { var read = readOffset + (inCell - startInChild); m_temporaryCache.Set(args.DataType, ref inCell, args.Source.Get(args.DataType, ref read)); } var octree = new MyMicroOctreeLeaf(args.DataType, LeafLodCount, child.CoordInLod << (child.Lod + LeafLodCount)); octree.BuildFrom(m_temporaryCache); leaf = octree; } else { leaf.WriteRange(args.Source, ref readOffset, ref startInChild, ref endInChild); } uniformLeaf = ((MyMicroOctreeLeaf)leaf).TryGetUniformValue(out uniformValue); } if (!uniformLeaf) { args.Leaves[leafKey] = leaf; node.SetChild(i, true); } else { args.Leaves.Remove(leafKey); node.SetChild(i, false); } node.SetData(i, leaf.GetFilteredValue()); } args.Nodes[new MyCellCoord(lodIdx - 1 - LeafLodCount, ref lodCoord).PackId64()] = node; } else { MyCellCoord child = new MyCellCoord(); child.Lod = lodIdx - 2 - LeafLodCount; var childBase = lodCoord << 1; Vector3I childOffset; var minInChild = (min >> (lodIdx-1)) - childBase; var maxInChild = (max >> (lodIdx-1)) - childBase; for (int i = 0; i < MyOctreeNode.CHILD_COUNT; ++i) { ComputeChildCoord(i, out childOffset); if (!childOffset.IsInsideInclusive(ref minInChild, ref maxInChild)) continue; child.CoordInLod = childBase + childOffset; WriteRange(ref args, node.GetData(i), lodIdx - 1, child.CoordInLod, ref min, ref max); var childKey = child.PackId64(); var childNode = args.Nodes[childKey]; if (!childNode.HasChildren && childNode.AllDataSame()) { node.SetChild(i, false); node.SetData(i, childNode.GetData(0)); args.Nodes.Remove(childKey); } else { node.SetChild(i, true); node.SetData(i, childNode.ComputeFilteredValue(args.DataFilter)); } } args.Nodes[new MyCellCoord(lodIdx - 1 - LeafLodCount, ref lodCoord).PackId64()] = node; } }
private MySlimBlock GetBlockInMergeArea() { Vector3I minI, maxI; CalculateMergeArea(out minI, out maxI); Vector3I pos = minI; for (Vector3I.RangeIterator it = new Vector3I.RangeIterator(ref minI, ref maxI); it.IsValid(); it.GetNext(out pos)) { var block = this.CubeGrid.GetCubeBlock(pos); if (block != null) return block; } return null; }
void IMyOctreeLeafNode.WriteRange(MyStorageDataCache source, ref Vector3I readOffset, ref Vector3I min, ref Vector3I max) { m_octree.WriteRange(source, m_dataType, ref readOffset, ref min, ref max); if (DEBUG_WRITES) { var tmp = new MyStorageDataCache(); tmp.Resize(min, max); m_octree.ReadRange(tmp, m_dataType, ref Vector3I.Zero, 0, ref min, ref max); Vector3I p = Vector3I.Zero; var cacheEnd = max - min; int errorCounter = 0; for (var it = new Vector3I.RangeIterator(ref Vector3I.Zero, ref cacheEnd); it.IsValid(); it.GetNext(out p)) { var read = readOffset + p; if (source.Get(m_dataType, ref read) != tmp.Get(m_dataType, ref p)) ++errorCounter; } Debug.Assert(errorCounter == 0, string.Format("{0} errors writing to leaf octree.", errorCounter)); } }
/// <summary> /// For debugging/testing only! This can be very slow for large storage. /// </summary> public void Voxelize(MyStorageDataTypeFlags data) { var cache = new MyStorageDataCache(); cache.Resize(new Vector3I(LeafSizeInVoxels)); var leafCount = (Size / LeafSizeInVoxels); Vector3I leaf = Vector3I.Zero; var end = leafCount - 1; for (var it = new Vector3I.RangeIterator(ref Vector3I.Zero, ref end); it.IsValid(); it.GetNext(out leaf)) { Debug.WriteLine("Processing {0} / {1}", leaf, end); var min = leaf * LeafSizeInVoxels; var max = min + (LeafSizeInVoxels - 1); ReadRangeInternal(cache, ref Vector3I.Zero, data, 0, ref min, ref max); WriteRangeInternal(cache, data, ref min, ref max); } OnRangeChanged(Vector3I.Zero, Size - 1, data); }
/// <param name="minVoxelChanged">Inclusive min.</param> /// <param name="maxVoxelChanged">Inclusive max.</param> internal void InvalidateRange(Vector3I minVoxelChanged, Vector3I maxVoxelChanged) { MyPrecalcComponent.AssertUpdateThread(); ProfilerShort.Begin("MyVoxelPhysicsBody.InvalidateRange"); minVoxelChanged -= MyPrecalcComponent.InvalidatedRangeInflate; maxVoxelChanged += MyPrecalcComponent.InvalidatedRangeInflate; m_voxelMap.Storage.ClampVoxelCoord(ref minVoxelChanged); m_voxelMap.Storage.ClampVoxelCoord(ref maxVoxelChanged); Vector3I minCellChanged, maxCellChanged; MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref minVoxelChanged, out minCellChanged); MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref maxVoxelChanged, out maxCellChanged); Vector3I minCellChangedVoxelMap, maxCellChangedVoxelMap; minCellChangedVoxelMap = minCellChanged - m_cellsOffset; maxCellChangedVoxelMap = maxCellChanged - m_cellsOffset; var maxCell = m_voxelMap.Size - 1; MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref maxCell, out maxCell); Vector3I.Min(ref maxCellChangedVoxelMap, ref maxCell, out maxCellChangedVoxelMap); Debug.Assert(RigidBody != null, "RigidBody in voxel physics is null! This must not happen."); if (RigidBody != null) { var shape = (HkUniformGridShape)RigidBody.GetShape(); var tmpBuffer = m_cellsToGenerateBuffer; int invalidCount = shape.InvalidateRange(ref minCellChangedVoxelMap, ref maxCellChangedVoxelMap, tmpBuffer); if (invalidCount > tmpBuffer.Length) { // Not storing this new buffer in static variable since this is just temporary and potentially large. // Static variable could be potentially the same as leak. tmpBuffer = new Vector3I[invalidCount]; int invalidCount2 = shape.InvalidateRange(ref minCellChangedVoxelMap, ref maxCellChangedVoxelMap, tmpBuffer); Debug.Assert(invalidCount == invalidCount2); invalidCount = invalidCount2; } Debug.Assert(invalidCount <= tmpBuffer.Length); for (int i = 0; i < invalidCount; i++) { InvalidCells.Add(tmpBuffer[i]); } if (RunningBatchTask == null && InvalidCells.Count != 0) { MyPrecalcComponent.PhysicsWithInvalidCells.Add(this); } } if (minCellChangedVoxelMap == Vector3I.Zero && maxCellChangedVoxelMap == maxCell) { m_workTracker.CancelAll(); } else { var cell = minCellChanged; for (var it = new Vector3I.RangeIterator(ref minCellChanged, ref maxCellChanged); it.IsValid(); it.GetNext(out cell)) { m_workTracker.Cancel(cell); } } m_needsShapeUpdate = true; ProfilerShort.End(); }
public MyIsoMesh Precalc(IMyStorage storage, int lod, Vector3I voxelStart, Vector3I voxelEnd, bool generateMaterials, bool useAmbient) { m_resultVerticesCounter = 0; m_resultTrianglesCounter = 0; m_edgeVertexCalcCounter++; m_temporaryVoxelsCounter++; CalcPolygCubeSize(lod, storage.Size); m_voxelStart = voxelStart; //voxelStart = voxelStart; //voxelEnd = voxelEnd; var ssize = storage.Size; m_cache.Resize(voxelStart, voxelEnd); // Load content first, check it if it contains isosurface, early exit if it doesn't. storage.ReadRange(m_cache, MyStorageDataTypeFlags.Content, lod, ref voxelStart, ref voxelEnd); if (!m_cache.ContainsIsoSurface()) return null; storage.ReadRange(m_cache, MyStorageDataTypeFlags.Material, lod, ref voxelStart, ref voxelEnd); ProfilerShort.Begin("Marching cubes"); { // Size of voxel or cell (in meters) and size of voxel map / voxel cells ComputeSizeAndOrigin(lod, storage.Size); var start = Vector3I.Zero; var end = voxelEnd - voxelStart - 3; Vector3I coord0 = start; for (var it = new Vector3I.RangeIterator(ref start, ref end); it.IsValid(); it.GetNext(out coord0)) { int cubeIndex = 0; if (m_cache.Content(coord0.X + 0, coord0.Y + 0, coord0.Z + 0) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 1; if (m_cache.Content(coord0.X + 1, coord0.Y + 0, coord0.Z + 0) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 2; if (m_cache.Content(coord0.X + 1, coord0.Y + 0, coord0.Z + 1) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 4; if (m_cache.Content(coord0.X + 0, coord0.Y + 0, coord0.Z + 1) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 8; if (m_cache.Content(coord0.X + 0, coord0.Y + 1, coord0.Z + 0) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 16; if (m_cache.Content(coord0.X + 1, coord0.Y + 1, coord0.Z + 0) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 32; if (m_cache.Content(coord0.X + 1, coord0.Y + 1, coord0.Z + 1) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 64; if (m_cache.Content(coord0.X + 0, coord0.Y + 1, coord0.Z + 1) < MyVoxelConstants.VOXEL_ISO_LEVEL) cubeIndex |= 128; // Cube is entirely in/out of the surface if (MyMarchingCubesConstants.EdgeTable[cubeIndex] == 0) { continue; } // We can get this voxel content right from cache (not using GetVoxelContent method), because after CopyVoxelContents these array must be filled. But only content, not material, normal, etc. Vector3I tempVoxelCoord0 = ComputeTemporaryVoxelData(m_cache, ref coord0, cubeIndex, lod); // Create the triangles CreateTriangles(ref coord0, cubeIndex, ref tempVoxelCoord0); } } ProfilerShort.End(); double numCellsHalf = 0.5f * (m_cache.Size3D.X); var voxelSize = MyVoxelConstants.VOXEL_SIZE_IN_METRES * (1 << lod); var vertexCellOffset = voxelStart - AffectedRangeOffset; IMyIsoMesherOutputBuffer isomesh = new MyIsoMesh(); for (int i = 0; i < m_resultVerticesCounter; i++) { var pos = (m_resultVertices[i].Position - (Vector3)storage.Size / 2) / storage.Size; m_resultVertices[i].Position = pos; m_resultVertices[i].PositionMorph = pos; m_resultVertices[i].NormalMorph = m_resultVertices[i].Normal; m_resultVertices[i].MaterialMorph = m_resultVertices[i].Material; m_resultVertices[i].AmbientMorph = m_resultVertices[i].Ambient; } for (int i = 0; i < m_resultVerticesCounter; i++) { isomesh.WriteVertex(ref m_resultVertices[i].Cell, ref m_resultVertices[i].Position, ref m_resultVertices[i].Normal, (byte)m_resultVertices[i].Material, m_resultVertices[i].Ambient); } for (int i = 0; i < m_resultTrianglesCounter; i++) { isomesh.WriteTriangle(m_resultTriangles[i].VertexIndex0, m_resultTriangles[i].VertexIndex1, m_resultTriangles[i].VertexIndex2); } var mIsoMesh = (MyIsoMesh)isomesh; mIsoMesh.PositionOffset = storage.Size / 2; mIsoMesh.PositionScale = storage.Size; mIsoMesh.CellStart = voxelStart; mIsoMesh.CellEnd = voxelEnd; var vertexCells = mIsoMesh.Cells.GetInternalArray(); for (int i = 0; i < mIsoMesh.VerticesCount; i++) { vertexCells[i] += vertexCellOffset; } return (MyIsoMesh)isomesh; }
public void ProcessChangedCellComponents() { ProfilerShort.Begin("ProcessChangedCellComponents"); m_currentHelper = this; Vector3I min, max, pos; List<int> triangles = null; foreach (var cell in m_changedCells) { min = CellToLowestCube(cell); max = min + m_cellSize - Vector3I.One; // Save a hashset of all the triangles in the current cell pos = min; for (var it = new Vector3I.RangeIterator(ref min, ref max); it.IsValid(); it.GetNext(out pos)) { if (!m_triangleRegistry.TryGetValue(pos, out triangles)) continue; foreach (var triIndex in triangles) { m_tmpCellTriangles.Add(triIndex); } } if (m_tmpCellTriangles.Count == 0) continue; MyCellCoord cellCoord = new MyCellCoord(0, cell); ulong packedCell = cellCoord.PackId64(); m_components.OpenCell(packedCell); long timeBegin = m_mesh.GetCurrentTimestamp() + 1; long timeEnd = timeBegin; m_currentComponentRel = 0; m_tmpComponentTriangles.Clear(); foreach (var triIndex in m_tmpCellTriangles) { // Skip already visited triangles var triangle = m_mesh.GetTriangle(triIndex); if (m_currentComponentRel != 0 && m_mesh.VisitedBetween(triangle, timeBegin, timeEnd)) continue; m_components.OpenComponent(); // Make sure we have place in m_currentCellConnections if (m_currentComponentRel >= m_currentCellConnections.Count) { m_currentCellConnections.Add(new List<int>()); } // Find connected component from an unvisited triangle and mark its connections m_components.AddComponentTriangle(triangle, triangle.Center); triangle.ComponentIndex = m_currentComponentRel; m_tmpComponentTriangles.Add(triangle); m_mesh.PrepareTraversal(triangle, null, m_processTrianglePredicate); m_mesh.PerformTraversal(); m_tmpComponentTriangles.Add(null); m_components.CloseComponent(); timeEnd = m_mesh.GetCurrentTimestamp(); if (m_currentComponentRel == 0) { timeBegin = timeEnd; } m_currentComponentRel++; } m_tmpCellTriangles.Clear(); MyNavmeshComponents.ClosedCellInfo cellInfo = new MyNavmeshComponents.ClosedCellInfo(); m_components.CloseAndCacheCell(ref cellInfo); // Renumber triangles from the old indices to the newly assigned index from m_components int componentIndex = cellInfo.StartingIndex; foreach (var triangle in m_tmpComponentTriangles) { if (triangle == null) { componentIndex++; continue; } triangle.ComponentIndex = componentIndex; } m_tmpComponentTriangles.Clear(); // Remove old component primitives if (!cellInfo.NewCell && cellInfo.ComponentNum != cellInfo.OldComponentNum) { for (int i = 0; i < cellInfo.OldComponentNum; ++i) { m_mesh.HighLevelGroup.RemovePrimitive(cellInfo.OldStartingIndex + i); } } // Add new component primitives if (cellInfo.NewCell || cellInfo.ComponentNum != cellInfo.OldComponentNum) { for (int i = 0; i < cellInfo.ComponentNum; ++i) { m_mesh.HighLevelGroup.AddPrimitive(cellInfo.StartingIndex + i, m_components.GetComponentCenter(i)); } } // Update existing component primitives if (!cellInfo.NewCell && cellInfo.ComponentNum == cellInfo.OldComponentNum) { for (int i = 0; i < cellInfo.ComponentNum; ++i) { var primitive = m_mesh.HighLevelGroup.GetPrimitive(cellInfo.StartingIndex + i); primitive.UpdatePosition(m_components.GetComponentCenter(i)); } } // Connect new components with the others in the neighboring cells for (int i = 0; i < cellInfo.ComponentNum; ++i) { int compIndex = cellInfo.StartingIndex + i; var primitive = m_mesh.HighLevelGroup.GetPrimitive(compIndex); primitive.GetNeighbours(m_tmpNeighbors); // Connect to disconnected components foreach (var connection in m_currentCellConnections[i]) { if (!m_tmpNeighbors.Remove(connection)) { m_mesh.HighLevelGroup.ConnectPrimitives(compIndex, connection); } } // Disconnect neighbors that should be no longer connected foreach (var neighbor in m_tmpNeighbors) { // Only disconnect from the other cell if it is expanded and there was no connection found var neighborPrimitive = m_mesh.HighLevelGroup.TryGetPrimitive(neighbor); if (neighborPrimitive != null && neighborPrimitive.IsExpanded) { m_mesh.HighLevelGroup.DisconnectPrimitives(compIndex, neighbor); } } m_tmpNeighbors.Clear(); m_currentCellConnections[i].Clear(); } // Set all the components as expanded for (int i = 0; i < cellInfo.ComponentNum; ++i) { componentIndex = cellInfo.StartingIndex + i; var component = m_mesh.HighLevelGroup.GetPrimitive(componentIndex); if (component != null) { component.IsExpanded = true; } } } m_changedCells.Clear(); m_currentHelper = null; ProfilerShort.End(); }
private MyShipMergeBlock GetOtherMergeBlock() { Vector3I minI, maxI; CalculateMergeArea(out minI, out maxI); Vector3I pos = minI; for (Vector3I.RangeIterator it = new Vector3I.RangeIterator(ref minI, ref maxI); it.IsValid(); it.GetNext(out pos)) { var block = this.CubeGrid.GetCubeBlock(pos); if (block != null && block.FatBlock != null) { var mergeBlock = block.FatBlock as MyShipMergeBlock; if (mergeBlock == null) continue; Vector3I otherMinI, otherMaxI; mergeBlock.CalculateMergeArea(out otherMinI, out otherMaxI); Vector3I faceNormal = Base6Directions.GetIntVector(this.Orientation.TransformDirection(m_forward)); // Bounding box test of minI <-> maxI and otherMinI(shifted by faceNormal) <-> otherMaxI(shifted by faceNormal) otherMinI = maxI - (otherMinI + faceNormal); otherMaxI = otherMaxI + faceNormal - minI; if (otherMinI.X < 0) continue; if (otherMinI.Y < 0) continue; if (otherMinI.Z < 0) continue; if (otherMaxI.X < 0) continue; if (otherMaxI.Y < 0) continue; if (otherMaxI.Z < 0) continue; return mergeBlock; } } return null; }
/// <param name="minVoxelChanged">Inclusive min.</param> /// <param name="maxVoxelChanged">Inclusive max.</param> private void storage_RangeChanged(Vector3I minChanged, Vector3I maxChanged, MyStorageDataTypeFlags changedData) { MyPrecalcComponent.AssertUpdateThread(); ProfilerShort.Begin("MyVoxelGeometry.storage_RangeChanged"); minChanged -= MyPrecalcComponent.InvalidatedRangeInflate; maxChanged += MyPrecalcComponent.InvalidatedRangeInflate; m_storage.ClampVoxelCoord(ref minChanged); m_storage.ClampVoxelCoord(ref maxChanged); var minCellChanged = minChanged >> MyVoxelConstants.GEOMETRY_CELL_SIZE_IN_VOXELS_BITS; var maxCellChanged = maxChanged >> MyVoxelConstants.GEOMETRY_CELL_SIZE_IN_VOXELS_BITS; using (m_lock.AcquireExclusiveUsing()) { if (minCellChanged == Vector3I.Zero && maxCellChanged == m_cellsCount - 1) { m_cellsByCoordinate.Clear(); m_coordinateToMesh.Clear(); m_isEmptyCache.Reset(); } else { MyCellCoord cell = new MyCellCoord(); cell.CoordInLod = minCellChanged; for (var it = new Vector3I.RangeIterator(ref minCellChanged, ref maxCellChanged); it.IsValid(); it.GetNext(out cell.CoordInLod)) { var key = cell.PackId64(); m_cellsByCoordinate.Remove(key); m_coordinateToMesh.Remove(key); SetEmpty(ref cell, false); } } } ProfilerShort.End(); }
public void ProcessChangedCellComponents() { ProfilerShort.Begin("ProcessChangedCellComponents"); m_currentHelper = this; Vector3I min, max, pos; List<int> triangles = null; foreach (var cell in m_changedCells) { MyCellCoord cellCoord = new MyCellCoord(0, cell); ulong packedCell = cellCoord.PackId64(); m_components.OpenCell(packedCell); min = CellToLowestCube(cell); max = min + m_cellSize - Vector3I.One; // Save a hashset of all the triangles in the current cell pos = min; for (var it = new Vector3I.RangeIterator(ref min, ref max); it.IsValid(); it.GetNext(out pos)) { if (!m_triangleRegistry.TryGetValue(pos, out triangles)) continue; foreach (var triIndex in triangles) { m_tmpCellTriangles.Add(triIndex); } } long timeBegin = m_mesh.GetCurrentTimestamp() + 1; long timeEnd = timeBegin; m_currentComponentRel = 0; foreach (var triIndex in m_tmpCellTriangles) { // Skip already visited triangles var triangle = m_mesh.GetTriangle(triIndex); if (m_currentComponentRel != 0 && m_mesh.VisitedBetween(triangle, timeBegin, timeEnd)) continue; m_components.OpenComponent(); // Make sure we have place in m_currentCellConnections if (m_currentComponentRel >= m_currentCellConnections.Count) { m_currentCellConnections.Add(new List<int>()); } // Find connected component from an unvisited triangle and mark its connections m_components.AddComponentTriangle(triangle, triangle.Center); triangle.ComponentIndex = m_components.OpenComponentIndex; m_mesh.PrepareTraversal(triangle, null, m_processTrianglePredicate); var primitiveEnum = m_mesh.GetEnumerator(); while (primitiveEnum.MoveNext()); primitiveEnum.Dispose(); m_components.CloseComponent(); timeEnd = m_mesh.GetCurrentTimestamp(); if (m_currentComponentRel == 0) { timeBegin = timeEnd; } m_currentComponentRel++; } m_tmpCellTriangles.Clear(); MyNavmeshComponents.ClosedCellInfo cellInfo = new MyNavmeshComponents.ClosedCellInfo(); m_components.CloseAndCacheCell(ref cellInfo); // Add new component primitives if (cellInfo.NewCell) { for (int i = 0; i < cellInfo.ComponentNum; ++i) { m_mesh.HighLevelGroup.AddPrimitive(cellInfo.StartingIndex + i, m_components.GetComponentCenter(i)); } } // Connect new components with the others in the neighboring cells for (int i = 0; i < cellInfo.ComponentNum; ++i) { foreach (var otherComponent in m_currentCellConnections[i]) { m_mesh.HighLevelGroup.ConnectPrimitives(cellInfo.StartingIndex + i, otherComponent); } m_currentCellConnections[i].Clear(); } // Set all the components as expanded for (int i = 0; i < cellInfo.ComponentNum; ++i) { int componentIndex = cellInfo.StartingIndex + i; var component = m_mesh.HighLevelGroup.GetPrimitive(componentIndex); if (component != null) { component.IsExpanded = true; } } } m_changedCells.Clear(); m_currentHelper = null; ProfilerShort.End(); }
private MyProceduralCell GenerateObjectSeedsCell(ref Vector3I cellId) { MyProceduralCell cell = new MyProceduralCell(cellId); ProfilerShort.Begin("GenerateObjectSeedsCell"); IMyModule cellDensityFunction = CalculateCellDensityFunction(ref cellId); if (cellDensityFunction == null) { ProfilerShort.End(); return null; } int cellSeed = GetCellSeed(ref cellId); using (MyRandom.Instance.PushSeed(cellSeed)) { var random = MyRandom.Instance; int index = 0; Vector3I subCellId = Vector3I.Zero; Vector3I max = new Vector3I(SUBCELLS - 1); for (var iter = new Vector3I.RangeIterator(ref Vector3I.Zero, ref max); iter.IsValid(); iter.GetNext(out subCellId)) { Vector3D position = new Vector3D(random.NextDouble(), random.NextDouble(), random.NextDouble()); position += (Vector3D)subCellId / SUBCELL_SIZE; position += cellId; position *= CELL_SIZE; if (!MyEntities.IsInsideWorld(position)) { continue; } ProfilerShort.Begin("GetValue"); var value = cellDensityFunction.GetValue(position.X, position.Y, position.Z); ProfilerShort.End(); if (value < m_objectDensity) // -1..+1 { var objectSeed = new MyObjectSeed(cell, position, GetObjectSize(random.NextDouble())); objectSeed.Type = GetSeedType(random.NextDouble()); objectSeed.Seed = random.Next(); objectSeed.Index = index++; GenerateObject(cell, objectSeed, ref index, random, cellDensityFunction); } } } ProfilerShort.End(); return cell; }
/// <param name="minVoxelChanged">Inclusive min.</param> /// <param name="maxVoxelChanged">Inclusive max.</param> internal void InvalidateRange(Vector3I minChanged, Vector3I maxChanged) { minChanged -= MyVoxelPrecalc.InvalidatedRangeInflate; maxChanged += MyVoxelPrecalc.InvalidatedRangeInflate; m_voxelMap.FixVoxelCoord(ref minChanged); m_voxelMap.FixVoxelCoord(ref maxChanged); var minCellChanged = minChanged >> MyVoxelConstants.GEOMETRY_CELL_SIZE_IN_VOXELS_BITS; var maxCellChanged = maxChanged >> MyVoxelConstants.GEOMETRY_CELL_SIZE_IN_VOXELS_BITS; Vector3I cellCoord = minCellChanged; for (var it = new Vector3I.RangeIterator(ref minCellChanged, ref maxCellChanged); it.IsValid(); it.GetNext(out cellCoord)) { RemoveCell(ref cellCoord); } }
internal void GenerateAllShapes() { if (!m_bodiesInitialized) CreateRigidBodies(); var min = Vector3I.Zero; Vector3I storageSize = m_voxelMap.Size; Vector3I max = new Vector3I(0, 0, 0); max.X = storageSize.X >> MyVoxelConstants.GEOMETRY_CELL_SIZE_IN_VOXELS_BITS; max.Y = storageSize.Y >> MyVoxelConstants.GEOMETRY_CELL_SIZE_IN_VOXELS_BITS; max.Z = storageSize.Z >> MyVoxelConstants.GEOMETRY_CELL_SIZE_IN_VOXELS_BITS; max += min; var args = new MyPrecalcJobPhysicsPrefetch.Args { GeometryCell = new MyCellCoord(1, min), Storage = m_voxelMap.Storage, TargetPhysics = this, Tracker = m_workTracker }; for (var it = new Vector3I.RangeIterator(ref min, ref max); it.IsValid(); it.GetNext(out args.GeometryCell.CoordInLod)) { MyPrecalcJobPhysicsPrefetch.Start(args); } }
private MyProceduralCell GenerateObjectSeedsCell(ref Vector3I cellId) { MyProceduralCell cell = new MyProceduralCell(cellId); ProfilerShort.Begin("GenerateObjectSeedsCell"); IMyModule cellDensityFunction = CalculateCellDensityFunction(ref cellId); if (cellDensityFunction == null) { ProfilerShort.End(); return(null); } int cellSeed = GetCellSeed(ref cellId); using (MyRandom.Instance.PushSeed(cellSeed)) { var random = MyRandom.Instance; int index = 0; Vector3I subCellId = Vector3I.Zero; Vector3I max = new Vector3I(SUBCELLS - 1); for (var iter = new Vector3I.RangeIterator(ref Vector3I.Zero, ref max); iter.IsValid(); iter.GetNext(out subCellId)) { Vector3D position = new Vector3D(random.NextDouble(), random.NextDouble(), random.NextDouble()); position += (Vector3D)subCellId / SUBCELL_SIZE; position += cellId; position *= CELL_SIZE; if (!MyEntities.IsInsideWorld(position)) { continue; } ProfilerShort.Begin("GetValue"); var value = cellDensityFunction.GetValue(position.X, position.Y, position.Z); ProfilerShort.End(); if (value < m_objectDensity) // -1..+1 { var objectSeed = new MyObjectSeed(cell, position, GetObjectSize(random.NextDouble())); objectSeed.Type = GetSeedType(random.NextDouble()); objectSeed.Seed = random.Next(); objectSeed.Index = index++; GenerateObject(cell, objectSeed, ref index, random, cellDensityFunction); } } } ProfilerShort.End(); return(cell); }