/// <summary> /// Transform the vectors in the given array and put the result in another array. /// </summary> /// <param name="vectors">An array of vectors to transform.</param> /// <param name="transformation">The transformation.</param> /// <param name="result">An array of vectors to put the transformation results in (should be empty).</param> public static void TransformArray(Vector3DArrayList vectors, Matrix4D transformation, Vector3DArrayList result) { for (int i = 0; i < vectors.Count; i++) { result.Add(Matrix4D.Transform(transformation, vectors[i])); } }
public static Vector3DArrayList CreateRandomVector3DArray(int count, IDoubleRandomNumberGenerator r) { Vector3DArrayList result = new Vector3DArrayList(count); for (int i = 0; i < count; i++) { result.Add(new Vector3D(r.NextDouble(), r.NextDouble(), r.NextDouble())); } return(result); }