public static void Update(bool updateVel = false) { if (Engine.Scene is Level level) { Player player = level.Tracker.GetEntity <Player>(); if (player != null) { string pos = GetAdjustedPos(player, out string exactPos); string speed = GetAdjustedSpeed(player.Speed, out string exactSpeed); Vector2Double diff = player.GetMoreExactPosition(false) - LastPos; if (!Frozen && updateVel) { LastDiff = diff; } else { diff = LastDiff; } if (TasSettings.SpeedUnit == SpeedUnit.PixelPerSecond) { diff *= FramesPerRealSecond; } string velocity = GetAdjustedVelocity(diff, out string exactVelocity); string polarVel = $"Fly: {diff.Length():F2}, {diff.Angle():F5}°"; string analog = string.Empty; if (Manager.Running && Manager.Controller.Previous is { } inputFrame&& inputFrame.HasActions(Actions.Feather)) { Vector2 angleVector2 = inputFrame.AngleVector2; analog = $"Analog: {angleVector2.X:F5}, {angleVector2.Y:F5}, {GetAngle(new Vector2(angleVector2.X, -angleVector2.Y)):F5}°"; } string retainedSpeed = GetAdjustedRetainedSpeed(player, out string exactRetainedSpeed); string liftBoost = GetAdjustedLiftBoost(player, out string exactLiftBoost); string miscStats = $"Stamina: {player.Stamina:0} " + (WallJumpCheck(player, 1) ? "Wall-R " : string.Empty) + (WallJumpCheck(player, -1) ? "Wall-L " : string.Empty) + PlayerStates.GetStateName(player.StateMachine.State); int dashCooldown = DashCooldownTimer(player).ToFloorFrames(); PlayerSeeker playerSeeker = level.Tracker.GetEntity <PlayerSeeker>(); if (playerSeeker != null) { pos = GetAdjustedPos(playerSeeker, out exactPos); speed = GetAdjustedSpeed(PlayerSeekerSpeed(playerSeeker), out exactSpeed); diff = playerSeeker.GetMoreExactPosition(false) - LastPlayerSeekerPos; if (!Frozen && updateVel) { LastPlayerSeekerDiff = diff; } else { diff = LastPlayerSeekerDiff; } if (TasSettings.SpeedUnit == SpeedUnit.PixelPerSecond) { diff *= FramesPerRealSecond; } velocity = GetAdjustedVelocity(diff, out exactVelocity); polarVel = $"Chase: {diff.Length():F2}, {diff.Angle():F5}°"; dashCooldown = PlayerSeekerDashTimer(playerSeeker).ToCeilingFrames(); } string statuses = GetStatuses(level, player, dashCooldown); string timers = string.Empty; Follower firstRedBerryFollower = player.Leader.Followers.Find(follower => follower.Entity is Strawberry { Golden: false });
public static void Update(bool updateVel = false) { if (Engine.Scene is Level level) { Player player = level.Tracker.GetEntity <Player>(); long chapterTime = level.Session.Time; if (player != null) { StringBuilder stringBuilder = new(); string pos = GetAdjustedPos(player.Position, player.PositionRemainder); string speed = GetAdjustedSpeed(player.Speed); Vector2Double diff = (player.GetMoreExactPosition() - LastPos) * FramesPerSecond; string velocity = GetAdjustedVelocity(diff); if (!Frozen && updateVel) { LastVel = velocity; } else { velocity = LastVel; } string polarVel = $"Fly: {diff.Length():F2}, {diff.Angle():F5}°"; string analog = string.Empty; if (Manager.Running && Manager.Controller.Previous is { } inputFrame&& inputFrame.HasActions(Actions.Feather)) { Vector2 angleVector2 = inputFrame.AngleVector2; analog = $"Analog: {angleVector2.X:F5}, {angleVector2.Y:F5}, {Manager.GetAngle(new Vector2(angleVector2.X, -angleVector2.Y)):F5}°"; } string retainedSpeed = string.Empty; if (PlayerRetainedSpeedTimer(player) is float retainedSpeedTimer and > 0f) { retainedSpeed = $"Retained: {PlayerRetainedSpeed(player):F2} ({retainedSpeedTimer.ToCeilingFrames()})"; } string liftBoost = string.Empty; if (PlayerLiftBoost(player) is var liftBoostVector2 && liftBoostVector2 != Vector2.Zero) { liftBoost = $"LiftBoost: {liftBoostVector2.X:F2}, {liftBoostVector2.Y:F2} ({ActorLiftSpeedTimer(player).ToCeilingFrames()})"; } string miscStats = $"Stamina: {player.Stamina:0} " + (WallJumpCheck(player, 1) ? "Wall-R " : string.Empty) + (WallJumpCheck(player, -1) ? "Wall-L " : string.Empty) + PlayerStates.GetStateName(player.StateMachine.State); int dashCooldown = DashCooldownTimer(player).ToFloorFrames(); PlayerSeeker playerSeeker = level.Tracker.GetEntity <PlayerSeeker>(); if (playerSeeker != null) { pos = GetAdjustedPos(playerSeeker.Position, playerSeeker.PositionRemainder); speed = GetAdjustedSpeed(PlayerSeekerSpeed(playerSeeker)); diff = (playerSeeker.GetMoreExactPosition() - LastPlayerSeekerPos) * FramesPerSecond; velocity = GetAdjustedVelocity(diff); if (!Frozen && updateVel) { LastPlayerSeekerVel = velocity; } else { velocity = LastPlayerSeekerVel; } polarVel = $"Chase: {diff.Length():F2}, {diff.Angle():F5}°"; dashCooldown = PlayerSeekerDashTimer(playerSeeker).ToCeilingFrames(); } string statuses = (dashCooldown <= 0 && player.Dashes > 0 ? "CanDash " : string.Empty) + (player.LoseShards ? "Ground " : string.Empty) + (!player.LoseShards && JumpGraceTimer(player).ToFloorFrames() is int coyote and > 0 ? $"Coyote({coyote}) " : string.Empty); string noControlFrames = transitionFrames > 0 ? $"({transitionFrames})" : string.Empty; float unpauseTimer = LevelUnpauseTimer?.Invoke(level) ?? 0f; if (unpauseTimer > 0f) { noControlFrames = $"({unpauseTimer.ToCeilingFrames()})"; } statuses = (Engine.FreezeTimer > 0f ? $"Frozen({Engine.FreezeTimer.ToCeilingFrames()}) " : string.Empty) + (player.InControl && !level.Transitioning && unpauseTimer <= 0f ? statuses : $"NoControl{noControlFrames} ") + (player.Dead ? "Dead " : string.Empty) + (level.InCutscene ? "Cutscene " : string.Empty) + (AdditionalStatusInfo ?? string.Empty); if (player.Holding == null && level.Tracker.GetComponents <Holdable>().Any(holdable => ((Holdable)holdable).Check(player))) { statuses += "Grab "; } string timers = string.Empty; Follower firstRedBerryFollower = player.Leader.Followers.Find(follower => follower.Entity is Strawberry { Golden: false });