public static bool IsRectangle(List <Vec2d> poly, double epsilon) { bool result = poly.Count == 4; if (result) { // Check angles for (int i = 0; result && i < poly.Count - 1; ++i) { int j = i + 1; int k = (i + 2) % poly.Count; Vec2d v1 = poly[j] - poly[i]; Vec2d v2 = poly[k] - poly[j]; v1.Normalize(); v2.Normalize(); double angle = Vec2d.AngleBetweenVectors(v1, v2); while (angle < -Math.PI) { angle += 2.0 * Math.PI; } while (angle >= Math.PI) { angle -= 2.0 * Math.PI; } angle = Math.Abs(angle); result = Math.Abs(angle - 0.5 * Math.PI) < epsilon; } } return(result); }
public void Normalize() { var p2 = new Vec2d(1, 23); Assert.That(new Vec2d(0.04343722427630694, 0.9990561583550596).IsEqual(p2.Normalized(), 0.0000001, 0.0000001)); p2.Normalize(); Assert.That(new Vec2d(0.04343722427630694, 0.9990561583550596).IsEqual(p2, 0.0000001, 0.0000001)); }
public void ValueType_Vec2d() { var p1 = new Vec2d(1, 0); var p2 = new Vec2d(0, 1); Assert.IsFalse(p1.IsEqual(p2, 0.99, 0.1)); Assert.IsTrue(p1.IsEqual(p2, 1.01, 0.1)); Assert.IsTrue(p1.IsEqual(p2, 0.99, Math.PI / 2)); Assert.IsTrue(p1.IsNormal(p2, 0.1)); Assert.IsFalse(p1.IsOpposite(p2, 0.1)); Assert.IsTrue(p1.IsOpposite(p2, Math.PI / 2)); Assert.IsFalse(p1.IsParallel(p2, 0.1)); Assert.IsTrue(p1.IsParallel(p2, Math.PI / 2)); p1 = new Vec2d(1, 2); p2 = new Vec2d(4, 5); Assert.AreEqual(5, p1.SquareMagnitude()); Assert.AreEqual(Math.Sqrt(5), p1.Magnitude()); p2 = p1; p2.Add(new Vec2d(1, 2)); Assert.AreEqual(new Vec2d(2, 4), p2); Assert.AreEqual(new Vec2d(2, 4), p1.Added(new Vec2d(1, 2))); p2 = new Vec2d(1, 2); p2.Subtract(new Vec2d(3, 2)); Assert.AreEqual(new Vec2d(-2, 0), p2); Assert.AreEqual(new Vec2d(-2, 0), p1.Subtracted(new Vec2d(3, 2))); p2 = new Vec2d(1, 2); Assert.AreEqual(-4, p1.Crossed(new Vec2d(3, 2))); Assert.AreEqual(Math.Sqrt(16), p1.CrossMagnitude(new Vec2d(3, 2))); Assert.AreEqual(16, p1.CrossSquareMagnitude(new Vec2d(3, 2))); p2 = new Vec2d(1, 2); p2.Divide(2); Assert.AreEqual(new Vec2d(0.5, 1), p2); Assert.AreEqual(new Vec2d(0.5, 1), p1.Divided(2)); Assert.AreEqual(5, p1.Dot(new Vec2d(1, 2))); p2 = new Vec2d(1, 2); p2.Multiply(2); Assert.AreEqual(new Vec2d(2, 4), p2); Assert.AreEqual(new Vec2d(2, 4), p1.Multiplied(2)); p2 = new Vec2d(1, 2); p2.Scale(2); Assert.AreEqual(new Vec2d(2, 4), p2); Assert.AreEqual(new Vec2d(2, 4), p1.Scaled(2)); p2 = new Vec2d(1, 23); Assert.AreEqual("0.0434372242763069,0.99905615835506", p2.Normalized().ToString()); p2.Normalize(); Assert.AreEqual("0.0434372242763069,0.99905615835506", p2.ToString()); p2 = new Vec2d(1, 2); p2.Reverse(); Assert.AreEqual(new Vec2d(-1, -2), p2); Assert.AreEqual(new Vec2d(-1, -2), p1.Reversed()); p2.SetLinearForm(new Vec2d(1, 2), new Vec2d(4, 5)); Assert.AreEqual(new Vec2d(5, 7), p2); p2.SetLinearForm(2, new Vec2d(1, 2), new Vec2d(4, 5)); Assert.AreEqual(new Vec2d(6, 9), p2); p2.SetLinearForm(2, new Vec2d(1, 2), 3, new Vec2d(4, 5)); Assert.AreEqual(new Vec2d(14, 19), p2); p2.SetLinearForm(2, new Vec2d(1, 2), 3, new Vec2d(4, 5), new Vec2d(7, 8)); Assert.AreEqual(new Vec2d(21, 27), p2); p2 = new Vec2d(2, 1); Assert.AreEqual(new Vec2d(1, 0), p2.Mirrored(new Vec2d(1, 0))); p2.Mirror(new Vec2d(1, 0)); Assert.AreEqual(new Vec2d(1, 0), p2); var m2 = new Ax2d(new Pnt2d(-1, 2), new Dir2d(-1, 0)); p2 = new Vec2d(2, 1); Assert.AreEqual(new Vec2d(2, -1), p2.Mirrored(m2)); p2.Mirror(m2); Assert.AreEqual(new Vec2d(2, -1), p2); p2 = new Vec2d(2, 1); Assert.AreEqual("-1,2", p2.Rotated(Math.PI / 2).ToString()); p2.Rotate(Math.PI / 2); Assert.AreEqual("-1,2", p2.ToString()); //TestContext.WriteLine(string.Format(CultureInfo.InvariantCulture, "{0},{1},{2}", gp2.x, gp2.y, gp2.z)); Trsf2d t1 = new Trsf2d(); t1.SetRotation(new Pnt2d(1, 2), Math.PI / 2); p2 = new Vec2d(2, 1); Assert.AreEqual("-1,2", p2.Transformed(t1).ToString()); p2.Transform(t1); Assert.AreEqual("-1,2", p2.ToString()); }