public void TestEquals() { Vec2 v1 = new Vec2(3, 5); Vec2 v2 = new Vec2(3, 5); Vec2 v3 = new Vec2(4, 5); Vec2 v4 = new Vec2(0, 0); Vec2 v5 = Vec2.Zero; object obj2 = v2; // typed Equals Assert.IsTrue(v1.Equals(v1)); Assert.IsTrue(v1.Equals(v2)); Assert.IsFalse(v1.Equals(v3)); Assert.IsFalse(v3.Equals(v4)); Assert.IsTrue(v4.Equals(v5)); // object Equals Assert.IsTrue(v1.Equals(obj2)); Assert.IsTrue(obj2.Equals(v1)); Assert.IsFalse(v3.Equals(obj2)); // null Assert.IsFalse(v1.Equals(null)); }
public void TestEquals() { Vec2 a = new Vec2(4, 3); Vec2 b = new Vec2(4, 3); Vec2 c = new Vec2(2, 3); Assert.AreEqual(true, a.Equals(b)); Assert.AreEqual(false, a.Equals(c)); }
public override bool Equals(object obj) { if (this == obj) { return(true); } if (obj == null) { return(false); } if (GetType() != obj.GetType()) { return(false); } var other = (Mat22)obj; if (ex == null) { if (other.ex != null) { return(false); } } else if (!ex.Equals(other.ex)) { return(false); } if (ey == null) { if (other.ey != null) { return(false); } } else if (!ey.Equals(other.ey)) { return(false); } return(true); }
public void Update(double dt) { CollisionHits(); if (!States.IsDead) { Dir = Controller.NeedVel().X > 0 ? 1 : Dir; Dir = Controller.NeedVel().X < 0 ? -1 : Dir; } Vec2 nd = Controller.NeedDash(); if (!nd.Equals(Vec2.Zero)) { if (States.IsWalking && nd.Y == 0 || (States.IsFlying || States.IsWallgrab) && nd.Y != 0) { States.Set(new Dash(this, nd)); } } States.Update(dt); UpdateSword(dt); if (Controller.NeedBonus() && !States.IsDead) { Bonus.Apply(); } }